Remedy Entertainment
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After a slow start, Alan Wake 2 is finally doing the numbers for Remedy and has hit another major milestone
Remedy Entertainment announced that Alan Wake 2 has surpassed 3 million copies sold, marking a significant milestone for the investigative horror title. Despite a slow start and its PC exclusivity to the Epic Games Store, the game has become Remedy's fastest-selling title. The company's financial report also detailed progress on Control Resonant and the Max Payne 1 & 2 remakes.
Remedy reports revenue declines in Q2 and H1 as it prepares for Control Resonant launch
Remedy Entertainment reported significant revenue declines for Q2 and the first half of 2026, attributing the drop to the prior launch of FBC: Firebreak and increased marketing for the upcoming Control Resonant. Despite the financial downturn, CEO Jean-Charles Gaudechon expressed confidence in Control Resonant's potential, noting strong pre-order momentum and positive early commercial metrics.
'A Must-Have Day 1 Purchase': Remedy Bets Big on Control Resonant, as Alan Wake 2 Passes 3 Million Sold
Remedy Entertainment has announced that Alan Wake 2 has sold over 3 million copies. The studio is also expressing confidence in its upcoming title, Control Resonant.
Control Resonant Tops 1.5 Million Wishlists, Pre-orders “Tracking Well Against Comparable Titles”
Remedy Entertainment's Control Resonant has surpassed 1.5 million wishlists across all platforms. Pre-orders are tracking well, with the Deluxe Edition on PlayStation 5 offering 48 hours of early access. The game is set to launch on September 24th for PlayStation 5, Xbox Series X/S, and PC.
Alan Wake 2 Has Sold Over 3 Million Units
Remedy Entertainment announced that Alan Wake 2 has sold over three million units since its launch in late 2023, making it the company's fastest-selling title. The game, available on Xbox Series X/S, PlayStation 5, and PC, has recouped its development and marketing costs. The article also mentions ongoing sales for Alan Wake Remastered and upcoming DLC for Alan Wake 2 and Control.
Crossfire Developer Lays Off 14 Employees After High-Profile Reveal – Rumor
That's No Moon, the studio developing a new third-person shooter based on Smilegate's Crossfire IP, has reportedly laid off 14 employees. This news follows the game's recent trailer debut at Summer Game Fest. The studio has not officially confirmed the layoffs, which come amid a wave of similar workforce reductions at other gaming companies.
Two months after revealing Crossfire, That's No Moon have seemingly laid off 14 members of staff
Two months after revealing their upcoming cinematic military shooter Crossfire, That's No Moon has reportedly laid off 14 staff members. The studio, formed by former Naughty Dog and Infinity Ward developers, has not yet released a game. This news comes despite the recent announcement of Crossfire and the lack of a release date, raising questions about the studio's stability.
Control Resonant’s Metro Fault, Featuring Trains Running in Every Direction, Shines in New Gameplay
A new gameplay preview for Control: Resonant showcases the "Metro Fault" dungeon, where trains move in all directions and players must fight off Mold enemies. The preview also highlights Jesse's role and hints at new abilities like Reach, a grappling hook. Control: Resonant is set to release on September 24th for Xbox Series X/S, PlayStation 5, and PC.
Devolver Digital decides video games and publicly traded companies don't mix, announces plan to go private once…
Devolver Digital, a publisher that went public in November 2021, has announced plans to return to private ownership. The company cited the challenges of meeting public market expectations for predictable growth in the volatile video game industry, stating that being private will allow them to focus on the long-term health of the company.
Control Resonant's story will take around 30 hours, Remedy says, with completionists looking at 50-hour runs
Remedy Entertainment has revealed that Control Resonant's main story will take approximately 30 hours to complete, with full completion runs estimated at around 50 hours. Lead gameplay designer Sergey Mohov also discussed the game's evolution towards more aggressive, melee-focused combat, drawing inspiration from the original Control and titles like Devil May Cry. Control Resonant is set to release on September 24 for PlayStation 5, Xbox Series X/S, and PC.
Control: Resonant Is a 30-Hour Game, Confirms Developers
Developers have confirmed that Control: Resonant will offer approximately 30 hours of gameplay for the main story, with completionists able to reach around 50 hours. The sequel is expected to face significant competition upon its release.
We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran…
Veteran game developer Xalavier Nelson Jr. warns that industry consolidation and financial uncertainty are preventing new studios like Larian or Remedy from emerging. He argues that the current environment, exacerbated by issues like rising console prices due to AI-driven RAM shortages, stunts the growth of developers and limits their ability to practice and refine their craft over decades. Nelson Jr. emphasizes the need for audiences to actively support and evangelize the games and creators they love to foster a healthier development ecosystem.
Control Resonant lead gameplay designer isn't worried about the game launching so close to GTA 6, says 'it's not really been a big consideration for us'
Remedy Entertainment's lead gameplay designer Sergey Mohov stated that the studio is not concerned about Control Resonant launching close to Grand Theft Auto 6. Mohov explained that the release date for Control Resonant has been set for September 24 for a while and is not a significant consideration for the team. He expressed personal excitement for Grand Theft Auto 6 but believes its release will not impact Control Resonant.
Control Resonant blir 30–50 timmar långt
Control Resonant, the upcoming sequel to Control, is set to be significantly longer than its predecessor. Lead gameplay designer Sergey Mohov stated that the core experience will last around 30 hours, with completionists expecting up to 50 hours. The game will feature a larger world set in Manhattan, New York, and will include a summary of the first game for new players. Control Resonant is scheduled for release on September 24 for PlayStation 5, PC, and Xbox Series X/S.
Control Resonant is Around 30 Hours For the “Core Experience,” 50 Hours for Completionists
Remedy Entertainment lead gameplay designer Sergey Mohov stated that Control Resonant will take approximately 30 hours for the core experience and 50 hours for completionists. The game is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC, and will feature Dylan Faden as the protagonist. While playing the original Control is recommended for narrative depth, it is not mandatory due to an in-game recap.
Original Max Payne Celebrates 25 Years of Slow Motion Action
The original Max Payne, developed by Remedy Entertainment, is celebrating its 25th anniversary since its July 24, 2001 release. The game is remembered for its dark noir storytelling, graphic novel presentation, and innovative slow-motion 'bullet time' mechanic. Players can revisit the classic through Max Payne Mobile on Android and iOS, though the PC version is unavailable for purchase in some regions.
What developers can learn from this generation of game criticism
This article analyzes the impact of video essays and online game criticism on game developers, contrasting it with traditional reviews and playtesting. While direct, actionable advice is rare, developers find inspiration and insight from creators like Mark Brown, Noah Caldwell-Gervais, and Jacob Geller, influencing their design philosophies and understanding of player experience.
Control Resonant Cast Members Will Host a Panel at San Diego Comic-Con on July 25th
Remedy Entertainment announced that cast members from Control Resonant will host a panel at San Diego Comic-Con on July 25th. The panel will feature actors discussing their characters and experiences on the upcoming title, which is slated for release on September 24th for PC, PlayStation 5, and Xbox Series X/S. Control Resonant is described as Remedy's most ambitious game yet, featuring expansive zones, branching missions, and inspirations from DOOM (2016) and Sekiro: Shadows Die Twice.
Sunday Postmortems/Retrospectives
This article touches on two separate topics: how Sonic the Hedgehog's creators inadvertently created a Christmas game, and the original locations used by Remedy Entertainment for photo references in Max Payne. It appears to be a collection of retrospective pieces.
EXPLORE THE ART AND CREATIVITY BEHIND 40 GAME TITLES THROUGH “WORLDS OF PLAY” GLOBAL ART EXHIBITION IN COLOGNE, AUGUST 27 TO 29
Tencent announced "Worlds of Play: The Game Art Exhibition," a global art show featuring 40 game titles from over 20 studios. The exhibition will take place in Cologne, Germany, from August 27 to 29 during gamescom 2026. It will showcase artworks and installations across five themed zones, celebrating the artistry and cultural significance of game creation.