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For Warhorse's 15th birthday, we chatted with its co-founder about the demand for 'grown-up' RPGs, AI, why games are too cheap, and his role in the collapse of communism
Warhorse Studios co-founder Martin Klíma reflects on the company's 15th anniversary, discussing the demand for 'grown-up' RPGs like Kingdom Come: Deliverance, the challenges of game pricing, and the complexities of AI in development. Klíma also touches on his personal history, including his involvement in the Velvet Revolution, and the studio's current projects, including a Lord of the Rings game.
The Industrial Revolution is the reason RPGs have area-of-effect spells: A PC Gamer Causality Chain™
This article traces the historical origins of area-of-effect spells in role-playing games, linking their development to the Industrial Revolution. It explores how concepts from J.R.R. Tolkien's works and early tabletop wargames like Leonard Patt's Rules for Middle Earth influenced the implementation of these spells in early video games such as Dungeons & Dragons and Telengard.