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Silent Hill: Townfall’s Use of PS5 Features, DualSense Controller Detailed
Silent Hill: Townfall will leverage the PlayStation 5's features, including 3D audio and ray tracing, to enhance its horror atmosphere. Developer Screen Burn will utilize the DualSense controller's haptic feedback and adaptive triggers for immersive gameplay. The game is set in 1996 and will be released on PC and PlayStation 5.
Silent Hill: Townfall – 15 Biggest Things We Know So Far
Silent Hill: Townfall is set to launch on September 24th for PlayStation 5 and PC, offering a survival horror experience inspired by real-world Scotland. Players will control Simon, who is mysteriously linked to the town of St. Amelia, and utilize a handheld TV device for clues and enemy detection. The game will feature improvisational melee combat, limited firearm use, stealth options, and dynamic audio design, with enhancements for the PlayStation 5 Pro and full DualSense controller integration.
Silent Hill: Townfall is the most Scottish game I've ever played and the most effective horror game I've seen in ages: 'It made sense for us to dig deep into our upbringings, into our past, and try and build a place that felt believable'
Silent Hill: Townfall is praised for its effective use of Scottish culture and 90s nostalgia to create a deeply unsettling psychological horror experience. Developer Screen Burn, led by Jon McKellan, meticulously crafted a believable Scottish town, St. Amelia, drawing from personal upbringings and authentic details to enhance the game's atmosphere and themes of medical trauma and community impact.
The 19 most exciting video game releases of September 2026
September 2026 is set to be a massive month for video game releases, with over a dozen highly anticipated titles launching across various platforms. The month features new entries in established franchises like Onimusha and Fire Emblem, alongside promising new IPs such as Crimson Moon and Orbitals. Notable releases include Marvel's Wolverine, Dune: Awakening, and the full console launch of Valheim.
Silent Hill: Townfall’s 1996 Setting is “Almost Like the Perfect Time For Horror”, Says Writer
Silent Hill: Townfall writer Jon McKellan explained that the game's 1996 setting was chosen because the technology of the era was not advanced enough to assist the player, creating a perfect environment for horror. This choice aligns with developer Screen Burn's thematic focus on archaic technology. The game is set to release on September 24th for PC and PlayStation 5.
Silent Hill Townfall taps back into analog horror, but its tech is "never going to lie to you"
Screen Burn's Jon McKellan and Konami's Motoi Okamoto discuss Silent Hill: Townfall's approach to analog horror and its unique CRTV mechanic. The game, set in 1996 Scotland, utilizes a first-person perspective and a pocket television to create an immersive and unsettling experience, with the CRTV serving as a reliable tool for players. The developers emphasized Konami's trust in Screen Burn's creative vision for the new installment.
The '90s are a "perfect time for horror," says Silent Hill: Townfall dev who wants the game to make you…
Silent Hill: Townfall writer Jon McKellan explains that the game's 1996 setting was chosen to evoke a sense of discomfort, reflecting the socio-economic climate of the UK at the time and the limitations of technology. The absence of smartphones and readily available digital maps contributes to the intended atmosphere of unease and isolation for players.
Silent Hill: Townfall goes Until Dawn mode with celebrity cameos from The Odyssey and Lost actors
Konami revealed a new trailer for Silent Hill: Townfall at Gamescom Opening Night Live 2026, showcasing celebrity voice actors Terry O'Quinn and Jovan Adepo. Developer Screen Burn is incorporating Hollywood talent into the psychological horror game, a departure from previous Silent Hill titles.
How Silent Hill: Townfall gets deep into its protagonist's headspace
Silent Hill: Townfall, developed by Screen Burn, aims to deliver a deeply immersive psychological horror experience through a first-person perspective. The game focuses on protagonist Simon Ordell's internal struggles and his search for his significant other in the eerie Scottish town of St. Amelia, incorporating social commentary and analog horror elements. Developers Jon McKellan and Motoi Okamoto emphasize a grounded narrative and character connections, drawing inspiration from intelligent thrillers and drawing parallels to games like Alien Isolation for its survival mechanics.
Silent Hill: Townfall’s CRTV is “Authentic” Because Screen Burn Actually Used (and Abused) Old TVs
Silent Hill: Townfall developer Screen Burn is using authentic CRT screen effects for its in-game device by feeding footage through old hardware and intentionally damaging cables. Director Jon McKellan stated this approach is crucial for the story's feel, differentiating it from traditional maps. The game will feature five endings, with two secret ones unlocked via New Game Plus, and releases September 24th for PlayStation 5 and PC.
Silent Hill: Townfall's dev team wrecked old TVs with magnets to make its in-game gadget feel real
The development team behind Silent Hill: Townfall, Screen Burn, used old televisions and magnets to create an authentic analogue feel for the game's in-game gadget, the CRTV. Writer and director Jon McKellan explained that running gameplay footage through damaged hardware was key to achieving this realistic effect. The article also touches on the broader revival of the Silent Hill franchise and its focus on psychological horror narratives.
Silent Hill: Townfall is “Leaning Into” Expectations But Also “Massively Subverting” Them, Says Director
Jon McKellan, writer and director for Silent Hill: Townfall, stated that the game will lean into player expectations of the Silent Hill franchise while also massively subverting them. The game, launching September 24th for PlayStation 5 and PC, will feature melee combat and multiple endings. A new trailer is set to debut at Gamescom Opening Night Live on August 25th.
Silent Hill: Townfall Features 5 Endings, Including Two Locked Behind New Game+
Silent Hill: Townfall will feature five distinct endings, with three main endings determined by player choices and two secret endings locked behind New Game+. Player actions, including aggression levels and investigation thoroughness, will influence the outcome. The game launches September 24th for PlayStation 5 and PC, and a new trailer will be shown at Gamescom Opening Night Live on August 25th.
Silent Hill: Townfall's director finds it 'utterly terrifying to be the next one in the series' but is still confident fans will enjoy the experience
Jon McKellan, director of Silent Hill: Townfall, admits it's 'utterly terrifying' to be the next in the series but is confident fans will enjoy the experience. He and producer Motoi Okamoto discuss the game's setting in 1996 St. Amelia, its psychological horror narrative, and how they aim to subvert expectations while remaining true to the Silent Hill identity.
Silent Hill: Townfall Dev Wants Players To Discuss Its Story Mysteries For Decades
Jon McKellan, game director at Screen Burn, aims for Silent Hill: Townfall to generate story mysteries and discussions for decades, similar to Silent Hill 2. He believes maintaining ambiguity is key to encouraging players to theorize about the game's themes and plot, avoiding explicit answers to foster long-term engagement.
Silent Hill: Townfall innovates with its new outdated technology
Silent Hill: Townfall, developed by Annapurna Interactive and Screen Burn, is a new standalone spinoff set in 1996 Scotland. It replaces the series' iconic radio with a portable CRTV for clues and threat detection, and shifts to a first-person perspective for a more immersive horror experience. The game is set to release on PC, PlayStation 5, and Xbox Series X|S on September 23.
Here’s Why Silent Hill: Townfall Is A First-Person Game
Silent Hill: Townfall director Jon McKellan confirmed the game will feature a first-person perspective, a departure from the series' typical third-person view. This decision was made from day one, influenced by the developer's prior experience with first-person games and the necessity of the in-game CRTV mechanic for puzzle-solving and threat detection. The game is set to release on PlayStation 5 and PC on September 24.
Silent Hill: Townfall Devs Were Given The Freedom To Make Their Own Kind Of Horror
Developer Screen Burn has been given significant creative freedom for Silent Hill: Townfall, a spin-off in Konami's survival-horror franchise. Game director Jon McKellan stated that the studio was encouraged to "cook" and develop their own unique horror experience, with Konami's oversight focused on ensuring the game complements other entries like Silent Hill 2 and Silent Hill f. The positive reception to these other titles has boosted Screen Burn's confidence as they prepare to release their installment.
Silent Hill: Townfall would be a better horror game if it had nothing to do with Silent Hill
This article questions whether Silent Hill: Townfall truly fits within the Silent Hill franchise, despite its use of familiar trappings like fog and monsters. The author argues that the game's hyper-realistic presentation and mundane puzzles detract from the series' signature psychological horror and poetic strangeness. While acknowledging the developer's attention to detail, the piece suggests that Townfall may be iterating on the wrong genre conventions.
Silent Hill: Townfall Looks Part Resident Evil 7, Part Scary Myst In Release Date Trailer
A new trailer for Silent Hill: Townfall revealed a September 24 release date and showcased its first-person gameplay, drawing comparisons to Resident Evil 7 for its combat and stealth, and Myst for its puzzle-solving elements. Developed by Screen Burn and published by Annapurna Interactive, the game is set in 1996 and follows Simon Ordell exploring the Scottish town of St. Amelia.