Randwerk
Randwerk business and news from across the web.- Roguelike WANDERBURG Coming to Early Access This SummerThe roguelike game WANDERBURG, developed by Randwerk and published by Sidekick Publishing, is set to launch in Early Access this summer. The announcement was made during INDIE Live Expo Asia with a new trailer, highlighting over 400,000 wishlists and a successful demo phase. The game features a castle on wheels in an open-world ecosystem and will include Traditional and Simplified Chinese, Japanese, and Korean localization at launch.
- Castle roguelike game Wanderburg launches this summerSidekick Publishing and developer Randwerk announced that their minimalist roguelike game Wanderburg, where players control a roaming castle, will launch in early access on Windows PC via Steam this summer. The game features modular castle building, strategic combat, and unlockable upgrades.
- INDIE Live Expo Brings 200+ Stories to Life, Steam Sale Celebrates Indie CreatorsThe INDIE Live Expo showcased over 200 indie games, highlighting titles like Better Than Dead, Wanderburg, In Us, and CRYMELIGHT. The event, which has garnered over 100 million views since 2020, celebrates the unique visions of independent creators. A concurrent Steam sale features over 700 discounted indie titles, supporting developers and offering players a wide array of handcrafted experiences.
- 5 Awesome Indie Games I Played At LVL UP Expo 2026The author highlights five notable indie games showcased at LVL UP Expo 2026, including The Dungeon Experience, Wanderburg, Cursemark, Bubsy 4D, and Grave Seasons. The article praises the diversity and quality of indie titles presented at the event, with specific mentions of publishers like Devolver Digital and Mad Mushroom.
- Minimalist Roguelike Action Game 'Wanderburg' Enters Early Access This SummerThe minimalist roguelike action game Wanderburg, developed by Randwerk and published by Sidekick Publishing, will launch in Early Access for PC via Steam this summer. Players control a mobile fortress that grows by consuming targets, featuring a modular build system for customization and progression through both in-run upgrades and between-run unlocks.