S-Game
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Sony State of Play June 2026: Everything Announced!
Sony's June 2026 State of Play presentation showcased numerous upcoming titles for the PlayStation 5, including Marvel's Wolverine, Rayman Legends Retold, and God of War Laufey. The nearly hour-long showcase featured new trailers and gameplay reveals for games like Dune: Awakening and Silent Hill: Townfall, with several titles receiving specific release dates in 2026 and 2027.
Phantom Blade Zero delayed to October
S-GAME has announced a delay for Phantom Blade Zero, pushing its release date from September 9, 2026, to October 29, 2026. The developer cited a desire to further polish character models and environments to meet the highest achievable standards. The game will be available on PC and PlayStation 5, with pre-orders opening this summer.
Sony likes Phantom Blade Zero so much it's getting its own show this summer, devs reveal in brutal clip that looks like Dark Souls with generational trauma
Developer S-Game announced during a PlayStation State of Play that Phantom Blade Zero will receive its own dedicated 'Gameplay & Story Deep Dive' show later this summer, coinciding with the opening of pre-orders. The action RPG, described as similar to Dark Souls with a focus on generational trauma, showcased new gameplay featuring intense swordfighting.
Phantom Blade Zero delayed to October 29
S-GAME has announced that the action RPG Phantom Blade Zero has been delayed from its original September 9 release date to October 29. The game is an upcoming title in the Phantom Blade series.
Stunning Action Game Phantom Blade Zero Delayed Out of PS5's Ridiculous September Schedule
Phantom Blade Zero, a highly anticipated action game for PlayStation 5, has been delayed from its original September 9th release date to October 29th. Developer S-GAME stated the additional 50 days will allow for crucial improvements to the game.
30 Biggest Potential Announcements from the Summer of Gaming
The Summer of Gaming is set to feature numerous potential announcements from major publishers and developers. Expected reveals include release dates for Gears of War: E-Day, Fable, and Phantom Blade Zero, new trailers for Grand Theft Auto 6 and Ananta, and potential reveals for remakes like Resident Evil: Code Veronica and Virtua Fighter Crossroads. Updates are also anticipated for games like OD, State of Decay 3, and Marvel 1943: Rise of Hydra, alongside potential announcements for new titles and expansions across various franchises.
I couldn't love Dark Souls or Bloodborne, but Phantom Blade Zero is the action RPG I wanted them to be
Despite not being a Soulslike, Phantom Blade Zero shares many visual and environmental similarities with the genre, but differentiates itself with fast-paced, combo-driven combat and more forgiving gameplay. The author found the game's approach to be more accessible and enjoyable than traditional Soulslikes, offering the worldbuilding and storytelling without the punishing difficulty.
Forza Horizon 6 Is the Highest Rated Game of the Year, But Will Anything Beat It?
Forza Horizon 6 currently holds the highest Metacritic score of the year at 92, with its PlayStation 5 version anticipated for a 2026 release. The article discusses whether any upcoming titles, such as Grand Theft Auto 6, Phantom Blade Zero, or Marvel's Wolverine, can surpass its critical reception.
Phantom Blade Zero’s Side Content Can “Influence” the Main Story, But There’s No “Honor System”
S-Game has clarified that Phantom Blade Zero will not feature a traditional "honor system," but side quests can influence the main story's direction. Producer Soulframe Liang stated that player choices will shape their experience, potentially impacting the protagonist's fate and leading to different endings. The game is set to launch on September 9th for PlayStation 5 and PC, with development in its final stages.
Phantom Blade Zero’s Side Quests Have a “Bigger, Macroscopic Impact” if Players Act With Honor
Phantom Blade Zero director and producer Soulframe Liang discussed how player choices, particularly those made with honor, will have a significant macroscopic impact on the main story and character relationships. The game, launching September 9th for PlayStation 5 and PC, will feature 20-30 hours of main story content, with side quests potentially extending playtime to 50 hours. S-Game confirmed that all in-game assets are hand-crafted without AI technology.
PS5's Phantom Blade Zero Gets Even Better with Drunken Sword Gameplay, Insane Motion Capture
A new behind-the-scenes video for Phantom Blade Zero showcases its unique drunken sword fighting style, extensive motion capture, and combat gameplay. The video also details the protagonist's 66-day lifespan and the narrative choices players can make in side quests. The game is set for a PlayStation 5 release on September 9th.
Phantom Blade Zero’s New Details Reveal the Thinking Behind Its Combat and Story
Phantom Blade Zero creator Qiwei Liang detailed the game's combat and story inspirations, including translating Chinese dragon dance movements and martial arts into gameplay. The narrative focuses on the protagonist Soul's final 66 days, with player choices in side quests shaping his 'Xia' or heroic spirit. Liang aims to bring the Wuxia genre's spirit globally.
Phantom Blade Zero lead knows "a profound technological revolution is unfolding" with AI, but doesn't really care: "Human artistry is not merely a means for creating value"
S-GAME director Soulframe Liang emphasizes that Phantom Blade Zero was created entirely by human artists, rejecting generative AI tools to preserve artistic intent. He believes human artistry is the value itself, not just a means to create it. While acknowledging the rise of AI in game development, Liang highlights the studio's commitment to traditional methods, including hand-drawn art and consultation with masters for weapon design.
Phantom Blade Zero developer rejects gen-AI and promises "every single piece of content in our game has been crafted by the hands of real artists"
Developer S-Game has stated that Phantom Blade Zero will not use generative AI in its development, with CEO Qiwei Liang emphasizing that all content is crafted by human artists. The studio highlighted its commitment to authenticity, from 3D scanned character models and motion capture to hand-drawn in-game maps. Phantom Blade Zero is set to release on PlayStation 5 and PC on September 9.
Phantom Blade Zero isn't using AI: "Human artistry is the value itself"
S-Game has confirmed that Phantom Blade Zero will not use generative AI in its development, emphasizing that all content is created by human artists. The studio highlighted the use of motion capture for characters and martial arts professionals for combat, with hand-drawn maps inspired by traditional Chinese art. This commitment to human artistry is presented as a core value of the game's development.
Phantom Blade Zero Team Rejects All AI Development as It Finishes Making One of PS5's Most Anticipated Games
Developer S-GAME has stated that Phantom Blade Zero, a highly anticipated PlayStation 5 title, has been developed entirely without AI visual technology, emphasizing the value of human artistry. The studio is in the final stages of development, using motion capture from martial artists and 3D scans of real people to create authentic character models and combat. The game aims for a unique 'Kungfupunk' visual identity.
Phantom Blade Zero Enters Final Stages of Development, Devs Emphasize No AI Visual Tech
Developer S-Game announced that Phantom Blade Zero is in its final development stages and will not use AI visual technology, with all content crafted by human artists. The team emphasized their commitment to traditional artistry, using 3D scans, motion capture from martial artists, and hand-drawn maps. Phantom Blade Zero is an action RPG inspired by Chinese Wuxia culture and other media, set to release on PlayStation 5 and PC on September 9, 2026.
Phantom Blade Zero Studio Says “Every Single Piece of Content” is Hand-Crafted by Real Artists
Developer S-Game has stated that Phantom Blade Zero will not use generative AI for its visual content, emphasizing that all assets are hand-crafted by real artists. The studio detailed its use of 3D scans, traditional Chinese weaponry for prototyping, and motion capture from martial artists to ensure authenticity. The game is set to launch on September 9th for PC and PlayStation 5, with a potential Xbox Series X/S release not ruled out.