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Final Fantasy 14's new typing minigame is already causing chaos as players struggle against bots and impossible…
A new typing minigame called Keyboard Brawler has been introduced to Final Fantasy 14's Gold Saucer, but players are encountering issues with impossible words containing diacritical marks and widespread botting and cheating. Players are hoping Square Enix will address these problems, especially the problematic words for English keyboards.
Final Fantasy Resonance Accolades Trailer Highlights Critical Acclaim
Square Enix has released an accolades trailer for Final Fantasy Resonance, showcasing positive reviews from various outlets that highlight the game's visuals, combat, and progression systems. The trailer emphasizes the game's charm and optional content, encouraging players on the fence to experience the critically acclaimed role-playing game.
Sleeping Dogs Movie Director Explains Why The Adaptation Is Taking So Long
Director Timo Tjahjanto explained that the long development of the Sleeping Dogs movie adaptation is intentional, as he and Simu Liu are taking their time to ensure the narrative is faithful to the game while fitting for a feature film. The project, like many video game adaptations, has faced delays, with Tjahjanto emphasizing a commitment to creating the best possible version of the story.
Nintendo’s Indie World Presentation Was Pretty Packed For A Short Show
Nintendo's latest Indie World Showcase featured several notable upcoming titles, including the action-adventure game Winds of Viridia, inspired by Breath of the Wild, and the retro pixel art action-puzzle platformer City of None. The presentation also highlighted Threads of Time, a JRPG with Chrono Trigger influences. New Switch and Switch 2 release windows were provided for these and other indie games.
Final Fantasy Resonance and Clair Obscur: Expedition 33 success means "all signals" point to Square Enix making a mainline turn-based JRPG, analyst says: "Just a matter of time"
Following the strong performance of Final Fantasy Resonance and Clair Obscur: Expedition 33, an analyst suggests Square Enix should return to mainline turn-based JRPGs. Resonance has sold 400,000 copies, generating $20 million, indicating a significant market appetite that the company may have overlooked in its shift towards action-oriented titles.
FF14's new Evolved jobs won't deal a 'huge amount' more damage than their Reborn counterparts, says…
Final Fantasy XIV's upcoming "Evolved" job redesigns are intended to combat game homogenization and simplify complex hotbars for new players. While these new modes will deal negligibly more damage than their "Reborn" counterparts, they represent the future direction for all new jobs in the game.
FF14's first Final Fantasy 7 crossover has just arrived, with one disappointment
Final Fantasy XIV has launched its first collaboration event with Final Fantasy VII Remake, featuring a typing minigame called Keybound Brawler. Players can earn themed rewards like outfits for Tifa and Barret, a mount, and music rolls. A major disappointment is that the character clothing sets are gender-locked, a feature the article criticizes.
Sleeping Dogs director says "adding layers" to the game story is "not an easy task": "We're taking our time to make the best version"
Director Timo Tjahjanto provided an update on the Sleeping Dogs movie adaptation, stating that adding layers to the game's story for a feature film is a complex task. He and Simu Liu are taking their time to create the best possible version of the film based on the 2012 cult classic.
Check Out 46 Seconds Of New Final Fantasy 7 Revelation Gameplay (And A Pink Chocobo)
New gameplay footage for Final Fantasy 7: Revelation showcases significant verticality in its environments, including a massive chasm explored by Cloud. Game director Naoki Hamaguchi estimates the game will be around 200GB and anticipates a 100-hour playthrough, with two post-launch expansions planned.
Square Enix vets say devs of the future will need to 'master the use of AI', but the human touch will still be…
Veteran Square Enix developers Hiromichi Tanaka and Yoshinori Kitase believe future game creators must master AI, though human creativity remains essential for original ideas. They acknowledge the potential for AI to lower the barrier to entry for game development but also express concerns about idea theft and the proliferation of low-quality AI-generated content, particularly impacting indie developers.
Life is Strange makers Don't Nod face layoffs and possible insolvency, French workers union STJV state
French game workers union STJV has reported that Don't Nod, the studio behind Life is Strange, is facing significant layoffs and potential insolvency. The company has entered a "safeguard procedure" to avoid liquidation due to an inability to pay debts, with widespread job cuts affecting nearly all non-managerial roles. The union criticizes the company's management for poor communication, alleged illegal targeting of employees, and a reliance on outsourcing.
On AI in game dev, Final Fantasy and Mana veterans say humans will always need to "turn zero into one," but…
Square Enix veterans Yoshinori Kitase, Hiromichi Tanaka, and Koichi Ishii believe that while AI can streamline game development processes, human creativity will always be essential for initial concept generation. They suggest AI can handle the 'one to a hundred' tasks, freeing up humans to focus on the crucial 'zero to one' stage of innovation, though the article notes AI's role in current industry layoffs.
Final Fantasy XIV opens ranked mode for Crucible of the Unbroken, hands out a day of sub time for PHP issues
Final Fantasy XIV has launched the first ranked season for its Crucible of the Unbroken PvP mode, with the top 300 players eligible for rewards including a mount. Separately, Square Enix is compensating players with a day of subscription time due to recent PHP-related login issues that affected access to the game.
Romancing SaGa 3: Destinies United details characters, systems, battles
Square Enix has detailed characters, systems, and battles for Romancing SaGa 3: Destinies United, an upcoming expansion. The details cover features like equipment forging and reforging, character abilities, Ley Lines, and new battle formations. The game is set to launch on February 16, 2027, for Nintendo Switch.
UK software sales chart for the week ending October 24, 2026 – Call of Duty, Nintendo Switch Sports Resort, Final Fantasy Resonance in the top 5
The UK software sales chart for the week ending October 24, 2026, shows Call of Duty: Modern Warfare 4 in the top position, with the majority of sales on PlayStation 5. Nintendo Switch Sports Resort debuted at number two, and Final Fantasy Resonance entered at number four.
Final Fantasy Resonance dethrones Final Fantasy 7 Rebirth with the series' largest Steam peak for a single-player…
Final Fantasy Resonance has achieved a new Steam concurrent player peak of over 42,000, surpassing Final Fantasy 7 Rebirth and becoming the series' most popular single-player game on the platform. This success is attributed to its simultaneous PC and console launch, allowing it to capture initial hype.
FF14's Koji Fox believes Yoshi-P is "finally starting to crack" on butt sliders: "Keep it up"
Final Fantasy XIV's Localization Director Koji Fox believes Game Director Naoki Yoshida is nearing a decision on implementing posterior sliders, a long-standing community request. The discussion also touched upon upcoming character customization options and the new 'Evolved Mode' for jobs, which aims to streamline gameplay.
Lost Odyssey - Final Fantasy-spelet som inte är Final Fantasy
This article analyzes Microsoft's attempt to break into the Japanese RPG market with Lost Odyssey, developed by Hironobu Sakaguchi's studio Mistwalker. Despite its quality and traditional JRPG elements, the game underperformed in Japan due to poor marketing and Microsoft's overall struggles in the region, ultimately failing to launch a new series.
How long does it take to beat Final Fantasy Resonance?
Final Fantasy Resonance is estimated to take around 40 hours to complete, with variations based on player approach, exploration, and skill. The game features eight chapters, numerous side quests, collectibles, and build options, offering substantial entertainment value for its length.
Final Fantasy Resonance is already the second-biggest Steam launch of any turn-based RPG from Square Enix
Final Fantasy Resonance has achieved the second-highest Steam launch for a turn-based RPG from Square Enix, with a peak of 27,933 players on its first day. This performance narrowly surpasses Dragon Quest 7 Reimagined but falls short of Dragon Quest 3 HD-2D Remake's 45,357 peak. The game is an HD-2D adaptation of a mobile title, and there is potential for it to reach the top spot as the weekend progresses.