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Palworld 1.0 officially launches on July 10 with 27 pages of patch notes
Palworld is officially launching its 1.0 version on July 10th, exiting early access. Developer Pocketpair has prepared 27 pages of patch notes detailing numerous changes, including overhauls to tower bosses and wildlife sanctuaries, which will now feature unique ecosystems and rare Pals.
The 11 most exciting video game releases of July 2026
July 2026 is set to feature a mix of new releases and remakes across multiple platforms, including the highly anticipated Assassin's Creed 4: Black Flag Resynced and the debut of Halo on PlayStation 5. Nintendo will also release Rhythm Paradise Groove and Splatoon Raiders for the Switch 2, alongside an upgrade for Xenoblade Chronicles 2.
In your face Nintendo – Palworld’s huge free 1.0 update lands just before Pokémon Pokopia’s paid DLC
Pocketpair's monster-taming survival game Palworld is set to leave Early Access and launch version 1.0 on July 10, featuring new Pals, regions, and a revamped story. This major free update arrives shortly before the paid DLC for Nintendo's Pokémon Pokopia in August, intensifying comparisons between the two titles. Despite a past patent infringement lawsuit, both games are releasing significant content updates close to each other.
Palworld lead says there's no "bad blood" between rival survival games like Valheim and Rust: "We all get along really well because we all have something in common!"
Pocketpair's John Buckley stated that there is no rivalry between survival game developers, emphasizing that they all share a common passion for the genre. This sentiment is highlighted by the "Super Survival Summer" bundle on Steam, featuring Palworld, Valheim, Rust, and other titles at a discounted price. Buckley also shared his personal involvement in curating the bundle as a side project.
Palworld 1.0 sounds massive as lead teases "27 pdf pages" of patch notes coming to Pocketpair's early…
Pocketpair's Palworld is set to leave early access on July 10, 2024, with its 1.0 update promising a massive amount of new content, including over 27 pages of patch notes. The update will introduce new areas, Pals, and narrative elements, with the developer recommending players start a fresh save file due to the extensive changes. Palworld 1.0 will be available on PC, Xbox Series X|S, and PlayStation 5.
Palworld Publishing Manager is “Losing My Mind” Because of Nearly 27 Pages of Patch Notes for 1.0
Pocketpair's publishing manager Bucky expressed the challenge of compiling the extensive patch notes for Palworld's upcoming Version 1.0 release, which will feature a new end-game scenario, Pals, and weapons. The update, described as the game's biggest yet, will be available on Xbox Series X/S, Xbox One, PlayStation 5, and PC, with Pocketpair committed to ongoing post-launch support.
Arc Raiders and Marathon aren't "dead" just because their concurrent player count has dropped, Palworld lead says – but he's "not denying that some games do 'die'"
Pocketpair's John Buckley argues that games are not 'dead' simply because their concurrent player counts have dropped, emphasizing the importance of daily and monthly active users over peak concurrent numbers. While acknowledging that some live service games do fail, he believes many can sustain a healthy player base with just a few thousand daily players and criticizes the premature labeling of games as 'dead' for views.
Ocarina Of Time Fan Project Bows Out Before Nintendo Comes Knocking
A fan project recreating The Legend of Zelda: Ocarina of Time in Unreal Engine has been canceled by its creator, CryZENx, due to fears of legal action from Nintendo. This decision comes shortly after Nintendo announced its own remake of the game for the Nintendo Switch 2. The creator cited "Nintendo ninjas" as the reason for stopping development, highlighting Nintendo's history of protecting its intellectual property.
MMO Business Roundup: Pocketpair rejects AI tools, Valorant opens a pub, and Epic Games Store unveils updates
This MMO business roundup covers several industry updates, including Pocketpair's rejection of AI development tools, Riot Games opening a temporary Valorant-themed pub in London for an esports event, and Epic Games Store announcing "Launcher V2" with personalized store pages and other improvements planned over the next year.
The Witcher 4 Studio’s Co-CEO “Has Doubts” If Generative AI is “The Path to Follow” to Make Games
CD Projekt co-CEO Michał Nowakowski expressed doubts about generative AI being the primary path for game development, despite acknowledging its use in productivity areas. He believes AI cannot create games like The Witcher 5 or 6. Other companies like Pocketpair also avoid generative AI, while Crystal Dynamics has used it in early development for Tomb Raider: Legacy of Atlantis.
Palworld studio says 'gamers don't want' AI in their games: 'It feels like everyone who is super gung-ho about it isn't from the industry'
Pocketpair's John Buckley stated that gamers do not want AI in their games, comparing the current enthusiasm for AI to early cryptocurrency trends. He believes that those heavily promoting AI in game development are outsiders looking for quick profit, though he acknowledges AI's utility as a search tool or coding assistant. Buckley emphasized that the company prioritizes its human artists and sees no reason to replace them with AI-generated assets, especially given the potential backlash.
Palworld lead on generative AI: Gamers don't want it
Pocketpair, the developer of Palworld, does not use generative AI in its games because players do not want it, according to communications director John Buckley. He stated that while some companies may use AI to save time, its prominence in the industry may not last. Buckley also noted that some developers are proactively clarifying their games are human-made, which he finds a concerning trend.
Palworld Dev On AI: “Gamers Don’t Want It”
John Buckley, communications lead for Palworld developer Pocketpair, stated that gamers do not want AI in game development and that his studio has no plans to use it. He expressed skepticism about the longevity of the AI trend and questioned the value of replacing human artists with AI. The article also touches on Steam's AI disclosure policy and differing developer opinions on AI's impact.
'Gamers Don't Want It': Palworld Dev Against Generative AI as It Grows More Common in Games
John Buckley, head of publishing and communications at Pocketpair, stated that the studio behind Palworld is against the use of generative AI in game development. He believes gamers do not want AI-generated content and that its utility is questionable, contrasting with some Asian markets that are more willing to adopt the technology. Steam now requires disclosure of generative AI usage in game listings.
Palworld Developer Doesn’t Use Generative AI Because “Gamers Don’t Want It”
Pocketpair's John Buckley stated that the company does not use generative AI in game development because players are against it, calling current trends unsustainable. He believes that games should be assumed to be human-made unless otherwise stated, and expressed concern over a future where studios might need to add disclaimers. Buckley also mentioned that while some studios might use AI to save time, Pocketpair prefers to utilize its in-house artists.
New Palworld Pals Toys and Blind Boxes Arrive in August
The Loyal Subjects and Pocketpair are releasing new Palworld toys and blind box "Mystery Eggs" in August 2026. The collection includes figures of various Pals, with some standing three to four inches tall and others being "micro" figures. The Palworld 1.0 version is also slated for release on PlayStation 5, Xbox Series X, and PC on July 10, 2026.
"Gamers don't want it": Palworld lead says Pocketpair doesn't touch AI because players hate it and artists "like doing stuff themselves"
Pocketpair's John Buckley stated that the company avoids generative AI because gamers dislike it and their in-house artists prefer creating assets themselves. He believes the backlash against AI in games, exemplified by recent concerns at Summer Game Fest and Steam's disclosure policies, will continue. Buckley also noted regional differences in AI adoption, with Western markets being more resistant.
Why so many game developers don't want to use generative AI
Many game developers express strong reservations about using generative AI, citing ethical concerns, environmental impact, copyright issues, and job security risks. Despite some executives championing AI as a tool for efficiency, a significant portion of the industry views it as unproven, potentially harmful to creativity, and undesirable by players.
Nintendo’s amended infringement suit against Palworld may result in a ‘chump change’ payout
Nintendo's copyright infringement lawsuit against Palworld developer Pocketpair is expected to yield minimal financial returns for Nintendo, according to legal analysis. The company amended its claims to focus on older versions of the game, significantly limiting potential damages to around $30,000 USD. Meanwhile, Pocketpair's John Buckley advises players to start fresh for the game's full release on July 10th due to fundamental changes.
Palworld 1.0 Teases “New Weapons, Armor, Gear and More” Ahead of Its July 10 Release
Pocketpair has announced that Palworld's 1.0 Update, launching on July 10, will be the game's largest yet, featuring new weapons, armor, gear, and more. The update will see the game leaving Early Access on Xbox One, Xbox Series X/S, PlayStation 5, and PC, promising new gameplay elements and story conclusions.