Visionary Realms
Visionary Realms business and news from across the web.
Latest coverage
MMO Week in Review: Foreverrrrr
BlizzCon 2026 saw major announcements including a new open-world StarCraft shooter, Diablo V for 2029, and World of Warcraft Forever launching soon. The event also revealed World of Warcraft's next retail expansion, The Last Titan, and sparked controversy over World of Warcraft Forever's monetization. Other news included the sunsetting of Ship of Heroes, layoffs at Pantheon Rise of the Fallen, and business dealings involving ArcheAge.
Pantheon Rise of the Fallen suffers layoffs as it promises to refine its development processes
Visionary Realms CEO Chris Rowan announced layoffs at the studio behind Pantheon: Rise of the Fallen, admitting that recent sweeping updates to combat and character progression were unsuccessful. Robert Crane has been rehired as project manager to improve development processes, while leadership takes responsibility for the failures.
Make My MMO: Stars Reach’s prospects, Squadron 42’s postponements
This article provides an update on various crowdfunded MMORPGs. Stars Reach has launched into early access with server issues but is actively patching. Squadron 42 has been delayed again, citing Grand Theft Auto 6 as a reason, adding to its decade-long postponement. Pantheon Rise of the Fallen continues its slow development on a combat revamp, with player numbers declining significantly.
Pantheon Rise of the Fallen outlines work on items, NPCs, rocks, and trees
Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing work on NPCs, quests, items, and environmental assets like rocks and trees. The development team also focused on bug fixing, crafting progression, and itemization, particularly for weapons.
Pantheon Rise of the Fallen’s latest PTR updates the mail system and midgame loot itemization
Pantheon: Rise of the Fallen's latest Public Test Realm update from Visionary Realms focuses on improving the mail system's stability and refining midgame loot itemization. This update includes a character wipe on the PTR to gather baseline data for upcoming player market testing and to evaluate itemization feedback.
Pantheon’s early access saw another wipe this week thanks to a ‘major update’ to itemization
Pantheon: Rise of the Fallen underwent another character wipe due to a major itemization overhaul. Visionary Realms has adjusted uncommon and rare item qualities, with ongoing tuning planned. The update also includes new abilities and masteries for the Enchanter class, alongside a nerf to critical damage bugs.
Pantheon Rise of the Fallen declares Badia de Cara is on its final pass before it begins public testing
Visionary Realms is preparing for a final pass on the Badia de Cara zone in Pantheon: Rise of the Fallen before it can be opened for public testing. Updates include work on NPC pathfinding, collision, and dialog. The weekly report also mentions a nerf to Wizards, updates to Faerthale, animations, Elf hairstyles, armor textures, and Enchanter class mastery skills.
Pantheon Rise of the Fallen is apparently polishing its tropical zone and improving performance
Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing ongoing work on the Badia de Cara tropical zone, including bug fixes and visual enhancements. The developers are also focusing on improving server performance and scalability to enable new gameplay features.
Pantheon Rise of the Fallen begins testing the new level 50 cap, wipes the test server again
Visionary Realms is testing a new level 50 cap for Pantheon: Rise of the Fallen, which will involve another server wipe for early access testers. The update also includes partial implementation of the Enchanter Mastery and bug fixes for Wizard and Druid abilities. The studio plans to roll out remaining class masteries for testing after Enchanter is completed.
Pantheon Rise of the Fallen shares efforts on Enchanter and Rogue mastery, bug fixing, and polishing
Pantheon: Rise of the Fallen is continuing development on its Enchanter and Rogue masteries, with the Enchanter system finalized and work beginning on the Rogue class. The development team is also focused on bug fixing, polishing, and improving server scalability and performance, though timelines for mastery system releases are not yet available.
Pantheon Rise of the Fallen’s weekly patch continues Mastery retooling – the Enchanter is up next
Visionary Realms has released another weekly update for Pantheon Rise of the Fallen, focusing on bug fixes for class abilities and masteries, particularly for the Enchanter class. This update aims to improve the reliability of the Mastery system and prepare for upcoming class overhauls, while also addressing server stability and zone crashes.
Pantheon Rise of the Fallen’s weekly dev report is a cornucopia of more tuning, tweaking, and polishing
Visionary Realms provided a weekly development update for Pantheon: Rise of the Fallen, detailing ongoing efforts in tuning, tweaking, and polishing the early access sandbox. The report highlights final passes on NPCs, optimization work on water, collision, and lighting, creature optimizations, server process revisions for scalability, and progress on Ranger's mastery.
Pantheon Rise of the Fallen concedes that its mastery system will need more time to bring to PTR
Visionary Realms has announced a delay in bringing the mastery system for Pantheon: Rise of the Fallen to the Public Test Realm due to unexpected complexity in development. The studio plans to release the remaining classes over the next few weeks, with the Wizard class's Elementalist and Spellblade masteries available as a first draft on the current PTR.
Pantheon Rise of the Fallen shows off the Port of Rulun ahead of its arrival in the next update
Pantheon: Rise of the Fallen is preparing to launch the Port of Rulun in Silent Plains with its next update, showcasing new screenshots of the area. The latest developer digest from Visionary Realms also details ongoing work on combat, progression, UI updates, and NPC additions across various regions.
Pantheon Rise of the Fallen takes a deep-dive into its refreshed Shaman
Visionary Realms has provided a deep-dive into the refreshed Shaman class for Pantheon: Rise of the Fallen, detailing its lore, weapons, and two mastery lines: Oracle and Fateweaver. The game's next major update, including class mastery lines, is slated for release after mid-July, with the Shaman's new kit already available on the public test realm.
Pantheon Rise of the Fallen brings its first iteration of the mastery system online
Visionary Realms has implemented the first iteration of the mastery system in Pantheon: Rise of the Fallen, allowing base classes like Warrior, Paladin, and Dire Lord to specialize into advanced playstyles. This update also includes fixes for zone crashes and class abilities, with the studio testing UI and options for the mastery system as the progression update moves into summer.
Make My MMO: Camelot’s early access, Loftia’s beta, Solarpunk’s launch
Several crowdfunded MMOs have seen recent developments, including Camelot Unchained's early access launch, Loftia's upcoming beta, and Solarpunk's official launch. Other titles like AQ Worlds Infinity, Stars Reach, and My Time at Evershine have also provided updates on their development progress and release windows.
Delaying a planned wipe, Pantheon explains its new combat and progression update rollout pace
Visionary Realms CEO Chris Rowan announced that Pantheon's spring combat and progression update will be delayed, with the wipe also postponed. The update is now targeting a July 17th release on the Public Test Realm for most classes, with full production release and wipe to follow after extensive testing and tuning.
Pantheon continues to chronicle final polish and prep for the Badia de Cara zone
Visionary Realms' latest progress report for Pantheon: Rise of the Fallen details the final polish and preparation for the upcoming Badia de Cara zone. Development efforts include populating areas, final lighting passes, updating interiors, adding NPC dialogue, and introducing variant enemies. General work also covers finalization of tank class mastery systems, prop work for existing locations, and tuning for early levels.
Pantheon Rise of the Fallen’s initial foray into underwater combat included feeding the lead programmer to sharks
Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing progress on refining the first 20 levels and plans to raise the PTR cap. The development team has begun initial testing of underwater combat, including feeding a character to sharks to test fixes. Other ongoing work includes NPC population, mastery system refinement, armor creation, and animation for new enemy types.