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Visionary Realms

Visionary Realms business and news from across the web.

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Massively OverpoweredNeutral

Make My MMO: Camelot’s early access, Loftia’s beta, Solarpunk’s launch

Several crowdfunded MMOs have seen recent developments, including Camelot Unchained's early access launch, Loftia's upcoming beta, and Solarpunk's official launch. Other titles like AQ Worlds Infinity, Stars Reach, and My Time at Evershine have also provided updates on their development progress and release windows.

Massively OverpoweredNeutral

Delaying a planned wipe, Pantheon explains its new combat and progression update rollout pace

Visionary Realms CEO Chris Rowan announced that Pantheon's spring combat and progression update will be delayed, with the wipe also postponed. The update is now targeting a July 17th release on the Public Test Realm for most classes, with full production release and wipe to follow after extensive testing and tuning.

Massively OverpoweredPositive

Pantheon continues to chronicle final polish and prep for the Badia de Cara zone

Visionary Realms' latest progress report for Pantheon: Rise of the Fallen details the final polish and preparation for the upcoming Badia de Cara zone. Development efforts include populating areas, final lighting passes, updating interiors, adding NPC dialogue, and introducing variant enemies. General work also covers finalization of tank class mastery systems, prop work for existing locations, and tuning for early levels.

Massively OverpoweredNeutral

Pantheon Rise of the Fallen’s initial foray into underwater combat included feeding the lead programmer to sharks

Visionary Realms provided an update on Pantheon: Rise of the Fallen, detailing progress on refining the first 20 levels and plans to raise the PTR cap. The development team has begun initial testing of underwater combat, including feeding a character to sharks to test fixes. Other ongoing work includes NPC population, mastery system refinement, armor creation, and animation for new enemy types.

Massively OverpoweredNeutral

Pantheon is resetting PTR characters today as it begins testing its latest progression revamp

Visionary Realms is releasing the fourth Public Test Realm (PTR) update for the MMORPG Pantheon, focusing on a revamp of the game's progression system. This update introduces changes to how experience is awarded, encouraging players to take on tougher NPCs for better gains, and includes a character reset for testers. The changes aim to simplify progression tuning and accommodate a wider variety of playstyles.

Massively OverpoweredPositive

Pantheon Rise of the Fallen marks work on zone building, lots of PTR bug fixing, and new robes

Visionary Realms has been actively developing Pantheon: Rise of the Fallen, focusing on building the Badia de Cara zone with new NPCs, creature animations, and VFX. Significant effort was also dedicated to fixing bugs on the Public Test Realm for the combat and progression update, including combat tuning and the mastery system. Additionally, work was done on new player robes and updates for Ranger and Rogue classes.

Massively OverpoweredVery positive

Pantheon: Rise of the Fallen gives spellcaster outfits the glow-up they deserve

Visionary Realms is reworking the armor system in Pantheon: Rise of the Fallen to improve spellcaster outfits. Players had provided feedback that the existing robes were not visually appealing. The update will introduce new robes and an overlapping clothing/armor mesh system to eliminate clipping and enhance visual flair.

Massively OverpoweredPositive

Pantheon Rise of the Fallen attacks bugs and brings updates to abilities and hotbars in its latest PTR build

Pantheon: Rise of the Fallen is currently in its second week of Public Test Realm (PTR) testing for its combat and progression update, with the latest build focusing on bug fixes. Visionary Realms thanked players for their bug reports and feedback, confirming that several issues affecting low-level class abilities have been identified and fixed. This PTR build also introduces pushback mechanics for spells, updates to ability organization, and new configurations for the hotbar.

Massively OverpoweredNegative

Early access MMORPG Pantheon Rise of the Fallen reminds testers that its test realm is a test

Visionary Realms has opened the public test realm for its early access MMORPG, Pantheon: Rise of the Fallen. The developer is reminding players that this is an unfinished test build where core systems like class abilities, NPC templates, and the mail system are still being tested and are subject to change. Players are advised to have multiple characters ready due to the experimental nature of the build.

Massively OverpoweredPositive

Indie MMORPG Pantheon opens the PTR for its combat and progression update today

Pantheon: Rise of the Fallen, an early access MMORPG, has launched its Public Test Realm (PTR) for its upcoming combat and progression update. Visionary Realms announced the PTR's availability, noting that it is not a fully polished experience and will undergo periodic wipes. The update will test a new single-shard scaling approach, moving away from shards.

Massively OverpoweredNeutral

Make My MMO: Loftia’s cozy beta, Book of Travels’ demise

This article provides an update on various crowdfunded MMORPGs, noting that Loftia has entered beta while Book of Travels will sunset its MMO version to become a solo offline game. It also covers the status of other titles like Eldramoor, Camelot Unchained, and Ashes of Creation, alongside crowdfunding efforts for an archive of classic MMORPG drama and a movie about The Guild.

Massively OverpoweredNeutral

Pantheon Rise of the Fallen puts its combat and progression tweaks to the test on May 6

Pantheon: Rise of the Fallen will test its combat and progression updates on its public test realm starting May 6. Visionary Realms will roll out changes incrementally each Wednesday, including class adjustments, attribute modifications, and combat formula updates. Players can expect bugs and unfinished elements as it is an early access MMORPG test build.

Massively OverpoweredNeutral

Pantheon shares patch plans for enemy tagging and leashing, item tooltips, and BOE gear

Visionary Realms has outlined upcoming changes for Pantheon: Rise of the Fallen, focusing on enemy tagging, item tooltips, and bind-on-equip gear. The patch, expected in spring, will also include combat and progression updates, with the public test server nearing completion and accessible to Steam players.

Massively OverpoweredNeutral

Kickstarted throwback MMORPG Pantheon showcases its upcoming mail system

Visionary Realms has showcased the upcoming mail system for their kickstarted MMORPG, Pantheon. The system allows players to send and receive text messages through the game's menu, while attached items and coin require interaction with Mail Courier NPCs or kiosks. The developers also noted ongoing work on combat mechanics and class revamps.

Massively OverpoweredPositive

Pantheon Rise of the Fallen takes fans on another tour of the upcoming Badia de Cara zone

Visionary Realms has provided a second preview of the Badia de Cara zone for Pantheon: Rise of the Fallen, showcasing the Port of Rulun hub and new threats like the mawnok, Kosa panther, and Badia shark. The tropical zone is still slated for a spring update release.

Massively OverpoweredPositive

Pantheon Rise of the Fallen is bolstering its unique Dire Lord class with a revamp this spring

Visionary Realms is revamping the Dire Lord class in Pantheon: Rise of the Fallen this spring. The update will introduce Light Plate armor, replace the Essence mechanic with Blood Debt, and focus mastery selections on defensive or offensive abilities. The Dire Lord is described as a melee combatant with self-healing and essence manipulation abilities.

Massively OverpoweredPositive

Pantheon Rise of the Fallen teases its upcoming Paladin class refresh

Visionary Realms has provided an update on the upcoming Paladin class refresh for the MMORPG Pantheon: Rise of the Fallen. The refresh will include new Paladin-specific abilities, rebalanced base abilities, new weapon and combat skills, and mastery selections focused on empowering physical or spellcasting abilities. While the details are conceptual and subject to change, the core role of the Paladin as a tank or healer using Wrath combat resource remains.

Massively OverpoweredPositive

Pantheon takes a deep-dive into how combat updates will affect the Warrior specifically

Visionary Realms has released a dev blog detailing how upcoming combat updates will specifically affect the Warrior class in Pantheon: Rise of the Fallen. The changes aim to provide Warriors with a more complete kit from level 1 to 50, featuring more impactful skills, a robust toolkit, and masteries that emphasize either defense or offense. This analysis is the first in a series that will cover other classes like the Dire Lord and Paladin.

Massively OverpoweredPositive

Pantheon: Rise of the Fallen works on improving its damage mitigations with the combat update

Visionary Realms is updating Pantheon: Rise of the Fallen's combat system to improve damage mitigation. The upcoming patch will scale armor to be more impactful at lower levels and increase the effectiveness of resistances against elemental damage. Players can also exploit enemy vulnerabilities by reducing their resistance to negative values, causing them to take increased damage.

Massively OverpoweredPositive

Here’s how Pantheon is overhauling its attribute system this spring

Visionary Realms is overhauling Pantheon's attribute system this spring, aiming to make stats like strength, dexterity, and intellect more intuitive and relevant. The changes include replacing Constitution with Concentration and Charisma with Presence, reworking base effects, and redesigning attributes for class abilities to improve synergy and reduce player confusion.