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They're making a Sea of Thieves movie and the more I think about it, the more I'm into it
A movie adaptation of the video game Sea of Thieves is in early development, with Destin Daniel Cretton set to produce. While a director has not yet been attached, Xbox chief content officer Matt Booty highlighted the game's social and cooperative community as key elements. The article contrasts this with the announcement of a Call of Duty movie, suggesting Sea of Thieves has a stronger premise due to its less defined narrative.
Sea of Thieves live action movie is in development
A live-action movie based on the video game Sea of Thieves is in development, with Destin Daniel Cretton's production company Hisako Films attached. While Cretton is not directing, the project is moving forward with a focus on the game's distinct tone and social community aspects. Xbox is actively pursuing video game adaptations, having already seen success with properties like Halo and Fallout.
Sea of Thieves Live-Action Movie in Development, Microsoft Confirms
Microsoft has confirmed that a live-action movie based on the pirate adventure game Sea of Thieves is in development. The adaptation is being handled by Microsoft, with Rare's popular title serving as the source material.
5 promising games recently cancelled by Microsoft
Microsoft has recently cancelled several promising game projects, including 'Odyssey,' 'Everwild,' 'Perfect Dark,' 'Contraband,' and 'Project Blackbird,' as part of a broader cost-cutting strategy under new CEO Asha Sharma. These cancellations have led to studio closures and significant layoffs, with former employees expressing disappointment over the loss of potentially exciting titles and the shift away from riskier, ambitious projects.
What we've been playing - "And no I don't mean sexy Barry White songs"
This week's "What We've Been Playing" feature highlights several games. Victoria shares her experience finishing Split Fiction on Xbox Series X, praising its unique boss encounters. Bertie discusses Bio Eden on PC, a game combining elements of Viva Piñata and Terra Nil, developed by Broken Arms Games. Sherif expresses reservations about the Onimusha: Way of the Sword demo on PC due to its lengthy animations and minimal challenge.
Sea of Thieves ‘custom seas’ system has arrived to let you create your own modes and worlds
Rare has launched the 'Custom Seas' feature for Sea of Thieves, allowing players to create and customize their own game modes and private worlds. This update, part of Season 20, provides tools for players to shape their gameplay experiences and save them as presets. The season also includes a streamlined 50-level free pass with player choices at key points.
Sea of Thieves is Handing Players the Keys to the Seas
Sea of Thieves Season 20 introduces Custom Seas, a new mode offering players extensive control over their private game sessions. This feature allows for the creation of custom game modes with adjustable rules for creatures, time of day, player loadouts, and scoring systems. The update also includes a revamped Season Pass with new rewards and upcoming in-game events.
Yes, I know you want the Banjo-Kazooie handheld, but there's a Super Pocket flavor that could save you a few…
While the new Banjo-Kazooie edition of the Super Pocket retro handheld is appealing, alternative versions like the TECHNOS edition can be purchased for less and later combined with a physical Banjo-Kazooie collection. This approach offers a cost-saving opportunity for those not prioritizing the specific Rare branding or its included back-catalog.
The Super Pocket Rare edition reeled me in with Banjo-Kazooie goodness, but the retro handheld also boasts one of my…
The Super Pocket Rare Edition offers a compelling retro handheld experience, particularly for fans of Banjo-Kazooie and Solar Jetman. Despite its budget price and compact size, it successfully emulates N64 titles with impressive frame rates and includes a collection of 14 other classic Rare games. While some control customization options are limited, the ability to play Banjo-Kazooie on the go makes it a worthwhile purchase.
Games Inbox: Is Xbox worth saving?
This article discusses the uncertain future of Xbox, with readers expressing concern over potential studio closures and a lack of innovation. The piece contrasts Xbox's current strategy with past industry practices of companies like Electronic Arts and questions whether Xbox deserves to be saved given its perceived mismanagement and impact on developers.
Amid reports of closures to Ninja Theory and Compulsion Games, Xbox Game Studios CEO Craig Duncan is stepping down from…
Xbox Game Studios CEO Craig Duncan and chief of staff Louise O'Connor are stepping down amid reports of significant layoffs and the closure of studios like Ninja Theory, Compulsion Games, and Double Fine. Duncan, who previously led Rare for 14 years, had been CEO for less than two years. These changes follow a strategic "Xbox reset" outlined by CEO Asha Sharma.
Xbox Game Studios-chef lämnar – efter 20 månader
Craig Duncan, head of Xbox Game Studios, has resigned after only 20 months, with chief of staff Louise O'Connor also departing. This follows recent news of potential studio closures and layoffs within Microsoft's gaming division. The departures occur amidst a strategic shift for Xbox, including price adjustments to Game Pass and a re-evaluation of multi-platform releases.
Xbox Game Studios Head Craig Duncan & Chief of Staff Louise O'Conner leave Microsoft
Xbox Game Studios Head Craig Duncan and Chief of Staff Louise O’Conner are leaving Microsoft. Duncan, who previously led Rare for 13 years, stated his purpose was to serve the studios and teams, highlighting successful game launches. O'Conner also had a long tenure at Rare, contributing to titles from Conker's Bad Fur Day to Everwild. Their departures come amid rumors of upcoming layoffs at the end of June.
Report: Two former Rare execs are leaving Xbox
Two former Rare executives, Craig Duncan and Louise O’Connor, are departing from Xbox. Duncan, head of Xbox Game Studios, and O'Connor, chief of staff, leave amidst reports of a 'business reset' and potential layoffs within Xbox. These departures follow a period of significant changes and discussions about the future sustainability of the Xbox division.
Xbox Game Studios Boss Is Out Ahead Of Reported Layoffs And Other Major Changes To “Reset” Xbox
Craig Duncan, head of Xbox Game Studios, is departing Microsoft after 15 years, along with his chief of staff Louise O'Connor. These changes precede reported layoffs and potential studio closures as Xbox CEO Asha Sharma aims to "reset" the business. The departures follow comments from Microsoft CEO Satya Nadella about the need to make Xbox a sustainable business.
Xbox Games Studios loses two top execs, days after Microsoft CEO calls for company "reset"
Xbox Games Studios leader Craig Duncan and chief of staff Louise O'Connor have departed Microsoft, shortly after CEO Asha Sharma called for a business "reset." The departures follow reports of impending mass layoffs within the company. Duncan and O'Connor are veterans of Rare, having worked on titles like Sea of Thieves and the cancelled Everwild.
Xbox Game Studios head leaves after less than 2 years: "I'm proud to say we delivered many flawless…
Craig Duncan has departed from his role as head of Xbox Game Studios after less than two years, capping a longer career at Microsoft. He announced his exit in a memo to staff, highlighting the delivery of "flawless launches" during his tenure. Louise O'Connor, who also had a long history with Rare, is leaving as well. The teams will report to Xbox CCO Matt Booty until a replacement is found, amidst ongoing rumors of an "Xbox reset" including potential layoffs and restructuring.
Microsoft's Xbox Game Studios boss steps down after less than two years, amid major changes for the platform
Craig Duncan has stepped down as head of Xbox Game Studios after less than two years, with chief of staff Louise O'Connor also departing. Duncan, formerly head of Rare, oversaw numerous studios during his tenure. Matt Booty will temporarily lead the studios until a replacement is found, amidst broader leadership changes at Xbox under Asha Sharma.
Xbox Game Studios boss Craig Duncan and Chief of Staff Louise O'Connor step down
Xbox Game Studios leader Craig Duncan and Chief of Staff Louise O'Connor have stepped down from their roles. Duncan, who previously led Rare, oversaw numerous internal studios, while O'Connor was an executive producer at Rare. Their departures coincide with reports of potential job cuts and a business 'reset' at Xbox.
Xbox Game Studios head Craig Duncan and chief of staff Louise O’Connor to depart
Xbox Game Studios head Craig Duncan and chief of staff Louise O’Connor are departing the company. Duncan served in his role for over 18 months, while O’Connor served for over 11 months. Both previously held leadership positions at Rare. Their departures follow a period of successful game launches overseen by Duncan.