Pearl Abyss
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MMO Week in Review: EverQuest celebrates 27 years and a lawsuit settlement in its favor
EverQuest celebrated its 27th anniversary with a lawsuit settlement that favors Daybreak Game Company, keeping emulators offline. This week also saw layoffs at Amazon for Lost Ark developers, Facebook scaling back VR metaverse ambitions, and discussions around various MMORPG updates and industry trends.
Crimson Desert is Now Playable on Intel ARC GPUs, But Optimization is “Still Ongoing”
Pearl Abyss has confirmed that Crimson Desert is now playable on Intel ARC GPUs, though optimization is still ongoing and may result in performance issues. The developer plans to continue improving compatibility and performance through future updates. The game is available on Xbox Series X/S, PlayStation 5, and PC.
Crimson Desert Players Criticise 15-Minute Time Limit, 50-Minute Cooldown For Dragon Riding
Players of Crimson Desert are criticizing the game's dragon riding feature, which is limited to 15-minute sessions with a 50-minute cooldown. This limitation, despite the dragon being a prominent feature in marketing and unlocked late in the game, has led to player disappointment. Developer Pearl Abyss has shown receptiveness to feedback, previously addressing inventory limits and adding storage.
Crimson Desert Patch Adds Storage Chests, Nerfs Several Bosses and Enemies, and Much More
A new patch for Crimson Desert on PC introduces a private storage chest, adds more fast travel points via Abyss Nexuses, and makes Force Palm available earlier. The update also includes nerfs to several enemies and bosses, reduced stamina consumption when blocking, and adjustments to Kearush the Slayer's attack patterns. Additionally, mouse and keyboard users receive shortcuts for inventory, skills, journal, and map, and Bismuth ore can now be mined without special damage types.
Crimson Desert Reportedly Suffered From Studio’s Inverted Hierarchy, Bad Leadership – Rumor
Anonymous former Pearl Abyss employees claim Crimson Desert's development was plagued by an inverted studio hierarchy and poor leadership, leading to a disorganized final product. These reports suggest internal power struggles and a lack of acknowledgment for dissenting opinions contributed to the game's issues, despite its commercial success.
Crimson Desert – Why Are Millions Addicted Despite Such a Divided Response?
Despite a divided critical response and mixed user reviews, Crimson Desert has achieved over two million sales within 48 hours of launch. The article explores the reasons behind its strong initial performance and continued player engagement, citing effective marketing, compelling exploration and combat mechanics, and the appeal of overcoming in-game challenges as key factors.
How to slaughter livestock in Crimson Desert – Ben’s Request guide
This guide explains how to complete the 'Ben's Request' quest in Crimson Desert, which involves stealing and then killing livestock. Players need to acquire a mask from a vendor or defeated bandits to steal the animal without being detected. The guide also details the uses for the meat obtained from slaughtered livestock, including feeding pets and healing in combat.
Crimson Desert developer apologizes and promises to replace AI-generated art
Pearl Abyss has apologized for including AI-generated art in its open-world RPG Crimson Desert, stating that some 2D visual props were created using experimental AI tools and not replaced before launch. The developer will conduct an audit and replace affected assets in upcoming patches, aiming for greater transparency. This follows similar controversies involving Sandfall Interactive and Embark Studios.
New report claims Crimson Desert's development was plagued by "a hodgepodge of features crammed together" and leaders who "don't acknowledge anyone who doesn't share their exact mindset"
Two anonymous Pearl Abyss developers have claimed that Crimson Desert's development was marred by an inverted management hierarchy and a culture that suppressed dissenting opinions. The developers allege that features were haphazardly added, citing The Legend of Zelda: Tears of the Kingdom's release as a catalyst for rushed additions. These issues, they believe, led to the game's perceived flaws and a messy final product.
How to farm unlimited Abyss Artifacts in Crimson Desert
A glitch in Crimson Desert allows players to farm unlimited Abyss Artifacts, which are used to improve character skills. This exploit is available during the 'The Face Behind the Mask' questline in Chapter 3, specifically by repeatedly engaging totems and minions near the Reed Devil subquest. While the method is grindy, it offers a way to power up characters early in the game.
Crimson Desert's soundtrack is criminally inoffensive but that hasn't stopped one song from driving me insane
This article discusses the soundtrack of Crimson Desert, finding it to be inoffensive but repetitive, particularly a specific song used for culinary activities. The author contrasts this with the game's otherwise strong audio design and expresses disappointment that the music doesn't fully enhance the immersive experience.
Crimson Desert team apologizes after players find AI art in the game: 'Our intention has always been for any such…
Developer Pearl Abyss has apologized after players discovered likely AI-generated art assets in Crimson Desert. The company stated that experimental AI tools were used for early-stage iteration on 2D visual props, with the intention of replacing them with finalized art that met their quality standards.
Intel Offered Crimson Desert Compatibility Assistance
Intel offered compatibility assistance for the newly released RPG Crimson Desert after reports surfaced that Intel Arc graphics cards were unable to run the game. Developer Pearl Abyss had previously advised affected users to seek refunds.
Control Issues
Pearl Abyss, the developer of Crimson Desert, has detailed an upcoming patch that will address game controls. The company stated that it is taking player feedback seriously regarding these changes.
Crimson Desert admits it used generative AI for "early-stage iteration" and apologises AI images were not replaced before release
Crimson Desert developer Pearl Abyss has admitted to using experimental AI generative tools for early-stage iteration of 2D visual props, apologizing for not replacing them before release and for the lack of transparency. The company is now conducting an audit to replace affected assets and is reviewing internal processes to improve communication with players. The article also briefly mentions ongoing technical challenges with the game's launch and Intel GPU support.
Pearl Abyss confirms Crimson Desert "unintentionally included" AI-generated assets, and promises to remove them
Pearl Abyss has confirmed that Crimson Desert unintentionally included AI-generated assets due to the use of experimental generative-AI tools during its early development. The company stated these assets should have been replaced and has promised to remove them from the game.
'We Should Have Clearly Disclosed Our Use of AI' — Crimson Desert Dev Launches 'Comprehensive Audit' of All In-Game Assets After AI-Generated Art Was 'Unintentionally' Included in Final Release - IGN
Crimson Desert developer Pearl Abyss has initiated a comprehensive audit of all in-game assets after admitting that AI-generated images were unintentionally included in the final release and that their use should have been disclosed. The company has apologized for the oversight and is working to replace affected content in upcoming patches, while also reviewing internal processes for greater transparency. This issue arose shortly after the game's launch, which also saw player complaints regarding controls and performance.
'We Should Have Clearly Disclosed Our Use of AI': Crimson Desert Dev 'Sincerely Apologises' for Erroneously Including AI Art in PS5 Game
Pearl Abyss has issued a sincere apology after it was discovered that generative AI assets were unintentionally included in the final release of Crimson Desert for PlayStation 5. The developer stated that while the AI-generated assets were used for early-stage iteration to explore tone and atmosphere, they were always intended to be replaced with in-house art. The company is conducting an audit and will release a patch to replace the affected content, while also reviewing its internal processes for greater transparency.
Crimson Desert’s AI art was placeholder that ‘unintentionally’ made it into the final build: ‘We are taking steps to replace any affected content’
Pearl Abyss has apologized for unintentionally including AI-generated art assets in the final build of Crimson Desert. The developers stated that these assets were placeholders from early development and promised to remove and replace all affected content in upcoming patches. This controversy adds to existing criticisms regarding the game's controls and technical issues.
Report: Crimson Desert's Story Was Decided Last Minute; Dev Reveals Strife During Development
A former Pearl Abyss developer has claimed that the story for Crimson Desert was finalized at the last minute, contributing to reported development struggles. The article suggests internal strife impacted the game's narrative direction.