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Subnautica 2 Adaptive Measures Update brings more Biomods, Biolabs & better base building
Subnautica 2 has received its first major update since launching into early access, titled the Adaptive Measures Update. This update introduces new Biomods and Biolabs, alongside numerous fixes and improvements to exploration, wildlife behavior, and base building, many of which were implemented based on player feedback. The update also includes adjustments to gameplay progression, UI, and bug fixes across various systems.
Subnautica 2 celebrates 5 million copies sold ahead of Adaptive Measures, its first early access update
Subnautica 2 has surpassed 5 million copies sold, coinciding with the release of its first early access update, 1.1. This update addresses player feedback by introducing limited combat mechanics and improving base-building elements like fabricator and tadpole dock placement. Unknown Worlds Entertainment plans to continue refining the game with player input throughout its early access period.
Subnautica 2’s first Early Access update arrives after sales swim pass 5 million
Subnautica 2 has received its first Early Access update, introducing expanded Biomods, new Biolabs, and improvements to co-op, exploration, survival, and base building. This update follows the game surpassing 5 million cumulative sales in early June. Unknown Worlds is developing the sequel with an "open development" approach, incorporating community feedback throughout Early Access.
SUBNAUTICA 2 RELEASES FIRST EARLY ACCESS UPDATE AS SALES SURPASS 5 MILLION
Unknown Worlds has released the first Early Access update for Subnautica 2, introducing expanded Biomods, new Biolabs, and improved co-op features based on player feedback. This update follows the game's Early Access launch and surpasses 5 million cumulative sales. The developer plans to continue shaping the game alongside the community throughout its Early Access period.
Subnautica 2 update 1.1 Adaptive Measures has been released
Unknown Worlds has released update 1.1, 'Adaptive Measures,' for Subnautica 2, introducing a field of view slider, additional Biolabs, and unlocking all Biomods in Creative Mode. The update also removes automatic audiolog autoplay and includes numerous bug fixes and performance improvements for PC and Xbox platforms.
Subnautica 2 Update Now Lets You Stun Those Aggressive Fish
Unknown Worlds has released the Adaptive Measures update for Subnautica 2, introducing quality-of-life improvements and new ways to interact with aggressive fauna. The update adds new Biolab locations, enhances wreck exploration, and allows players to stun aggressive fish using the Sonic Resonator or Survival Multitool. Future content drops will include new creatures, progression, and story elements.
Subnautica 2 studio isn't backing down on fish murder, but you can at least stun them now thanks to game's first major update
Unknown Worlds has released the first major update, 'Adaptive Measures,' for Subnautica 2's early access period. This update introduces the ability to stun certain creatures using the Sonic Resonator, offering players a defensive option without outright killing them, a design choice the studio strongly supports. The update also includes improvements to creature flinching, BioMods, wreck gameplay, PDA clarity, and audio prioritization, with multiplayer features and a significant content drop planned for later updates.
Subnautica 2's olive branch to fend off threats is just enough to preserve the terror
Unknown Worlds has released a significant update for Subnautica 2, focusing on quality-of-life improvements and new deterrents against hostile creatures. While permanent solutions for predators are not yet available, players can now better fend them off with improved flinch reactions and a stunning Sonic Resonator. The update also introduces new biolabs for biomod discovery and a personal storage chest, with larger features like multiplayer and new biomes planned for later releases.
Subnautica 2 Early Access 1.1 Update Improves Creature Flinches So You'll Know When You've Hit Them With the Survival Multitool — but No, You Still Can't Kill Fish
Unknown Worlds is releasing the Early Access 1.1 update for Subnautica 2 today, July 8. This update introduces improvements to creature flinch reactions, making it clearer when players hit them with the survival multitool. However, players will still not be able to kill the game's fish.
Subnautica 2 update finally lets players fight the fish, but you won't be able to kill them as Unknown Worlds sticks to a key principle of the survival game
Unknown Worlds has detailed the Early Access 1.1 update for Subnautica 2, introducing 'creature mitigation' that allows players to interact with and stun aggressive fauna using the Survival Multi-Tool and Sonic Resonator, rather than kill them. This update addresses player feedback while adhering to the developers' principle of not making it a 'killing game'.
Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more
Subnautica 2's first major update, launching July 8th, introduces significant changes to creature behavior, including improved flinches and stunned states, to make player interactions more impactful. The update also adds more early-game biolabs for Biomod swapping, creature scanning for passive biomod slots, clearer PDA navigation with audio log playback, and new personal storage options.
MMO Week in Review: EverQuest rising
This week's MMO news roundup highlights the resurgence of the EverQuest franchise with EverQuest Legends entering paid beta and expansions teased for EverQuest and EverQuest II. Other major stories include the implosion of DreamWorld, potential layoffs at Blizzard and Bethesda, and Sony's shutdown of PS3 and PS Vita storefronts. The article also covers updates and news from various other MMOs like Elder Scrolls Online, Conan Exiles, and Valheim.
Subnautica 2 developers to receive bonuses as Krafton v. Unknown Worlds case concludes
The legal dispute between Krafton and Unknown Worlds has concluded, resulting in Subnautica 2 developers receiving $250 million in bonuses. Unknown Worlds CEO Ted Gill has stepped down as part of the settlement. The game's early access launch has been successful, selling 5 million copies in its first two weeks.
Rockstar workers hit back, PlayStation ditches physical discs, and chipmakers accused of price fixing - Patch Notes #59
Several significant developments have occurred in the gaming industry, including Rockstar Games facing accusations of pay inequity and crunch, Sony's PlayStation preparing to discontinue physical software production in January 2028, and major chipmakers being sued for alleged price-fixing. Additionally, Ubisoft has hired Christoph Hartmann to oversee its Tom Clancy franchises, while Krafton has agreed to pay bonuses to the Subnautica 2 developer Unknown Worlds following a legal dispute and CEO resignation. Microsoft is also reportedly testing a disc-to-digital feature for its Xbox consoles.
Evening Reading - July 2, 2026
This edition of Shacknews Evening Reading covers various game reviews and updates, including Rhythm Heaven Groove and Doom: The Dark Ages. It also highlights industry news such as PlayStation ending physical disc production in January 2028, Godot banning generative AI code, and Krafton paying bonuses while CEO Ted Gill resigns. The article also features internet curiosities and memes.
Evening Reading - July 1, 2026
This edition of Evening Reading covers several gaming news items, including patch notes for Mario Kart World, PlayStation's planned discontinuation of physical disc production in January 2028, and the reworking of the Endless Legend 2 dev roadmap. It also mentions Krafton's bonuses, Lethal Wedding hitting a Kickstarter goal, and a new Doom: The Dark Ages trailer. Additionally, the article touches on the shutdown of PS3 and PS Vita PlayStation Stores and a review of Rhythm Heaven Groove.
Xbox is reportedly considering dropping disc drives as it tests new feature that lets players digitize physical games
Xbox is reportedly exploring the possibility of removing disc drives from future consoles, similar to PlayStation's reported plans. Microsoft is testing a feature that would allow players to digitize their physical game collections for use on disc-less devices, though access may be revoked if the disc is shared or sold. This move could impact the playability of older Xbox titles.
Subnautica 2 legal battle ends with reinstated CEO stepping down, as Krafton and Unknown Worlds founders agree settlement
A legal dispute between Krafton and Unknown Worlds founders over Subnautica 2 has concluded with a settlement. As part of the agreement, Unknown Worlds CEO Ted Gill, who was reinstated by a judge, will voluntarily step down. The settlement ensures developers will receive significant bonuses, extending to more staff than originally planned.
Subnautica 2’s lawsuit spectacle ends with big payouts for devs and the departure of the CEO
Krafton and Unknown Worlds Entertainment have reached a settlement to end their legal disputes surrounding Subnautica 2, which includes a significantly larger payout to developers than originally planned. As part of the agreement, Unknown Worlds CEO Ted Gill will step down, though the company will continue to lead development of Subnautica 2 with Krafton's support.
Krafton to pay out bonuses to Unknown Worlds Entertainment, CEO Ted Gill resigns
Krafton has agreed to pay out bonuses to the staff of Unknown Worlds Entertainment, the studio behind Subnautica 2, following a legal settlement. CEO Ted Gill is also resigning from the company for the second time. The bonus was reportedly tied to the release and success of Subnautica 2, which launched in early access in May and sold 4 million copies in its first week.