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Remedy Entertainment

Remedy Entertainment business and news from across the web.

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Retro Gamer

We won't get "the next FromSoftware" or "another Remedy or Larian" at this rate, warns veteran…

Veteran game developer Xalavier Nelson Jr. warns that industry consolidation and financial uncertainty are preventing new studios like Larian or Remedy from emerging. He argues that the current environment, exacerbated by issues like rising console prices due to AI-driven RAM shortages, stunts the growth of developers and limits their ability to practice and refine their craft over decades. Nelson Jr. emphasizes the need for audiences to actively support and evangelize the games and creators they love to foster a healthier development ecosystem.

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Tech Radar

Control Resonant lead gameplay designer isn't worried about the game launching so close to GTA 6, says 'it's not really been a big consideration for us'

Remedy Entertainment's lead gameplay designer Sergey Mohov stated that the studio is not concerned about Control Resonant launching close to Grand Theft Auto 6. Mohov explained that the release date for Control Resonant has been set for September 24 for a while and is not a significant consideration for the team. He expressed personal excitement for Grand Theft Auto 6 but believes its release will not impact Control Resonant.

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FZ.se

Control Resonant blir 30–50 timmar långt

Control Resonant, the upcoming sequel to Control, is set to be significantly longer than its predecessor. Lead gameplay designer Sergey Mohov stated that the core experience will last around 30 hours, with completionists expecting up to 50 hours. The game will feature a larger world set in Manhattan, New York, and will include a summary of the first game for new players. Control Resonant is scheduled for release on September 24 for PlayStation 5, PC, and Xbox Series X/S.

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Gaming Bolt

Control Resonant is Around 30 Hours For the “Core Experience,” 50 Hours for Completionists

Remedy Entertainment lead gameplay designer Sergey Mohov stated that Control Resonant will take approximately 30 hours for the core experience and 50 hours for completionists. The game is set to launch on September 24th for Xbox Series X/S, PlayStation 5, and PC, and will feature Dylan Faden as the protagonist. While playing the original Control is recommended for narrative depth, it is not mandatory due to an in-game recap.

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Gaming PH

Original Max Payne Celebrates 25 Years of Slow Motion Action

The original Max Payne, developed by Remedy Entertainment, is celebrating its 25th anniversary since its July 24, 2001 release. The game is remembered for its dark noir storytelling, graphic novel presentation, and innovative slow-motion 'bullet time' mechanic. Players can revisit the classic through Max Payne Mobile on Android and iOS, though the PC version is unavailable for purchase in some regions.

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Gamedeveloper.com

What developers can learn from this generation of game criticism

This article analyzes the impact of video essays and online game criticism on game developers, contrasting it with traditional reviews and playtesting. While direct, actionable advice is rare, developers find inspiration and insight from creators like Mark Brown, Noah Caldwell-Gervais, and Jacob Geller, influencing their design philosophies and understanding of player experience.

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Gaming Bolt

Control Resonant Cast Members Will Host a Panel at San Diego Comic-Con on July 25th

Remedy Entertainment announced that cast members from Control Resonant will host a panel at San Diego Comic-Con on July 25th. The panel will feature actors discussing their characters and experiences on the upcoming title, which is slated for release on September 24th for PC, PlayStation 5, and Xbox Series X/S. Control Resonant is described as Remedy's most ambitious game yet, featuring expansive zones, branching missions, and inspirations from DOOM (2016) and Sekiro: Shadows Die Twice.

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Blues News

Sunday Postmortems/Retrospectives

This article touches on two separate topics: how Sonic the Hedgehog's creators inadvertently created a Christmas game, and the original locations used by Remedy Entertainment for photo references in Max Payne. It appears to be a collection of retrospective pieces.

Games Press

EXPLORE THE ART AND CREATIVITY BEHIND 40 GAME TITLES THROUGH “WORLDS OF PLAY” GLOBAL ART EXHIBITION IN COLOGNE, AUGUST 27 TO 29

Tencent announced "Worlds of Play: The Game Art Exhibition," a global art show featuring 40 game titles from over 20 studios. The exhibition will take place in Cologne, Germany, from August 27 to 29 during gamescom 2026. It will showcase artworks and installations across five themed zones, celebrating the artistry and cultural significance of game creation.

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Gaming Bolt

Control Resonant Director Says “Many” of Its Toughest Bosses Are Optional, Teases Huge Surprise

Remedy Entertainment director Mikael Kasurinen revealed that many of the bosses in the upcoming Control Resonant are optional and can be fought in any order, contributing to a Mega Man-style progression. The game, set to release on September 24th, will focus on gaining personal control rather than rescuing characters or the city, with a significant surprise planned for the midpoint. Despite competition, Remedy has no plans to delay the release date.

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Gaming Bolt

Control Resonant is Longer Than the Original, Inspired by DOOM (2016) and Sekiro: Shadows Die Twice

Remedy Entertainment's upcoming game, Control Resonant, is confirmed to be longer than the original Control and draws inspiration from DOOM (2016) and Sekiro: Shadows Die Twice for its gameplay. Director Mikael Kasurinen stated that the game will launch on September 24th for Xbox Series X/S, PlayStation 5, and PC, and does not require players to have played Control's AWE DLC.

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PC Gamer

Crossfire is actually the second singleplayer shooter named after Korea’s Counter-Strike—and the last one…

This article discusses CrossfireX, a singleplayer shooter campaign developed by Remedy Entertainment, and its unfortunate shutdown. It highlights the unique narrative elements Remedy brought to the Call of Duty-style shooter, contrasting them with the more generic military action. The piece also touches on the broader issue of live-service game shutdowns and the potential loss of singleplayer content.

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Shack News

How Control Resonant brings the madness of the Oldest House to Manhattan

Remedy Entertainment's upcoming game, Control Resonant, will expand the story of Control by focusing on Dylan Faden's search for his sister Jesse. Art Director Elmeri Raitanen and actor Sean Durrie discuss how the game will bring the unique atmosphere of the Oldest House to a reimagined Manhattan. Control Resonant is set to release on PC, PlayStation 5, and Xbox Series X|S on September 24.

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Gaming Bolt

Onimusha: Way of the Sword’s Release Date Has Been Moved Up to September 4th

Capcom has moved up the release date for Onimusha: Way of the Sword to September 4th across all platforms, including PC, PlayStation 5, and Xbox Series X/S. The pre-order bonus will now be an early adopter bonus available until September 24th. Director Nihei Satoru revealed new gameplay featuring a unique Genma, and the revised date avoids conflicts with other major September releases.

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PC GamesN

Control Resonant lets Remedy's creativity shine, so avoiding generative AI was a "pretty natural" decision

Remedy Entertainment's upcoming action game, Control Resonant, is set to continue the studio's tradition of blending visuals, sound, and narrative. Lead Gameplay Designer Sergey Mohov confirmed the team's decision to avoid generative AI, emphasizing their commitment to creative freedom. The game will feature expanded enemy variety, including a unique 'Hiss-infested bus' enemy, and will continue Remedy's signature use of music, with a custom-written song by Vilma Jää playing a significant role in the story. Control Resonant is scheduled to launch on September 24.

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PC Gamer

I picked out 31 must-play games going for $5 or less in the Steam Summer Sale

This article highlights 31 must-play games available for $5 or less during the Steam Summer Sale. The curated list includes a variety of genres such as RPGs and first-person shooters, with many titles developed by well-known studios like Larian and BioWare.

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Gaming Bolt

Control Resonant Might Finally Scratch That inFamous Itch

This article discusses how Remedy Entertainment's upcoming game, Control Resonant, might satisfy the desire for a power fantasy similar to Sucker Punch Productions' inFAMOUS series, particularly inFAMOUS Second Son. While not a direct replacement, Control Resonant's focus on superpowers, traversal, and combat in a modern city setting on the PlayStation 5 offers a comparable experience, albeit with a more supernatural and bizarre tone.

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FZ.se

Nytt actionladdat gameplay från Control Resonant

A new gameplay preview for Control Resonant showcases Dylan Faden's unique abilities and the Aberrant weapon, which can transform into a drill, nunchucks, or hammer. The sequel to Control, developed by Remedy Entertainment, will be released on September 24 for PC, Xbox Series X/S, and PlayStation 5.

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Gaming Bolt

Control Resonant Gameplay Showcases Initial and Intermediate Combat With Mind-Bending Environments

Remedy Entertainment showcased new gameplay for Control Resonant, featuring initial combat with basic abilities and later-game powers like transforming into a hammer. The footage, captured on PlayStation 5, demonstrates mind-bending environments and combat mechanics. Control Resonant is set to release on September 24th for Xbox Series X/S, PlayStation 5, and PC.

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Gaming Bolt

The Real Reason Modern Games Take So Long to Make

Modern AAA games take longer to develop due to escalating ambition, player expectations, and increased complexity in asset creation and quality assurance, despite advancements in development tools. Studios like Remedy Entertainment, Insomniac Games, and FromSoftware achieve faster development cycles through discipline, constraint, reuse, and efficient organizational structures, contrasting with the tendency for overreach in larger productions. The article also touches on the potential impact of generative AI on future game production.

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