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Subnautica 2’s Buddy System Update is here with improved chat, emotes, trade, and revives
Unknown Worlds has released a new update for Subnautica 2's early access, focusing on multiplayer improvements. The update introduces proximity voice chat, an emote system, direct inventory trading, and a revive mechanic. The studio also announced a $100,000 donation to The Ocean Cleanup.
Huge Subnautica 2 co-op patch adds proximity chat and a revive system as devs promise a "new region" and…
Unknown Worlds has released the Buddy System update for Subnautica 2, introducing proximity chat and a player revive system to enhance the co-op experience. While this update focuses on multiplayer features, the developers have confirmed that a larger update featuring a new region, story content, and vehicles is still in development for the early access title.
Subnautica 2 'Buddy System' Update 1.2 adds multiplayer features including proximity chat
Unknown Worlds has released Update 1.2, the "Buddy System" update, for the early access game Subnautica 2. This update introduces several multiplayer enhancements, including proximity chat, player revives, improved item trading, and emoting. The new features aim to make cooperative play more engaging and immersive for players exploring the underwater world.
Subnautica 2's latest 1.2 update is friend focused—finally adding the key mechanic to any great multiplayer…
Subnautica 2's upcoming 1.2 update, focusing on friend-oriented features, will introduce proximity chat, allowing players to communicate locally with voice chat that degrades with distance. The update also includes player emotes for expressing emotions, improved inventory sharing for easier loot access, and player revives to help downed teammates.
Subnautica 2's new "buddy system" update just made co-op a lot more immersive
Unknown Worlds has released update 1.2 for Subnautica, introducing a "buddy system" to enhance the co-op experience. The update adds proximity voice chat, emotes, player trading, and revive mechanics. It also includes quality-of-life improvements like a new Tracking Tag item and UI enhancements for building, with further content planned for a future update.
Subnautica 2's Buddy System update brings in the promised proximity chat, easier trading, and emotes so you can sarcastically applaud your friends
The latest update for Subnautica 2, titled 'Buddy System,' introduces proximity chat, allowing players to hear each other based on distance, and adds player emotes for communication. The update also includes inventory sharing, a revive mechanic for downed teammates, and new customization options.
Dive Into What’s Next with Subnautica 2 Experimental
Subnautica 2 Experimental is now available through the Xbox Insider Program, allowing players to access upcoming updates early. This experimental version is developed in collaboration with Unknown Worlds, giving players a chance to help shape the future of the game.
Subnautica 2 now has a beta update branch, letting players try out patches before they're finished, but beware, your saves won't carry over
Unknown Worlds has launched an experimental beta branch for Subnautica 2 on Steam, allowing players to test upcoming patches before their official release. Developers caution that saves made in this branch are not compatible with the main game and that builds may contain bugs. This feature aims to gather player feedback and catch issues before wider deployment.
Subnautica 2 Sells Over 5 Million Copies, Krafton Wants to Make it a “Franchise IP”
Krafton has announced plans to develop Subnautica 2 into a franchise IP following its success, selling over 5 million copies across PC and Xbox Series X/S in 22 days. The company is focusing on quality and community trust for the Early Access title, while also addressing past legal disputes with the development studio Unknown Worlds Entertainment and its former leadership.
Subnautica 2 and PUBG bolster Krafton's Q2 revenue
Krafton reported record second-quarter revenue of ₩1.29 trillion ($889.1 million), a 94.9 percent increase, driven by the success of Subnautica 2 and the PUBG franchise. The company also saw operating profit rise 67 percent to ₩410.9 billion ($283.1 million).
Subnautica 2’s 5M+ box sales helped Krafton reach record-setting second quarter earnings for this year
Krafton reported record-setting second quarter earnings, driven by over 5 million sales of Subnautica 2 within 22 days of its early access release and continued growth of PUBG. Despite a net profit deficit due to a $250 million payout to Unknown Worlds, the company plans to develop Subnautica into a lasting franchise IP.
Krafton have big plans for Subnautica, after the second game's once-divisive co-op "confirmed the potential to expand beyond the existing fan base"
Krafton sees significant potential for the Subnautica franchise, aiming for it to become their second major IP after PUBG. The company noted that over five million units of Subnautica 2 have been sold since its early access launch, with a substantial portion of new players not having experienced previous titles, a success attributed partly to the inclusion of a co-op mode. Krafton plans to expand the Subnautica IP long-term, exploring possibilities beyond just sequels.
Krafton pledges to turn Subnautica into "franchise IP" after Subnautica 2 surpasses 5m sales in just 22 days
Krafton has announced its intention to develop the Subnautica series into a franchise IP following the success of Subnautica 2, which sold over 5 million units in its first 22 days of early access on Xbox Series X/S and PC. The company also addressed past legal disputes with Unknown Worlds developers, confirming a settlement that includes bonuses for staff.
Subnautica 2 is responsible for Krafton's 'record second quarter performance' despite the messy legal battle and accusations of sabotage
Krafton announced a record second quarter performance, driven by the success of Subnautica 2, which has sold 5 million copies. Despite a tumultuous development period involving legal battles and accusations of sabotage between Krafton and developer Unknown Worlds, the game's early access launch was successful. The company's revenue and operating profit reached their highest points for the second quarter, though net profit showed a deficit due to acquisition and earnout costs.
Subnautica and PUBG franchises drive Krafton Q2 revenue up 94.9% to $889.1m
Krafton reported a record second quarter with revenue up 94.9% to $889.1 million and operating profit up 67% to $283.1 million, driven by the success of Unknown Worlds' Subnautica 2 and the PUBG franchise. Subnautica 2 surpassed five million units sold in Early Access, while PUBG revenue increased 25% year-over-year. Krafton plans to announce five new titles by 2027, including new projects based on the PUBG IP.
"I'm not a creative. I like spreadsheets" – The low-profile team that powers Marathon, Subnautica 2, NBA 2K, and more
Wolfjaw Studios, founded by Mitch Patterson, specializes in providing essential backend infrastructure and co-development services to major game studios, rather than developing original titles. The Troy, New York-based company has worked on franchises like Destiny 2, Marathon, NBA 2K, and Subnautica, focusing on the 'boring but essential' aspects of game development that creatives often avoid. Patterson emphasizes their stability, long-term client relationships, and their goal to make game development more accessible with manageable budgets.
KRAFTON UNVEILS ITS GAMESCOM 2026 BOOTH EXPERIENCES
KRAFTON has revealed its plans for gamescom 2026, featuring five upcoming titles with playable demos, themed missions, and exclusive merchandise. The booth will showcase an unannounced title from PUBG STUDIOS, NO LAW, Project ZETA, Age Twisters, and TARAE: The Unbound, offering interactive experiences beyond traditional game demos. The event will take place at Koelnmesse from August 26-30.
Subnautica 2 når 5 miljoner sålda ex och får sin första stora uppdatering
Unknown Worlds announced that Subnautica has sold five million copies. The game also received its first major Early Access update, version 1.1, which introduces features such as a FOV slider, the ability to temporarily stun predators, and improvements to the Biomod system and co-op functionality.
MMO Business Roundup: Marathon’s lawsuit, the Sony petition, TGS 2026, and Minecraft’s fate
This MMO business roundup covers several key events, including the settlement of a lawsuit filed by former Marathon game director Christopher Barrett against Sony and Bungie. It also highlights an online petition by PNP Games urging Sony to continue supporting physical media, which has garnered a significant number of signatures. Additionally, Nexon announced its presence at Tokyo Game Show, and an article from Gamespot questions Microsoft's strategy for Minecraft's future, suggesting a focus on competing with Roblox could be detrimental.
Roughly 192 Subnautica 2 players have drowned every minute since launch
Developer Unknown Worlds has shared player statistics for Subnautica 2's early access period, revealing that players have drowned over 15.6 million times since launch. This equates to an average of 192 players drowning every minute. Despite this, players have collectively traveled a vast distance through the game's oceans and collected millions of in-game items.