Subnautica
Subnautica business and news from across the web.- Subnautica 2 promises to add 'one of the most requested' features, but sorry, it's not a knife you can…Unknown Worlds Entertainment is planning future updates for the early access survival game Subnautica 2, including the highly requested Prawn Suit from the original game. While a combat knife for players to kill hostile creatures is not planned, creature aggression has been balanced. The developer is also working on improving multiplayer proximity chat and adding emotes.
- Roadmaps and PlansSeveral games have announced upcoming content and updates. The Dark West will have a demo available on June 10th. MARVEL Tōkon: Fighting Souls revealed that The Knights of Doom are joining the roster. Additionally, a developer vlog for Subnautica 2 has been released.
- Unknown Worlds talk about what’s coming to Subautica 2 in Early AccessUnknown Worlds has detailed upcoming updates for Subnautica 2's Early Access period, focusing on expanding core systems, adding co-op features like proximity voice chat and character customization, and introducing new content such as a vehicle and explorable region. The developers are prioritizing player feedback, particularly regarding the game's approach to vulnerability and survival over traditional combat, aiming to improve creature encounters and player mitigation tools.
- UNKNOWN WORLDS OUTLINES WHAT’S NEXT FOR SUBNAUTICA 2Unknown Worlds has shared details on the future of Subnautica 2, focusing on improvements and new features for its Early Access period. Upcoming updates will enhance core systems, introduce social features like proximity voice chat and expanded customization, and a larger content update featuring a new vehicle and region. Player feedback is actively shaping the game's development, with the team prioritizing community input throughout Early Access.
- Subnautica 2 reveals massive new update plansDeveloper Unknown Worlds Entertainment has revealed plans for upcoming updates to Subnautica 2, including quality-of-life improvements, expanded customization, and enhanced co-op features like proximity voice chat. The first major content update will introduce a new region, creatures, resources, and story content, with the developers aiming for compatibility with existing saves.
- Forecast: Fun Ahead — 18 Games Join in June to Stream on GeForce NOWGeForce NOW is adding 18 games to its cloud streaming library in June, starting with 10 titles this week including NTE: Neverness to Everness and Gothic 1 Remake. The service allows members to play games across various devices without downloads or upgrades, with new titles like Jurassic World Evolution 3 and Fatekeeper also becoming available.
- Which gaming clip just won $500? Check out the best videos of May, featuring nukes in Minecraft, eternal drifts in Forza Horizon 6, and a dragon-riding giant in SkyrimPC Gamer is showcasing the best gaming clips submitted by players in May, with a $500 prize awarded to the top video. The highlights include impressive moments in games like Minecraft, Forza Horizon 6, and Skyrim, alongside action from shooters and sandbox titles.
- 'They're building real momentum and player trust' — This former Xbox exec is a big fan of recent…Former Xbox executive Laura Fryer praises Xbox CEO Asha Sharma's strategic decisions, including the rebranding to 'XBOX' and the implementation of the Player Voice system, as smart moves to rebuild player trust and investment. She emphasizes the importance of listening to fan feedback and allowing public input to foster loyalty and passion within both the player base and development teams.
- "The difference is not just that you can’t fight back, it’s that you feel like you shouldn’t": Alien Isolation's lead designer wants you to "respect" the dinos in The Lost WildThe Lost Wild's lead designer Gary Napper emphasizes a design philosophy of respecting dinosaurs as living creatures rather than monsters, drawing parallels to his work on Alien: Isolation. Unlike Alien: Isolation's focus on player power fantasy, The Lost Wild aims to make players feel vulnerable and encourage non-violent interaction with the prehistoric inhabitants of its island setting.
- Subnautica 2 Early Access ReviewSubnautica 2's Early Access release offers a challenging co-op survival experience on an alien ocean world. Players must manage resources, build underwater bases, and explore to uncover the fate of a missing crew, though inventory management can feel tedious early on. Despite minor bugs, the game delivers an atmospheric and engaging experience.
- Subnautica 2 devs were glad it worked out after all the scary headlines about delays, but they weren't paying much…Lead designer Anthony Gallegos expressed relief that Subnautica 2 succeeded despite significant development challenges, including delays and a lawsuit involving parent company Krafton. He stated that the development team remained focused on creating the best possible game, driven by their passion for the Subnautica franchise.
- Subnautica 2 tries to be more like Alien: Isolation than Silent Hill 2, which is why the leviathans are invincible nowSubnautica 2's design lead Anthony Gallegos explains that making leviathans invincible is inspired by games like Alien: Isolation, not a commitment to pacifism. This design choice aims to maintain tension and threat by removing the option to fight, drawing parallels to how players often mastered combat in games like Silent Hill 2 rather than engaging with its horror elements.
- Best Subnautica 2 Mods To Download In 2026This guide highlights ten of the best mods available for Subnautica 2, which is currently in early access. These mods offer various enhancements, from quality-of-life improvements like a simple minimap and faster movement to gameplay alterations such as killable creatures and increased biomod slots. The article notes that as the game continues development, more mods are expected to become available.
- Part of me wishes we could see the Subnautica 2 the devs scrapped: The Dwarf Fortress of ecosystem simulatorsSubnautica 2 game design lead Anthony Gallegos revealed that Unknown Worlds explored numerous scrapped ideas for the sequel, including an ecosystem simulator and a more expansive planetary exploration model similar to No Man's Sky. While some concepts, like a complex clam and urchin ecosystem simulation, were deemed too difficult to convey to players, others were considered before the team settled on the current direction for the game.
- Subnautica 2 gets first hotfix to tweak the behaviour of certain creaturesUnknown Worlds has released a hotfix for Subnautica 2, its early access underwater survival game, to address player feedback on creature behavior. The update includes adjustments to Hammerheads, Marrowbreaches, and Nibblers, aiming to make them more predictable without necessarily reducing their threat. This hotfix is the first to directly respond to player discussions about combat and avoidance options within the game's design.
- Subnautica 2's no-killing policy isn't because it's 'a game about pacifism', says design lead, but because players would 'master the crappy combat' over anything elseSubnautica 2's design lead, Anthony Gallegos, clarified that the game's no-killing policy is not about pacifism but a design choice to prevent players from mastering combat over exploration. He explained that removing combat encourages players to engage with the world and maintain the intended tension, drawing inspiration from games like SOMA and Alien: Isolation.
- Subnautica 2 Hotfix Modifies Creature Behavior Further So Some Predators Will Attack Players Less OftenUnknown Worlds has released a third hotfix for Subnautica 2's early access version. This update further modifies creature behavior, specifically reducing the frequency with which some predators attack players, addressing community feedback.
- Where to get Creature Enamel in Subnautica 2Creature Enamel is a readily available crafting material in Subnautica 2. Players can easily find this item while exploring the game's environments.
- Subnautica 2 update makes the survival game a bit less chaotic with creature changes – but no, Unknown Worlds…Unknown Worlds has released the third update for Subnautica 2, focusing on modifying creature behavior to make encounters fairer and less chaotic. The update also addresses various DLSS issues, improves Frame Generation availability, and fixes other bugs for a smoother player experience.
- Subnautica 2 update kicks off creature tweaks by making Marrowbreaches and Nibblers more dangerous, but easier to outfoxUnknown Worlds has released a hotfix for Subnautica 2, its third since early access, introducing changes to creature behavior. Marrowbreaches and Nibblers are now more damaging but easier to avoid due to adjusted attack patterns and perception ranges. Hammerheads have also been made less aggressive towards players' vehicles and more responsive to distractions.