Remedy Entertainment
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Control loreheads shouldn't put too much stock into what The Board says in Control Resonant - the devs say it's "basically gibberish"
Remedy Entertainment's Lucas Pierrot revealed that the mysterious dialogue from The Board in Control and Control Resonant is intentionally designed to be gibberish, allowing players to interpret it as they wish. This audio design choice aims to evoke various emotions and fulfill player fantasies, rather than convey a definitive meaning. Control Resonant has achieved 1 million sales faster than any other Remedy game.
Putting Control Resonant Under A Microscope Is Rewarding In An Unexpected Way
The author explores how Remedy Entertainment's latest game, Control Resonant, shifts focus from intricate plot connections to the detailed environmental storytelling within its Manhattan setting. Despite initial expectations for deeper ties to the Remedy Connected Universe, the game's strength lies in its intentionally crafted in-game signage and world-building elements, which are authored by artists rather than AI.
The best feature in the original Alan Wake is an absence: the man has no reticle
This article analyzes how the absence of a traditional reticle in the original Alan Wake contributes to its unique atmosphere and gameplay. While Agent Nightingale's inability to aim effectively is presented humorously, the lack of a reticle for the player character enhances panic and immersion, a design choice contrasted with Alan Wake 2's more traditional approach to accessibility.
Uppgraderingsdags? Så stor är skillnaden mellan RTX 5080 och 3080 i Control Resonant
This article compares the performance of Nvidia's GeForce RTX 5080 and RTX 3080 graphics cards in the game Control, utilizing DLSS and path tracing technologies. The RTX 5080 significantly outperforms the RTX 3080, especially with advanced features like frame generation enabled, demonstrating a substantial generational leap in graphical capabilities.
Your Mind Is Playing Tricks On You: Why You Hear What You Want To Hear In Control Resonant
Lucas Pierrot, audio lead for Control Resonant, discusses the intricate audio design of 'The Board,' a key entity in the game. The team aimed for a 'ritualized anger' inspired by the Māori Haka, using voice resonances and a partial language to create a sense of perceived intelligence and emotional impact for the player.
BG3's Swen Vincke's response to BioWare's closure breaks my heart. "BioWare won't show up anymore when discussing upcoming RPGs."
Electronic Arts has confirmed the closure of BioWare, the acclaimed studio behind Dragon Age and Mass Effect, resulting in approximately 400 layoffs. This decision, attributed partly to the commercial performance of Dragon Age: The Veilguard, has been met with widespread shock and sadness across the industry, with figures like Larian CEO Swen Vincke expressing deep regret over the loss of a pioneering RPG developer.
Alan Wake 2 Receives FSR 4.1 Support On PC, HDR Fixes on Consoles in Latest Update
Remedy Entertainment has released a new update for Alan Wake 2 on PC, introducing support for AMD FSR 4.1 to enhance visual performance. The update also includes fixes for HDR toggles on console versions of the game.
Control Resonant – Why Gamers Keep Coming Back for More
Control: Resonant has achieved significant success, selling one million copies in just three weeks, making it Remedy Entertainment's fastest-selling game. The article attributes this success to its engaging melee-focused combat system, a dynamic Manhattan environment, and innovative traversal mechanics that appeal to both new and returning players.
Control Resonant – den perfekta DLSS 4.5-försökskaninen
This article analyzes the implementation of Nvidia's latest DLSS 4.5 technologies in Remedy Entertainment's Control Resonant. The analysis details step-by-step testing of DLSS Quality, path tracing, and frame generation, showing significant improvements in FPS and reduced latency, particularly with frame generation 4X enabled.
Control Resonant Is Everything The First Game Wasn’t, And That’s Why It Works
Control Resonant significantly diverges from its predecessor by shifting the protagonist to Dylan Faden and exploring themes of reversed roles and self-worth. The game's narrative design and surreal environments, inspired by sources like M.C. Escher, create a unique experience that recontextualizes characters like Casper Darling, revealing a darker past.
Control Resonant är Remedys snabbast säljande spel hittills
Remedy Entertainment's latest game, Control Resonant, has sold over one million copies, making it the studio's fastest-selling title to date, surpassing Alan Wake 2. The game has received positive reviews and media attention. Future updates for Control Resonant include a 'New Game++' mode and a photo mode planned for November.
Control Resonant Sells A Million Copies, Now Remedy’s Fastest Selling Game Ever
Remedy Entertainment's new game, Control Resonant, has achieved a significant sales milestone, selling over one million copies in just three weeks. This makes it the company's fastest-selling title to date, although it may not have recouped its development costs yet.
GTA 6 has not massacred video game sales this year as everything sells well
Despite the highly anticipated release of Grand Theft Auto 6, the video game market has seen strong sales across numerous titles. Games like Control, Onimusha: Warlords, and Marvel's Wolverine have all achieved significant sales milestones, indicating a healthy and diverse market. This suggests that the industry can support multiple successful releases simultaneously, challenging the notion of a zero-sum game for player attention and spending.
Control Resonant becomes the fastest-selling game in Remedy's history, outpacing Alan Wake 2 and the original Control
Control Resonant has become Remedy Entertainment's fastest-selling game, surpassing 1 million copies sold in just three weeks. CEO Jean-Charles Gaudechon called it a "very strong start" for the studio's first large-scale self-published title, highlighting its success despite a competitive release window. The game is connecting with both existing fans and new players, strengthening the long-term potential of the Control franchise.
Street Fighter (2026) Movie Review — Too Much Gaming | Video Games Reviews, News, & Guides
The new 2026 live-action Street Fighter movie is a successful adaptation of Capcom's fighting game franchise, praised for its excellent choreography, tasteful inclusion of special moves, and a story that expands beyond just Ryu. The film also features impressive 2D animated segments for flashbacks and backstory, making it a love letter to fans.
Remedy Boss Reacts After Control Resonant Sells 1 Million Copies, Becoming Studio's Fastest-Selling Game
Remedy Entertainment announced that Control Resonant has sold one million copies, making it the studio's fastest-selling game to date. This milestone was achieved despite instances of piracy following the game's digital launch in September.
Control Resonant sells 1 million copies in 3 weeks to become Remedy's fastest-selling game ever
Remedy Entertainment announced that Control Resonant has sold over one million copies in its first three weeks, making it the studio's fastest-selling game to date. While this marks a significant sales achievement for the self-published title, the article also touches on the company's ongoing focus on profitable growth and building on its established franchises like Control and Alan Wake.
Control Resonant Celebrates 1 Million Copies Sold
Remedy Entertainment's Control Resonant has surpassed one million copies sold since its September 24th launch, marking a faster sales pace than its predecessor, Control. The game has also achieved Remedy's fastest Steam launch and received strong critical reception, contributing to its promising sales momentum.
'Nothing is obvious and nothing is rubbed into your face' — Control Resonant composer says 'in the end it’s all only music made with love and enthusiasm' and fans will likely uncover hidden easter eggs in the soundtrack years later
Control Resonant composer Petri Alanko discussed his approach to creating the game's soundtrack, emphasizing the addition of hidden layers and easter eggs that fans may discover years later. He detailed how he draws inspiration from legendary producers and incorporates unique sound design techniques, even for enemy concepts like Hedron, Hiss, and Mold.
Rockstar co-founder Dan Houser blames himself for Max Payne 3 - "a large amount of that failure was on me"
Rockstar Games co-founder Dan Houser takes responsibility for the perceived failure of Max Payne 3, citing its lower-than-expected sales and a critical reception that he felt missed the mark. Despite critical acclaim for its mechanics and visual style, Houser believes his writing and decision-making contributed to the game not meeting commercial expectations.