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NVIDIA

NVIDIA business and news from across the web.

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Happy GamerVery positive

Nvidia’s New Feature Could End Post-Driver Update Gaming Stutters

Nvidia has introduced a new Automatic Shader Compilation feature in beta through its Nvidia App, designed to eliminate stuttering and long loading times that often occur after graphics driver updates. This feature works by updating shader caches in the background during PC idle times, aiming to provide a smoother gaming experience similar to consoles. While promising, concerns remain regarding system resource usage, potential GPU wear, and the exact definition of 'idle' for the software.

Gaming BoltPositive

The Witcher 4’s RTX Mega Geometry Demo Features 60 Million Plants, Runs at 4K/80 FPS With DLSS

Nvidia has showcased its RTX Mega Geometry technology, featuring a tech demo for The Witcher 4 with 60 million plants and fully path-traced lighting. The demo, running on an RTX 5090, achieved 4K/80 FPS upscaled from 1440p using DLSS Quality mode, demonstrating advanced capabilities using assets from CD Projekt RED.

Blues NewsNegative

Evening Safety Dance

New Rowhammer attacks have been discovered that grant complete control over machines equipped with Nvidia GPUs. These vulnerabilities exploit hardware weaknesses to compromise system security.

PC GamesNNegative

I had high hopes for Nvidia's DLSS 4.5 Dynamic Multi Frame Gen, but it's not quite what I expected

Nvidia's new DLSS 4.5 Dynamic Multi Frame Generation feature, available in beta via the Nvidia App, aims to boost frame rates without constant frame generation. Testing on an RTX 5080 with Cyberpunk 2077 revealed that while the feature can achieve high frame rates, it often results in increased input lag and a less responsive feel, especially with mouse and keyboard input. The dynamic mode showed limited variation in frame generation levels, suggesting its effectiveness is constrained by game engine limitations and the inherent trade-offs of AI-generated frames.

N4GPositive

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

NVIDIA's latest GeForce driver introduces DLSS 4.5 with Multi Frame Generation options of 5x and 6x, alongside Dynamic Multi Frame Generation for RTX 50-series GPUs. These advancements aim to reduce CPU reliance by interpolating more frames between rendered ones.

Blues NewsNeutral

Subscriptions, Clouds, and Streams

NVIDIA announced that PRAGMATA and Samson will be available on GeForce NOW in April. The blog post highlights the growing library of games accessible through NVIDIA's cloud gaming service.

N4GVery positive

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

NVIDIA has introduced DLSS 4.5 with Multi Frame Generation 5x and 6x, as well as Dynamic Multi Frame Generation, for its upcoming RTX 50-series GPUs. These advancements aim to significantly reduce CPU reliance by interpolating more frames between rendered ones.

PC GamerPositive

CoreWeave co-founder says even older GPUs are still rising in price and are in demand for AI servers

CoreWeave co-founder Brannin McBee stated that older GPUs, specifically from Nvidia's Ampere generation (circa 2020), are still in high demand for AI servers. This demand persists even as newer generations like Hopper and Blackwell are released, indicating that not all AI workloads require the latest hardware. The continued robust demand for these older SKUs contributes to rising prices in a supply-constrained market.

PC GamerNeutral

Minecraft creator Notch says 'DLSS fundamentally makes no sense', but the X comments say 'um,…

Minecraft creator Markus Persson, also known as Notch, expressed skepticism about Nvidia's DLSS and Frame Generation technologies, stating they 'fundamentally make no sense.' He argued that using the same hardware to run a neural network for frame generation is illogical when the graphics card is already struggling. The article also touches on the evolution of graphics technology, including AI's role in rendering.

PC GamesNNegative

PC RAM prices are so high that gaming PCs with 32GB just dropped 20% on Steam

The latest Steam Hardware Survey for March 2026 indicates a significant 20.31% drop in gaming PCs equipped with 32GB of RAM, attributed to high PC RAM prices. Consequently, configurations with 16GB, 12GB, and 8GB of RAM have seen notable increases. The survey also shows the Nvidia GeForce RTX 3060 has overtaken the RTX 4060 as the most used GPU, while generic 'AMD Radeon Graphics' have risen in popularity.

PC GamerPositive

Linux installs jump to over 5% of gamers on the latest Steam Hardware Survey while the RTX 5070 reverts to the norm

The latest Steam Hardware Survey for March shows a significant increase in Linux adoption among gamers, jumping to 5.33%, while Windows 11 usage also rose at the expense of Windows 10. GPU statistics have normalized after a suspicious spike for the Nvidia RTX 5070 in February, with the RTX 3060 returning to the top spot.

FZ.seNeutral

Quiz – Spel och spelikoner som återuppstod

This quiz focuses on comebacks in the gaming world, highlighting games and characters that have made remarkable returns. It touches upon various titles and their resurrections, alongside discussions on recent gaming news and hardware.

Happy GamerPositive

Gaming GPU Memory Tech Powers Micron’s Cheaper AI Hardware Push

Micron is developing a new AI hardware strategy by stacking up to four layers of GDDR memory modules, typically used in gaming GPUs, to significantly reduce costs. This approach aims to make AI hardware more affordable, with testing planned for this year and early samples potentially available in 2027. While this could benefit AI adoption, it may also impact the availability and pricing of gaming hardware due to increased demand for GDDR memory.

Blues NewsNeutral

Evening Tech Bits

Nvidia has introduced a new 'Auto Shader Compilation' beta feature for its Nvidia App, designed to improve game load times by recompiling shaders in the background. The article also briefly mentions Nvidia's declining market share in China.

Gaming On LinuxPositive

NVIDIA announce a preview of "DRM Per-Plane Color Pipeline API" support on Linux (good for HDR)

NVIDIA has announced a preview of its support for the DRM Per-Plane Color Pipeline API on Linux, designed to accelerate color processing, particularly for High Dynamic Range content. This API allows compositors to leverage GPU hardware capabilities directly. NVIDIA utilized AI tools, including Claude Sonnet/Opus, for much of the code generation during development.

Two Average GamersPositive

Starfield hits PS5 preorders: Elder Scrolls vibes incom... | TAG

Starfield is now available for preorder on PlayStation 5, with its release set for April 7, offering Standard and Premium editions. Mario Kart World on Nintendo Switch 2 has received a patch that nerfs the blue shell's frequency and speed. Aspyr has released a patch for Tomb Raider 1-3 Remastered to address questionable outfit textures after fan criticism.

PC GamerPositive

If you want to crank tons more gaming performance out of the Apple MacBook Neo, apparently a custom water cooling loop…

Tech YouTubers Jakkuh and Zip Tie Tech have successfully implemented a custom water cooling loop on an Apple MacBook Neo to significantly boost its gaming performance. Despite the laptop's low cost and non-gaming design, the modification resulted in record-breaking benchmark scores for its A18 Pro GPU, though limitations like unified memory and macOS compatibility remain.

PC GamerPositive

Apple turns 50 today: here's what it does better than PC (no foolin')

Apple celebrates its 50th anniversary, highlighting its strengths in silicon design and integrated hardware-software ecosystems, particularly with its M-series chips. While PC gaming remains a weak point, advancements in Arm architecture and translation layers suggest a growing potential for gaming on Apple devices.

PC GamerNegative

Nvidia's big frame gen update to DLSS includes a new model for improved UI elements, but I can't see any…

The author tested Nvidia's new DLSS Dynamic Multi Frame Generation update, specifically a new preset designed to improve UI elements in games. Despite testing with multiple games and comparing presets closely, no discernible difference in UI elements was observed, leading to speculation about potential driver bugs or hyperbolic marketing claims.

PC GamerNeutral

Now that you can try out Nvidia's new Dynamic Multi Frame Generation for yourself, you might want to know that there's a bit of an issue when it comes to frame rate limiters

Nvidia's new Dynamic Multi Frame Generation technology for RTX 50-series GPUs exhibits an issue when frame rate limiters are applied. When a frame rate cap is set, Dynamic MFG locks to a fixed mode, leading to increased latency (PCL) compared to when no limiter is used. This behavior has been observed in games like Dragon Age: The Veilguard, and it is unclear if it is a bug or a system limitation.