Pixels
Pixels business and news from across the web.
Latest coverage
Pixels Opens Community Portal for Fan-Made Games, Mods and Bounties
Pixels has launched a new community development website to centralize player-created projects, feature requests, and development bounties. The platform allows developers to submit modifications and features, which players can vote on using PIXEL tokens and Land NFTs. A bounty system is also in place, enabling players to request and reward development tasks.
Pixels Rallies Players Behind “Feed the Founder,” a 500,000-Point Community Challenge
Pixels has launched "Feed the Founder," a community challenge asking players to collectively earn 500,000 points by delivering food in-game. This event coincides with the birthday of founder Luke Barwikowski and emphasizes the game's cooperative spirit. Pixels is a free-to-play MMORPG built on the Ethereum and Ronin networks, focusing on farming and resource management.
Pixels Opens Its Game Client Code as It Pivots Toward Platform Model
Pixels has open-sourced its game client as part of a strategic pivot towards an ecosystem and platform model. This move allows developers to contribute to improvements and modifications, with plans to eventually open-source the backend and build community governance mechanisms. The company aims to leverage its player community for content creation and scale, while retaining oversight on official game updates.
Pixels Turns On USDC Checkout as “Just-in-Time” Purchasing Ends Stored Store Balances
The game Pixels has implemented USDC checkout, a change that ends its previous "just-in-time purchasing" system which relied on player balances stored within the game. Founder Luke Barwikowski stated this overhaul allows players to purchase vPIXEL directly with USDC, streamlining the process between earning rewards and spending them. This update is part of a larger financial system rebuild for the game.
Pixels goes open source: modders can now reshape the game’s frontend
Pixels has open-sourced its game client's frontend code, allowing developers to download, modify, and create mods for the game's user interface and controls. While the client code is now public, the server code, which handles the game's economy and state, remains private. Community contributions to the client will be reviewed and merged monthly, with voting power weighted by in-game asset ownership.
Pixels Goes Open Source: Game Client Code Drops This Week, Server to Follow
The browser-based game Pixels is set to open-source its game client this week, allowing community contributions while the studio retains final approval. Founder Luke Barwikowski confirmed that the server code will follow later. Governance will be influenced by player holdings of PIXEL tokens and NFTs, rather than a one-player-one-vote system.
Kanstar NFT Project Receives Criticism for Treasury Drop
The Kanstar NFT project is facing criticism after its treasury value plummeted from $500,000 to $14,250 due to a sharp decline in the Ronin cryptocurrency (RON). Project leader Osito Lima addressed community concerns with a transparency report, detailing how validator rewards were spent on operations and team expenses. Lima plans to move remaining funds to Binance staking and vows the project will continue building despite the setbacks.
Pixels Launches Stacked, an AI
Pixels has launched Stacked, an internal AI-driven rewards and engagement platform, to external game studios after four years of development. The platform has already generated over $25 million in revenue and attracted one million daily active users for Pixels. Stacked aims to improve player retention and monetization by offering personalized rewards and insights, with potential applications beyond gaming.