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Wizball - Enhanced ZX Spectrum Edition - A brilliant game from the 1980's is enhanced by Gravious
Gravious has released an enhanced edition of the 1987 ZX Spectrum game Wizball. This updated version features decompiled code, bug fixes, reinstated content, and gameplay tweaks. It is available in multiple file formats for use with emulators or original hardware, catering to retro gaming enthusiasts.
PANG - An arcade classic could be coming to the Sega Mega Drive
The arcade classic Pang, originally released by Mitchell Corporation in 1989 and ported by Ocean to various systems, may be coming to the Sega Mega Drive. Developer DavidGames has been working on the project since 2020, utilizing artificial intelligence tools to accelerate development. The beta version includes fixes and arrangements for various game elements.
Addams Family Amiga: The Backgrounds Edition - OCS and AGA Amigas, now with restored backgrounds! ( Coming October )
A modified version of Ocean's 1992 Amiga game, The Addams Family, is set for release in October 2026. This "Backgrounds Edition," developed by DJ Mike, restores detailed background artwork that was originally omitted from the Amiga port due to hardware limitations. The project leverages different Amiga hardware capabilities, with AGA-powered machines offering enhanced parallax scrolling.
Relive E3’s wildest years thanks to the Video Game History Foundation
The Video Game History Foundation has released a vast archive of E3 materials, offering public access to rare footage, documents, and photographs from the event's history. This collection aims to preserve the legacy of the industry's past, including contributions from former E3 director Mary Dolaher.
Nigel Alderton interview - the man behind ZX Spectrum classic Chuckie Egg
Nigel Alderton, the creator of the 1983 ZX Spectrum classic Chuckie Egg, discusses his early career in game development, the design philosophy behind the game, and its recent mobile remake. Alderton, who developed the game as a teenager, reflects on the differences between early home computer development and the modern industry, and shares his thoughts on the enduring appeal of his seminal platformer.