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Dragon Quest Monsters: The Withered World Hands-on Preview – All my friends are slimes
A hands-on preview of Dragon Quest Monsters: The Withered World reveals a charming monster-taming JRPG with a vibrant art style and deep customization. Players can recruit over 500 monsters to battle alongside Bianca and Nera as they explore the dying Kingdom of Witherwood. The game is set to release on December 4, 2026, for PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC.
Dragon Quest Monsters: The Withered World weaves a tale of hope and despair
Dragon Quest Monsters: The Withered World is a new monster-collecting RPG spin-off that puts players in the shoes of Bianca or Nera to save a dying kingdom. The game features turn-based battles, monster synthesis, and dungeon exploration, with a release planned for PC, PlayStation 5, Xbox Series X|S, and Nintendo Switch.
I'm a creature-collecting sicko, and going hands-on with Dragon Quest Monsters: The Withered World made me realize how much I've been missing out on this spin-off
A hands-on preview of Dragon Quest Monsters: The Withered World reveals a charming creature-collecting RPG with deep synthesis mechanics. The game, developed by Square Enix, will launch on PC, PlayStation 5, Xbox Series X, and Nintendo Switch on December 3, 2026, featuring over 500 monsters to tame and combine.
Square Enix avslöjar karaktärerna Final Fantasy VII Revelations DLC ska kretsa kring
Square Enix has revealed the characters that will be featured in the upcoming DLC for Final Fantasy VII Rebirth. The first DLC, titled 'Sephiroth', will focus on the iconic antagonist, potentially exploring his past before his descent into madness. The second DLC, 'Vincent & the Turks', will center on the pistolman Vincent Valentine and his history with Shinra's special forces. Both expansions are slated for release between winter 2027 and spring 2028.
Square Enix, Ubisoft Have Opted Out of Xbox’s Disc-to-Digital Program – Report
Ubisoft and Square Enix have reportedly opted out of Microsoft's Xbox disc-to-digital program, preventing users from converting physical game discs into digital licenses. While neither company has commented, it's possible they may join the service upon its full public release. The program allows users to obtain digital entitlements for physical Xbox One and Xbox Series X games, with Microsoft emphasizing player choice in media formats.
Final Fantasy Resonance modders have already reinstated the original mobile game's biggest icon, Ariana Grande
Modders are already adding content to the demo of Final Fantasy Resonance, a reconstruction of the mobile game Final Fantasy Brave Exvius. The "FFR Vision Studio" mod reintroduces nearly 1,300 units from the original game, including guest characters like Ariana Grande and Katy Perry, which were not planned for Resonance. Producer Keisuke Nakashima stated Ariana Grande's character wouldn't fit the new game's vibe, a sentiment some fans disagree with.
Final Fantasy Resonance is part of a "resurgence of turn-based RPGs and JRPGs," lead dev says, who wants to…
Final Fantasy Resonance director Hiroto Furuya believes the game is part of a resurgence in turn-based RPGs and JRPGs, aiming to capture the appeal of classic titles while delivering a fresh experience. The game features a turn-based battle system with a stagger mechanic and utilizes an HD-2D art style with spectacular cutscenes.
Final Fantasy 7 Revelation director personally vetoed having to unlock new jobs for each character throughout the game
Final Fantasy 7 Rebirth director Naoki Hamaguchi personally decided to allow all party members access to all FITS jobs from the start, overriding an initial plan for individual character unlocks. This decision simplifies the job system, though unique costumes for each job and separate cosmetic skins will still be available for players to customize character appearance.
Wisdom of Nym: Potential melee weapons for future jobs in Final Fantasy XIV again (again)
This article discusses potential melee weapons for future jobs in Final Fantasy XIV, exploring nunchaku, kusarigama/whip-blades, kick enhancers, and combat fans. The author speculates on how these could be implemented and their potential impact on job design, while also referencing past Final Fantasy titles and their weapon implementations.
Square Enix wants Final Fantasy 7 to be an 'IP with an ever-evolving future', which is strange to say about a…
The author questions Square Enix's strategy of focusing heavily on the Final Fantasy 7 IP with its remake trilogy, suggesting it might be a symptom of a 'fear of new IP' trap. While acknowledging the quality of the remakes and Final Fantasy 16, the piece argues that Final Fantasy's inherent nature allows for new worlds and characters with each entry, making the extensive rehashing of a classic seem unnecessary and potentially tiring for players.
Square Enix's "graphical goal" for Final Fantasy 7 remakes was 2005 spin-off film Advent Children as it's the "ideal version" of the 29-year-old JRPG
Square Enix used the 2005 film Final Fantasy 7: Advent Children as a graphical benchmark for the Final Fantasy 7 Remake trilogy, believing it represented an ideal vision of the original JRPG. Director Naoki Hamaguchi stated the goal was to gamify the film's visual appeal and atmosphere for players. This approach was feasible due to advancements in gaming graphics since the film's release.
Final Fantasy 7 Revelation Director Says He Wants it to “Move Beyond Being a Classic of the Past”
Naoki Hamaguchi, director of the Final Fantasy 7 Remake trilogy, expressed his desire for the franchise to evolve beyond its classic status and attract new fans for decades to come. Square Enix aims to expand the Final Fantasy 7 intellectual property by incorporating elements from previous spin-offs into the upcoming Final Fantasy 7 Revelation and its DLCs, which will feature characters like Sephiroth, Vincent, and Cissnei.
Final Fantasy 7 Revelation’s FITS Are Unlocked for All Party Members in the First 5 to 6 Hours
Final Fantasy 7 Rebirth director Naoki Hamaguchi revealed that all four FITS, equivalent to a Job system, will be accessible to the entire party within the first five to six hours of gameplay. This change encourages greater player freedom, and a transmog feature will allow characters to retain their appearance while using different FITS. The game launches on April 8th, 2027, for Xbox Series X/S, PS5, PC, and Nintendo Switch.
The Weirdest Worlds That Could Technically Be In Kingdom Hearts 4
Following the reveal of Kingdom Hearts 4's first trailer, this article speculates on the myriad of Disney-owned properties that could technically be included as worlds in the upcoming game. It explores bizarre yet plausible inclusions ranging from Avatar's Pandora and the USCSS Nostromo from Alien to Springfield from The Simpsons and Yautja Prime from Predator.
Square Enix wants Final Fantasy VII to be “an IP with an ever-evolving future”
Square Enix aims to evolve the Final Fantasy VII franchise into an ever-evolving intellectual property, moving beyond its status as a classic. The company discussed this ambition during a PAX West panel, indicating a desire to expand the future of the Final Fantasy VII universe.
Square Enix wants to turn Final Fantasy 7 into "an IP with an ever-evolving future" beyond the FF7 Remake…
Square Enix aims to evolve the Final Fantasy 7 franchise into an ever-evolving intellectual property for future generations, moving beyond its status as a classic. Game director Naoki Hamaguchi stated the Remake trilogy's goal is to create new fans for the series over the next 20 to 30 years.
Final Fantasy 10 devs worked on the game under the assumption it could have been their last single-player RPG
Final Fantasy 10 producer Yoshinori Kitase revealed that the development team believed it might be their last single-player RPG, as the industry was shifting towards online experiences, exemplified by Final Fantasy 11's announcement. Kitase reflected on how Final Fantasy 10's emotional storytelling and character focus matured the RPG genre and influenced the series' evolution.
Fall’s Video Game Release Slate Is Intimidatingly Good And Completely Doomed
The Fall 2026 video game release schedule is packed with highly anticipated titles, but this glut is predicted to cause a 'bloodbath' in the industry. Intense competition for consumer dollars and a worsening global economy are expected to lead to significant underperformance, layoffs, and potential studio closures, particularly for smaller developers. Even major publishers may struggle to navigate the crowded market, with few likely to emerge unscathed.
Confession time: Alright, come clean—how tidy are your bags in your MMOs?
This opinion piece discusses the common practice of disorganized inventory management in Massively Multiplayer Online games. It explores player habits, the role of auto-sorting features, and asks readers about their personal approaches to managing in-game items.
How big third-party publishers are messing up Nintendo Switch 2 upgrade packs
Several third-party publishers like Bandai Namco, Square Enix, and SEGA are releasing games on the Nintendo Switch 2 without offering upgrade paths or save data compatibility from their Nintendo Switch predecessors, often at full price. This practice is criticized as anti-consumer, especially when compared to titles like Sonic Racing: CrossWorlds or indie games that offer free upgrades. The lack of affordable upgrade options for games like Sonic Frontiers and Dragon Quest 11 S is frustrating for players who have already invested in the original versions.