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Pocketpair-pubbed multiplayer pirate survivalbox Windrose enters early access April 14
The multiplayer pirate survival game Windrose, published by Pocketpair, will launch its early access version on April 14 for $29.99. Developed by Crosswind Crew, the game is expected to remain in early access for 1.5 to 2.5 years, with the full release planned to include significantly more content. The early access version features three biomes, procedural islands, naval combat, building systems, and a main story estimated to take 50-70 hours.
Open-world pirate survival game with over 1.5 million Steam wishlists, Windrose, finally has a release date, and it's sailing into early access next week
The open-world pirate survival game Windrose will launch into early access on April 14 for PC platforms including Steam, Epic Games Store, and Stove. The game features co-op gameplay, ship-to-ship combat, a variety of weapons, and a 'soulslite' combat system.
One of Steam's most successful Pokémon-likes is doing a Palworld
Crema Games announced Temtem: Pioneers, an open-world survival crafting adventure featuring creature collection and battling, drawing comparisons to Palworld. The game will allow players to gather materials, craft equipment, build bases, and explore new biomes with their tameable creatures. Temtem: Pioneers is coming to PC via Steam and has launched a Kickstarter campaign.
Highly anticipated pirate survival game Windrose lands a release date, and it's setting sail very, very soon
The pirate survival game Windrose, developed by Windrose Crew and published by Pocketpair, will launch into Steam early access on April 14th. The game is set in an alternate 18th-century Caribbean and features open-world exploration, ship combat, and Souls-inspired melee. The early access version is expected to offer 50-70 hours of main story content.
Palworld and No Man's Sky crossover seems more likely than ever as Pocketpair lead shoots his shot for a "fun collab idea" moments before Hello Games' Pokemon-style update is unveiled
Pocketpair, the company behind Palworld, has expressed interest in a collaboration with Hello Games' No Man's Sky. This comes shortly after Hello Games released a Pokemon-style update for No Man's Sky, with its boss Sean Murray stating they are fans of games like Palworld. The head of publishing for Pocketpair, John Buckley, publicly reached out to Murray for a potential crossover.
The devs behind Peak and Content Warning made a publisher to support their games and other indie developers: 'We…
Developer Landfall has launched a new publishing arm called Evil Landfall to support its own games and other indie developers. Initially established three years ago, Evil Landfall will offer project-based investments, money, and advice to indie studios, though it may also publish games in the future. This move follows a trend of successful indie studios creating their own publishing labels to navigate the current market.
Crimson Desert's "enemy density issue is very real in the late game," says Palworld publishing chief, so…
John Buckley, publishing lead for Palworld, has acknowledged that Crimson Desert suffers from an "enemy density issue" in its late game, making it difficult for players to complete challenges. Players are reportedly spending an average of 20 hours per week in the game, leading to concerns about burnout and lack of content.
"Video games are cooked": Publisher head says "it doesn't matter" how many of us hate gen AI, Pandora's box has opened and "it's gonna get used now"
Mike Rose, founder of No More Robots, believes generative AI's integration into game development is irreversible, likening it to Pandora's box. He notes the increasing prevalence of AI-generated assets in game demos and the competitive pressure it creates for publishers. Despite player backlash, Rose asserts that the ease of AI tools will lead to their widespread adoption, fundamentally changing how games are made.
Palworld v0.7.3 Update Finally Fixes Those Annoying Blueprint and Building Bugs
Pocketpair has released Palworld version v0.7.3, addressing significant blueprint storage and building bugs. The update allows blueprints stored in chests to be used for crafting and fixes issues where structures would float due to incorrect pillar placement. These quality-of-life improvements aim to reduce player frustration and improve the overall building experience in the survival game.
"It would just be Palworld 2": Pocketpair lead says adding a best-in-class feature from the viral pirate game…
Pocketpair's head of publishing, John Buckley, stated that incorporating Windrose's building system into Palworld would essentially require remaking the game. While Pocketpair is handling Japanese publishing for Windrose, Buckley praised its building mechanics as the best in the survival genre. He also teased that Palworld's upcoming 1.0 release will be the "survival crafting game everyone always wanted."
The US Patent Office have rejected a Nintendo Pokemon patent for summoning subcharacters
The US Patent Office has rejected a Nintendo patent related to summoning subcharacters for battle, citing prior art from Nintendo, Konami, and Bandai Namco. While Nintendo can appeal, the rejection is seen as positive news for game developers facing potential patent disputes. The article criticizes the concept of patenting gameplay mechanics.
US Patent Office rejects Nintendo's 'summon subcharacter and let it fight' patent
The United States Patent and Trademark Office has rejected Nintendo's patent for a 'summon subcharacter and let it fight' mechanic, citing prior art. Nintendo has two months to respond to the non-final decision. This comes as Nintendo and The Pokemon Company are already in litigation with Pocketpair over alleged patent infringements related to Palworld.
US Patent Office revokes Nintendo's controversial Pokémon battling patent in nonfinal decision
The United States Patent and Trademark Office has issued a nonfinal decision to revoke Nintendo's controversial US patent 12,403,397, which described a system for battling summoned characters. This decision follows an ex parte reexamination ordered by the USPTO Director, citing similarities to prior art. Nintendo has the opportunity to appeal this ruling.
Nintendo's 'Summon Character To Fight' Patent Rejected By US Patent Office
The US Patent Office has rejected Nintendo's patent for a 'summon character to fight' mechanic, a move that could impact its legal disputes with Palworld. The patent was revoked based on prior art, including patents from Konami and Bandai Namco, though Nintendo has a chance to respond. This decision comes after a rare re-examination order from the USPTO director.
April Fool's Day is upon us, and you know what that means: Bubsy feet pics
Gaming companies participated in April Fool's Day 2026 with various humorous announcements and gags. These included a fake trailer for The Witcher 3 featuring a horse controller, an AI-powered visual upgrade for Crusader Kings III, and a dating simulator spin-off for Palworld. Other jokes involved World of Warcraft adding new features, a console designed for CRPGs, and Satisfactory adding male representation.
Nintendo's legal fight with Palworld suffers a reversal as the USPTO reject their patent on character-summoning battle mechanics
The United States Patent and Trademark Office has issued a non-final rejection of Nintendo's patent for character-summoning battle mechanics, a decision that could impact the ongoing legal dispute with Palworld developer Pocketpair. While Nintendo has two months to respond, this ruling suggests the patent may not be as strong as initially believed, potentially affecting other games that utilize similar mechanics.
Nintendo's Pokemon battling claim is too "obvious" to stand, US patent office says as it revokes the application, but the door's open for the publisher to fight back
The US Patent and Trademark Office has revoked a patent held by Nintendo and The Pokemon Company for summoning creatures to battle, deeming it too obvious. This decision is non-final, allowing Nintendo to appeal. This patent is separate from the ongoing legal case against Palworld developer Pocketpair concerning creature capturing and riding features.
Palworld dating sim "obviously" isn't NSFW, Pocketpair publishing boss clarifies: "We might be goofy…
Pocketpair's head of publishing, John Buckley, clarified that the upcoming dating sim "More Than Just Pals," set in the Palworld universe, is not intended to be an 18+ adult game. Despite its suggestive premise and a trailer that made it seem very real, the studio aims for a more lighthearted, albeit potentially quirky, experience rather than explicit content.
"Slay the Spire 2 is a masterpiece," Palworld lead says, but Crimson Desert "makes me feel a sense of wonder I've not felt since Oblivion"
Pocketpair's communications lead John Buckley has praised Crimson Desert, calling it his "dream game" and a source of wonder not felt since Oblivion. While acknowledging Slay the Spire 2 as a masterpiece, Buckley's enthusiasm for Crimson Desert, despite its initial mixed Steam reviews, remains high following recent patches. He also mentioned Blossom: The Seed of Life and Mr Farmboy as other notable March releases.
A Palworld horror-themed dating sim spinoff is on the way
Developer Pocketpair has announced Palworld: More Than Just Pals, a horror-themed dating sim spinoff where players can romance and consume the game's creatures. Despite the announcement coinciding with April Fool's Day, Pocketpair insists it is not a joke and has launched a Steam page for the title. This follows the recent announcement of another spinoff, Palworld: Palfarm, a farming simulator.