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Jobs Roundup: April 2026 | Sega Europe appoints Irina Kim as chief financial officer
This article rounds up recent executive appointments across the gaming industry. Notable changes include Irina Kim as CFO of Sega Europe, Joost Hagesteijn leading Roblox's European operations, and Andy Norman appointed COO of CodeDev. Several other key roles have also been filled at companies like Astragon Entertainment, Rovio, and Blizzard Entertainment.
Roblox to introduce new kid accounts in its quest to appear less of a child safety nightmare
Roblox is introducing new age-based account categories, Roblox Kids and Roblox Select, to improve child safety and content moderation. These categories will adjust content access, communication settings, and parental controls based on user age, aiming to make the platform healthier for all users.
ESA's iicon conference expands speaker lineup, with EA's Andrew Wilson joining CEOs of Ubisoft, Take Two, Riot, Savvy Games and more
The Entertainment Software Association's new iicon conference has expanded its speaker lineup, adding Electronic Arts CEO Andrew Wilson. He will join other industry leaders including Yves Guillemot of Ubisoft, Strauss Zelnick of Take-Two Interactive, Dylan Jadeja of Riot Games, and Brian Ward of Savvy Games Group. The event focuses on interactive entertainment and its expansion opportunities across various industries.
Roblox boosts child safety with new account types limiting chat and game access
Roblox is introducing new age-tiered accounts in June 2026 to enhance child safety, with "Roblox Kids" for ages 5-8 and "Roblox Select" for ages 9-15. These tiers will automatically restrict chat and game access based on maturity ratings, with "Roblox Kids" having chat disabled by default. Parents will gain more control over game approvals, while developers will face stricter verification requirements to reach younger audiences.
Roblox launches new age-based accounts and expanded parental controls "to build age-appropriate experiences for all"
Roblox is introducing new age-based account tiers for minors, including Roblox Kids (ages 5-8) and Roblox Select (ages 9-15), along with expanded parental controls. These features aim to create age-appropriate experiences by aligning content access, communication settings, and safety measures with user age. The platform is also implementing an ongoing game selection process for users under 16 and enhancing parental tools for managing content ratings, screen time, and spending.
How Fortnite Became the World's Most Valuable Digital Economy - Walkthrough, Tips, Review
Epic Games is transforming Fortnite into a major digital economy by allowing creators to sell in-game items directly, offering them 100% of the V-Bucks value through 2026, a significantly higher rate than Roblox. This move, coupled with a new Sponsored Row that funnels ad revenue back to creators, aims to attract and retain talent by providing direct financial pipelines and a larger share of revenue generated within their islands.
Roblox unveils new subscription service Roblox Plus
Roblox has launched a new monthly subscription service called Roblox Plus for $5, offering discounts on in-game items and avatars, with Roblox covering the discounts to ensure creators earn the same amount. The service also rewards creators for users engaging with paid private servers and for new subscribers acquired through an in-game API. Roblox Plus will replace the existing Roblox Premium subscription.
Roblox announces a $5 optional sub and two new age-specific account types for kids
Roblox is introducing a new $5 monthly subscription called Roblox Plus, offering benefits like discounts on in-game items and unlimited private servers. The company is also rolling out new age-specific account types, Roblox Kids and Roblox Select, in early June to better manage content access for younger players, alongside expanded parental controls.
XSOLLA BRINGS ACCESSIBILITY, SOCIAL IMPACT, AND ENTERTAINMENT IP LICENSING WITH XSOLLA AGENCY TO LONDON GAMES FESTIVAL 2026
Xsolla is participating in the London Games Festival 2026 with initiatives focused on gaming accessibility, social impact, and entertainment IP licensing. The company is involved in a charity campaign with Stevenage FC and SpecialEffect to fund accessible gaming setups, will present at the inaugural Games for Change London Summit, and will highlight its Xsolla Agency services for IP licensing at Games Meets Music The B-Side.
Roblox introduces mandatory age-gated account tiers
Roblox is implementing mandatory age-gated account tiers globally starting in mid-May, dividing users into Kids (5-8), Select (9-15), and standard (16+) categories. These tiers will restrict access to games based on content maturity labels, with further restrictions for users under 18. Developers will need to pay a monthly fee and verify their identity to label their games appropriately, with AI moderation assisting in enforcement.
Nebraska Sues Roblox Over Child Safety Failures - Unigamesity
Nebraska Attorney General Mike Hilgers has filed a lawsuit against Roblox, alleging systemic failures to protect children on the platform. The lawsuit claims Roblox's design and business practices expose children to harm, including exploitation by predators, and that the company has prioritized profit over safety despite awareness of these issues. Similar lawsuits have been filed by other states, signaling a nationwide push for accountability and potential changes to the platform's operations.
Subscriptions, Clouds, and Streams
Roblox has announced a new subscription plan called Roblox Plus, which will offer exclusive benefits to platform users. The announcement touches upon broader industry trends like subscriptions, cloud gaming, and game streaming.
Business and Finance
Unity and Roblox have announced their respective first quarter 2026 financial results webcasts. Unity's webcast will take place on an unspecified date, while Roblox is scheduled to report its results on April 30, 2026.
This AI startup envisions '100 million new people' making videogames
The startup Tesana is developing a proprietary game engine that uses generative AI to translate text prompts into game code, aiming to enable millions of people to create video games. While the technology promises increased accessibility and volume in game development, questions remain about creative control and the long-term viability of AI-generated content compared to human-driven artistic vision. The company is optimistic about creating new markets and hobbies, acknowledging that the technology is still in its early stages.
"Fortnite's Cultural Moment Is Starting To Fade," Expert Says
Industry expert Joost van Dreunen suggests that Fortnite's cultural dominance is waning, citing Epic Games' recent layoffs and stagnant user growth as evidence. While Fortnite remains popular, its "forever game" status is questioned, contrasting with Roblox's growth driven by user-generated content. Despite challenges, Epic Games CEO Tim Sweeney is seen as a resilient leader.
PONCLE KEYNOTE LEADS EXPANDED B2B PROGRAMME AT LONDON GAMES FESTIVAL
The London Games Festival has expanded its B2B program, featuring a keynote from Poncle, the studio behind Vampire Survivors. The event includes a two-day Games Finance Market with £247 million in potential investment, a Self-Publishing Toolkit live session, and the first Games For Change London Summit focused on social impact through games. A 'Games meets film' convergence event, Screen Play, will also explore collaborations between creative industries.
Roblox now uses AI moderation to shut down harmful content before it reaches you
Roblox has implemented a new real-time multimodal AI moderation system designed to detect and shut down harmful content before it reaches players. This system scans entire in-game scenes, including avatars, text, and 3D objects, to identify violations of community standards. The company is also co-developing a DLC Leadership Program with Keyword Studios and Riot Games to standardize training for online community managers.
Analysts believe Fortnite’s performance isn’t the only factor in Epic Games’ latest firing round
Analysts suggest Epic Games' recent layoffs of 1,000 employees are due to a combination of factors beyond Fortnite's performance, including costly legal battles with Apple and Google, upcoming competition from Roblox, and past pandemic-era expansion. Despite workforce reductions, Epic Games remains committed to developing Fortnite into an "everything game" in partnership with Disney.
Baobab Studios Acquires Rights to Top Roblox Titles
Baobab Studios, an animation company co-founded by Eric Darnell and Maureen Fan, has acquired the exclusive rights to popular Roblox titles including Natural Disaster Survival, Barry's Prison Run, and Deepwoken. The studio plans to expand these properties into feature-length films and television series, collaborating with the original creators.
Austria is pursuing a social media ban for kids under 14
Austria is introducing a comprehensive set of measures to protect minors from social media harms, including a ban for children under 14. An official bill is expected by the end of June, with improved media literacy and clear rules for platforms also planned. This initiative follows similar actions or considerations in countries like Australia, Spain, the UK, and Indonesia.