Two Average Gamers
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How I Rebuilt the Two Average Gamers Website (What It Cost)
The author details the process and cost of rebuilding the Two Average Gamers website, which had been neglected for years. The redesign focused on improving design, speed, and structure, utilizing WordPress, specific plugins, and custom development. The total out-of-pocket cost was $200 for a month of development assistance, with the primary investment being approximately four weeks of the author's time.
We're building a Defector for games: the receipt | 2026
Gaming media site Two Average Gamers, established in 2018, is pivoting from an ad-supported model to a paid subscription bundle called TAG Pro. The service will launch publicly in December 2026 at $99 per year, with a lifetime founding offer of $149 for the first 100 subscribers.
The 15 Best Board Games for 2 Players (Date Night Approved) | TAG
This guide highlights 15 board games specifically designed for or that shine in two-player experiences, catering to couples and pairs looking for competitive or cooperative gameplay. It categorizes games by type, including dueling, parallel, cooperative, and quick card games, and offers recommendations based on player experience and preferences.
Best Board Games in 2026: Our Curated Guide by Player Count and Mood | TAG
This guide organizes board game recommendations by player count and desired mood, addressing the common issue of mismatched game choices for different occasions. It highlights a strong 2026 market with numerous quality options, focusing on finding the right game for specific situations rather than a general ranking.
Voice Chat Safety: The Practical Guide for Online Gamers (2026) | TAG
This guide provides practical advice for online gamers on managing voice chat safety in 2026, addressing the uneven implementation of AI monitoring across various games. It details different voice chat configurations like 'Voice Off,' 'Party-Only Voice,' 'Push-to-Talk,' and 'Open Mic, Active Muting,' and offers specific settings for popular titles such as Call of Duty, Valorant, and Fortnite. The article also discusses the privacy implications of voice chat and recommends using platforms like Discord as a safer alternative for communication.