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Panic Inc.

Panic Inc. business and news from across the web.

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PC Gamer

'It's just not our money to keep': Handheld console maker Panic is refunding US tariff fees to its…

Handheld console maker Panic Inc. is refunding customers who were charged extra for US tariffs on their purchases of the Playdate. Company co-founder Cabel Sasser stated that the tariffs were a financial burden and that the money collected was not theirs to keep. The process of obtaining the refund from the government and processing it for customers was described as extensive but ultimately rewarding.

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Nintendo Smash

Big Walk Review

Big Walk is a cooperative puzzle-solving indie title developed by House House and published by Panic Inc. The game requires at least two players and supports up to 12, featuring an Australian-inspired wilderness setting with handcrafted puzzles that emphasize communication. Available on PC, PlayStation 5, and macOS, it offers a normal ending in under 10 hours and a true ending around 20 hours.

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PC Gamer

The makers of Playdate, the console-with-a-crank, will no longer accept games created with generative AI

Panic Inc, the creators of the Playdate handheld console, have announced that games utilizing generative AI for art, audio, music, text, or dialogue will no longer be accepted on the Playdate Catalog store. This policy change aims to address concerns surrounding the use of AI in game development, though custom-written AI functions within games are still permitted. Existing titles that used AI will remain but will be flagged.

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Retro Gamer

ChatGPT code snuck onto the Playdate, but don't worry, handheld creators Panic are now barring AI games

Panic Inc., the creator of the Playdate handheld, has announced a new policy barring the use of AI in games developed for the platform, including art, music, writing, and code. This decision comes ahead of the Playdate Season 3 game releases and aims to preserve the indie spirit of the device. The company's head, Greg Maletic, highlighted the Playdate for Education program as a reason to encourage human-led game creation.

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