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Games Industry

Netflix shutters Night School Studio and Moonloot Games

Netflix has closed its internal game development studios Night School Studio and Moonloot Games, alongside eliminating additional roles within its gaming division. Night School Studio, known for Oxenfree and its sequel, recently released Unhinged. This move leaves Next Games as Netflix's sole internal studio, as the company refines its gaming strategy around four key pillars.

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Gamespot

Netflix Closes Two More Studios

Netflix has closed two more of its game development studios, Night School and Moonloot, as part of a strategic shift to focus on games for kids, party games, story-driven titles, and games with mainstream hooks. This follows recent layoffs at Refactor Games, despite the success of their cloud-based titles like 'Unhinged'.

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Blues News

Comings and Goings

Refactor Games, the developer behind FIFA World Cup, has undergone significant layoffs, cutting 85% of its staff. In other industry news, the director of Assassin's Creed Valhalla has returned to Ubisoft to lead the series.

Gamedeveloper.com

Devs raise $130,000 in just five days to support laid-off peers

A charity bundle organized by Necrosoft Games has raised over $130,000 in five days to support game developers who have been laid off. The bundle, featuring over 100 games, surpassed its initial goal and is now aiming for $200,000. Funds are distributed by the United Videogame Workers union to provide financial assistance to affected workers.

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Blues News

Comings and Goings

Refactor Games, the developer behind FIFA World Cup, has reportedly let go of staff as part of a company refactor. The exact number of employees affected and the reasons behind the layoffs were not disclosed.

Gamespot

This Game Was Labeled A Success. Its Developer Laid Off 85% Of Staff 2 Months After Release.

Despite Netflix management labeling the FIFA World Cup Launch Edition as a successful cloud game release, its developer Refactor Games has laid off 85% of its staff, approximately 80 people. The studio's co-owner, Delphi Interactive, reportedly pulled funding after the game's launch in June. Developers were notified of the layoffs on July 31 and received no severance pay.

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Games Industry

FIFA World Cup developer Refactor Games reportedly shuttered by Delphi Interactive

Refactor Games, a studio co-owned by Delphi Interactive, has reportedly been shut down shortly after releasing FIFA World Cup: Launch Edition for Netflix Games. Meanwhile, Atari reported significant revenue growth for its 2025-26 fiscal year, driven by acquisitions, though its consolidated group posted a net loss.

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Gamedeveloper.com

Report: FIFA World Cup developer Refactor Games shuttered by Delphi Interactive

Refactor Games, the developer behind FIFA World Cup: Launch Edition, has reportedly been shuttered by its part-owner Delphi Interactive shortly after the game's release on Netflix Games. Multiple former employees confirmed the studio closure, citing a sudden pull of funding from the parent company. The exact number of impacted individuals is currently unclear.

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Games Industry

Amazon Luna cloud gaming platform now added to Prime Video in the US and UK

Amazon has integrated its cloud gaming service, Amazon Luna, into Prime Video for subscribers in the US and UK. This integration allows Prime members to access a library of over 100 games, including titles like Indiana Jones and the Great Circle and Hogwarts Legacy, directly through the Prime Video app on Fire TV devices. Amazon aims to make game discovery more natural and accessible for its Prime subscriber base.

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Games Industry

Delphi Interactive's fan-first strategy draws major IP interest following success of James Bond and FIFA

Delphi Interactive CEO Casper Daugaard explained that their success with games like James Bond 007: First Light and FIFA World Cup: Launch Edition stems from a strategy focused on appealing to fans of major intellectual properties rather than just 'gamers'. This approach has led to significant interest from other iconic brands looking to create interactive experiences. Daugaard highlighted that this fan-centric model influences every aspect of game design, from gameplay mechanics to overall presentation, ensuring an authentic experience for brand enthusiasts.

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