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Square Enix

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Retro Gamer

Square Enix says that weird Kingdom Hearts Collection cover art wasn't AI-generated and "issues" like Donald Duck's uneven number of fingers "resulted from human error"

Square Enix has stated that the controversial cover art for the upcoming Kingdom Hearts Collection was created by human error, not generative AI. The company acknowledged issues such as Donald Duck's uneven number of fingers and muddy clock details, and has implemented updated assets. The collection, which includes Kingdom Hearts I~III, is set to release on October 6 for Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC.

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Gaming Bolt

Final Fantasy 7 Remake Series Sales Are “Several Times Better” Than Expected Since Revelation Reveal

Director Naoki Hamaguchi revealed that sales for Final Fantasy 7 Remake and Final Fantasy 7 Rebirth have significantly exceeded expectations, especially following the recent reveal of Final Fantasy 7 Revelation. The PC platform, particularly in English-speaking and Simplified Chinese markets, has shown strong performance for the trilogy. Final Fantasy 7 Revelation is slated for release on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch.

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Gamespot

Exclusive: Disney Insists That Cursed Kingdom Hearts Art Was Not AI-Generated

Square Enix and Disney have clarified that the key art for the upcoming Nintendo Switch release of The Kingdom Hearts Collection was not generated using AI, despite fan accusations. The companies stated that the visual discrepancies, such as Donald Duck's finger count and warped details, were due to human error by the development team. Updated assets have been implemented to correct some of these issues.

Retro Gamer

Final Fantasy 14 is great and all, but Yoshi-P would "tackle completely new game designs and values" if he…

Final Fantasy XIV director Naoki Yoshida stated that if he were to develop a new online live service title from scratch, he would aim for completely new game designs and values. He explained that for the upcoming expansion Evercold, he chose to steer the MMORPG towards "change" to create more enjoyment and evolve further. Yoshida also mentioned that making sudden changes can be harmful to operations, comparing it to sharp turns while driving fast.

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Retro Gamer

Final Fantasy 7 Revelation's endgame fights may involve some minigames, but its director is more interested in using your levelled-up characters to "overcome difficult situations"

Final Fantasy 7 Rebirth director Naoki Hamaguchi discussed the game's endgame, stating that while some minigames might be present, the focus will be on utilizing leveled-up characters to overcome difficult situations. He emphasized balancing new mechanics with the core combat system that players have developed throughout the RPG.

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Retro Gamer

Final Fantasy 14, Monster Hunter, and Animal Crossing top new survey of games Japanese players have spent the most time…

A survey of 5,400 Japanese players revealed the games they have spent the most time playing, with Final Fantasy 14 topping the list. Other notable entries include Monster Hunter Portable 2nd G, Animal Crossing New Horizons, and Minecraft, while surprisingly, no Pokemon titles made the top 20.

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PC Gamer

Final Fantasy 7 remake director says he hopes Revelation will get 'some kind of physical edition' despite the industry and Sony's 'shift away' from discs

Final Fantasy 7 Rebirth director Naoki Hamaguchi hopes for a physical edition of the game, despite Sony's shift away from discs. He acknowledges the industry trend towards digital distribution but believes there's still a place for physical copies, potentially including codes or key cards. Hamaguchi also expressed a desire to preserve the culture of physical game ownership and fan interaction.

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Eurogamer

Square Enix can't confirm a Final Fantasy 7 Revelation physical disc, but at least game director Hamaguchi is pushing for one

Square Enix has not yet confirmed if Final Fantasy 7 Revelation, set for a spring 2027 release, will have a physical disc edition, though game director Naoki Hamaguchi is advocating for one. Discussions are ongoing regarding the product lineup, with Hamaguchi hoping to offer a physical version similar to the multi-disc releases of Final Fantasy 7 Remake and Final Fantasy 7 Rebirth.

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Gaming Bolt

007 First Light Developers Discuss the Glacier Engine in New Behind-the-Scenes Video

IO Interactive released a behind-the-scenes video detailing their proprietary Glacier game engine, used in 007 First Light. The engine, which has roots in Hitman: Codename 47, has undergone significant evolution, with its current modular design emphasizing iteration speed and reusability. The video features insights from senior product manager Andy Touch and technical director Henrik Schlichter.

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Nintendo Everything

From the creators of Dragon Quest and Blue Lock, Tensei Game: Karma x Cross gets new details and first trailer

ArtePiazza has revealed new details and the first trailer for Tensei Game: Karma x Cross, formerly known as Reincarnation Game. The title, featuring supervision from Dragon Quest creator Yuji Horii and concept from Blue Lock's Muneyuki Kaneshiro, is set to launch on Nintendo Switch in Japan on August 6. The game involves participants competing in a "Tensei Game" to collect "Karma" and qualify for reincarnation.

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FZ.se

Yoshi-P: "Remakes av Final Fantasy VI, VIII och IX hade krävt 4–5 spel styck"

Naoki Yoshida, also known as Yoshi-P, stated that remakes of Final Fantasy VI, VIII, and IX would be massive undertakings, potentially requiring four to five installments each, similar to the Final Fantasy VII Remake. He clarified that while he loves Final Fantasy VI, current speculation about a remake is unfounded due to the sheer scale of such a project.

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PC Gamer

FF14's new zone has a creepy backrooms void tucked just underneath it, filled with horrible milky ruins and what I…

The latest patch for Final Fantasy XIV has introduced a new exploration zone called the North Horn, featuring a hidden, horrifying 'dark territory' beneath it. This area, filled with voidsent enemies and described as a dimension corrupted by another realm, bears a striking resemblance to the Promyvion zone from Final Fantasy XI. The discovery adds an intriguing secret for players to uncover within the game's expansive world.

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Retro Gamer

Final Fantasy 7 Revelation director wants "some kind of physical edition" for the RPG, but he can't promise it as Sony becomes the latest to "shift away" toward digital

Final Fantasy 7 Revelation director Naoki Hamaguchi is advocating for a physical edition of the RPG, despite the industry's trend towards digital releases. While no definitive decision has been made by Square Enix, Hamaguchi hopes to offer some form of packaged product, acknowledging the cultural value of physical media. The discussion comes as many platforms and publishers are shifting away from traditional disc releases.

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Retro Gamer

Naoki Hamaguchi talks Final Fantasy 7 Revelation, Final Fantasy 14, and physical media plans: "It's a wonderful culture and it would be a shame to lose that"

Naoki Hamaguchi discusses the upcoming Final Fantasy 7 Revelation, its collaboration with Final Fantasy 14, and the game's development, including new gameplay mechanics and endgame content. He also shares his thoughts on the industry's shift towards digital distribution and his personal hope for the continued existence of physical media editions for games like Final Fantasy 7 Revelation.

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PC Gamer

Final Fantasy 7 Revelation boss has been thinking about ways to make a mysterious boss suitable for the upcoming…

Final Fantasy 14 is set to receive a major crossover event with Final Fantasy 7, featuring a raid series with 12 boss fights spread across three tiers. Directors Naoki Hamaguchi and Naoki Yoshida collaborated to align release schedules and create a franchise-energizing event. Discussions are ongoing with Square Enix's creative teams, including Tetsuya Nomura and Kazushige Nojima, to ensure lore and design compatibility for the raid bosses, with a focus on making Final Fantasy 7 characters suitable for Final Fantasy 14's raid format.

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PC Gamer

Yoshi-P is looking into ways to make FF14's 5 expansions and hundreds of hours less daunting for new players

Final Fantasy 14 director and producer Naoki Yoshida is exploring ways to make the MMORPG's extensive story content less daunting for new players. He is considering implementing systems, potentially by the time of the Dawntrail expansion, to streamline the experience and accommodate requests for easier story progression.

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Retro Gamer

Resident Evil beats Final Fantasy to become the best-selling Japanese game series not published by Nintendo, with…

The Resident Evil series has surpassed Final Fantasy to become the best-selling Japanese game franchise not published by Nintendo, with over 213 million copies sold. Resident Evil 2's 2019 remake is now the series' best-selling individual title with 19.75 million units sold, overtaking Resident Evil 5. Resident Evil 4 remake is also performing strongly, indicating continued success for the horror franchise.

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Retro Gamer

20 years later, I just realised the Final Fantasy 12 save on my PS2 memory card looks like it says Final Fantasy 9

A retro gaming enthusiast discovered that a PlayStation 2 save icon for Final Fantasy 12 on their memory card visually resembles the Final Fantasy 9 logo due to upscaling and deinterlacing artifacts. This article explains the technical reasons behind the visual quirk, attributing it to how low-resolution graphics are processed on modern displays rather than a game development error.

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Eurogamer

Dragon Quest announces new collaboration with Google's Gemini for in-person event in Tokyo after DQX's controversial AI-powered companion

Square Enix and Google Gemini are collaborating on an in-person event in Tokyo called 'Gemini Quest' following the controversial launch of an AI companion for Dragon Quest X. The event will feature AR experiences with giant monster statues and offer limited edition 'mini medal' rewards for participants who complete quests.

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PC Gamer

Yoshi-P says he 'upgraded' his mindset when it comes to relaxing his views on keeping Final Fantasy 14's…

Final Fantasy 14 director and producer Naoki Yoshida has updated his stance on character customization, allowing players more freedom in how they present their characters. Previously resistant to changes like removing racial warpaint or allowing gear to be mismatched across jobs, Yoshida now sees these as aspects of roleplaying. This shift in mindset is reflected in upcoming features for the Evercold expansion, offering greater player choice.

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