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Snap Opens Preorders for SPECS, Its First Pair of AR Glasses
Snap Inc. has opened preorders for its first augmented reality glasses, SPECS, priced at $2,195 with deliveries expected in Fall 2026. These lightweight glasses feature transparent waveguide technology for AR overlays and a full-color immersive display, powered by dual Snapdragon processors and Snap OS 2.0. The device offers an estimated four hours of battery life, extendable to 20 hours with its charging case, and is targeted at creators, professionals, and tech enthusiasts.
Snapchat (SNAP) Q2 2026 earnings results beat revenue expectations
Snap Inc. reported Q2 2026 financial results exceeding revenue expectations with $1.599 billion, surpassing the $1.53 billion forecast. The company also saw a reduced net loss and an increase in adjusted EBITDA to $249 million, indicating positive financial momentum. Snapchat anticipates Q3 2026 sales to range between $1.7 billion and $1.74 billion.
Evan Spiegel doesn't want you to call Snap Specs AI glasses
Snap CEO Evan Spiegel discussed the company's Spectacles hardware, emphasizing that they should not be referred to as AI glasses. He also touched upon topics of privacy and parental controls during the interview.
Gaussian Splatting is my new favourite thing, so I hassled an ex-Epic artist to tell me everything he knows about the low-cost 'photo-real' rendering technique
Gaussian Splatting is a novel rendering technique that offers photo-realistic graphics with significantly lower resource costs compared to traditional methods. This article explores the technology with insights from former Epic Games artist Christoph Schindelar, detailing its potential to streamline game development pipelines and create highly detailed assets with less manual work. While not yet widely adopted in major releases, its ability to capture complex visual phenomena makes it a promising tool for developers, especially smaller teams.
This photorealistic FPS runs in browser thanks to 'Gaussian Splatting', which is now my new favorite thing
A photorealistic first-person shooter has been developed using Gaussian Splatting technology, allowing it to run in a browser without requiring a high-end GPU. This technique, developed by Iakov Sumygin at Snap Inc using the PlayCanvas engine, creates realistic environments by combining multiple images and camera data. While currently a proof of concept lacking physical interaction, it demonstrates a more accessible approach to achieving high-fidelity graphics in game development.
Jobs Roundup: April 2026 | Sega Europe appoints Irina Kim as chief financial officer
This article rounds up recent executive appointments across the gaming industry. Notable changes include Irina Kim as CFO of Sega Europe, Joost Hagesteijn leading Roblox's European operations, and Andy Norman appointed COO of CodeDev. Several other key roles have also been filled at companies like Astragon Entertainment, Rovio, and Blizzard Entertainment.