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Xbox’s paradox year: 200 million new players, $1.7 billion less revenue
Xbox experienced a paradox in fiscal year 2026, attracting over 200 million new players while simultaneously facing a $1.7 billion revenue shortfall. Microsoft CEO Satya Nadella and Xbox CEO Asha Sharma acknowledged the need for significant changes in content, platform, and operations to close this gap and return to growth by the end of FY27.
"Our business did not grow with our audience": post-layoffs, Xbox execs are trying to sell a gaming division bounce back by summer 2027
Xbox executives Asha Sharma and Satya Nadella are outlining a strategy to return the gaming division to financial growth by Fiscal Year 2027, following recent mass layoffs. Despite an increase in players, business revenue declined, prompting a focus on investing in player value and leveraging existing intellectual property and studios.
Quiz – Delad spelglädje
This article presents a quiz focused on cooperative gaming experiences, encouraging readers to test their knowledge of games that emphasize teamwork. It also includes a poll asking readers whether they prefer local couch co-op or online multiplayer, with results showing a slight preference for local play. Several other gaming news snippets and forum discussions are also mentioned.
Xbox lost $1,700,00000 this year but execs think all will be fine by June 2027
Microsoft's Xbox division reported a 7% decrease in revenue for fiscal year 2026, amounting to $1.7 billion, with console hardware sales down 29%. Despite these figures, executives Asha Sharma and Satya Nadella expressed confidence that the business will return to growth by fiscal year 2027, citing upcoming exclusive titles and investments in player value.
200 million new Xbox players weren't enough to offset falling revenue in its latest fiscal year, CEO says: "We…
Despite attracting over 200 million new players to Xbox and its games in fiscal year 2026, Microsoft's gaming division experienced a decline in revenue. CEO Asha Sharma acknowledged the gap between audience growth and business performance, stating that investments in player value are expected to drive growth by the end of fiscal year 2027. The company also underwent significant restructuring, including layoffs and spinning out several first-party studios.
Xbox revenue plunges $1.7bn, with hardware dropping 29% YoY
Microsoft's latest financial results reveal a significant 7% year-on-year decline in Xbox revenue for the full year and 10% in the fourth quarter, primarily driven by a 29% drop in hardware sales. Despite growth in Game Pass, content and services revenue also fell by 10%. The company announced widespread layoffs affecting 4,800 roles, including 1,600 at Xbox, as part of a restructuring aimed at long-term growth, with several studios transitioning to new management or becoming independent.
Evening Consolidation
Microsoft CEO stated that the Xbox division is expected to return to growth in the upcoming fiscal year. Separately, Xbox acknowledged that game disc functionality failed during a recent service outage.
“Necessary Decisions” Are Being Made to Reset Xbox for Long-Term Growth, Says Microsoft CEO
Microsoft CEO Satya Nadella stated that "necessary decisions" are being made to reset Xbox for long-term growth, citing a 10 percent revenue decline in the last quarter. The company plans to diversify its business across subscriptions, ads, and digital stores, and expand to new ecosystems. This strategy follows recent layoffs and the divestment of four studios: Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs.
Xbox Revenue Fell by 10 Percent in Last Quarter
Microsoft's Xbox division experienced a 10 percent revenue decrease last quarter, coinciding with significant layoffs across the division. While overall Microsoft revenue increased by 18 percent due to cloud services like Azure, the Xbox content and services segment, along with the Windows OEM and Devices division, saw declines. As part of restructuring, Xbox divested four studios: Compulsion Games, Double Fine Productions, Undead Labs, and Ninja Theory.
Double Fine Lays Off 23 Staff Just Weeks After Splitting From Xbox
Double Fine Productions has laid off 23 employees, approximately 25% of its workforce, just weeks after announcing its return to independence from Xbox. Studio founder Tim Schafer stated the decision was necessary for the company's survival and ability to continue operating. The company has pledged to support the affected workers.
Halo: Campaign Evolved Codes For Free Armor Sets
Halo: Campaign Evolved is offering players free armor sets through various redemption codes and promotions. These include the Sandstone Ancient and Damascus Prototype armors, as well as sets obtained via Discord, Twitch Drops, and Fanta product QR codes. Players can redeem these codes on the Halo Waypoint website to unlock new cosmetic options for Master Chief's armor.
Double Fine Productions suffers layoffs weeks after going independent
Double Fine Productions has laid off 23 employees, nearly 25% of its workforce, just weeks after becoming an independent studio following its separation from Xbox. The studio stated the layoffs were necessary for its survival and to adjust to its new size as an independent entity. This follows Xbox's broader restructuring efforts which have also impacted other studios.
Double Fine making layoffs after being jettisoned by Xbox
Double Fine has laid off 23 employees after regaining its independence from Microsoft's Xbox division. Studio head Tim Schafer stated the decision was made for the survival of the studio and to adjust to its new size as an independent company. This follows Microsoft's significant restructure of its gaming division, which includes eliminating 3,200 roles across various studios.
Double Fine hit with layoffs after exiting Xbox - "The people we are losing were all important"
Double Fine Productions has laid off 23 employees as it transitions back to an independent studio after exiting Xbox. Studio head Tim Schafer stated the cuts were necessary for the studio's short-term survival. While at Xbox, Double Fine released Psychonauts 2, Keeper, and Kiln.
Xbox listar spelen de ska ha med sig till Gamescom
Xbox has revealed the games it will be showcasing at Gamescom in Cologne, Germany. Attendees will be able to play titles like Gears of War: E-Day and Minecraft Dungeons 2, while Fable will be presented via a live demonstration focusing on its combat mechanics. Gamescom runs from August 26-30, with the Opening Night Live event on August 25.
Double Fine Productions cuts 23 roles as it becomes independent from Xbox
Double Fine Productions has laid off 23 employees, representing 25% of its workforce, following its full separation from Xbox and return to independent management. CEO Tim Schafer stated the cuts were necessary for the studio's survival and sustainability as a smaller team. Xbox confirmed the studio's independence and ownership of its intellectual property and back catalogue.
Evening Reading - July 28, 2026
This edition of Evening Reading from July 28, 2026, covers several gaming news items including an apology from Xbox's CTO for outages, a release date for Nioh 3: Hell Rising DLC Vol. 1, and Atari's partnership for the 2026 Atari World Championships. It also touches on the end of the Marvel Tokon beta, layoffs at Double Fine Productions, and Guillermo del Toro's stance against AI in creative work.
Xbox Announces Fable, Gears of War: E-Day, Metro 2039, Minecraft Dungeons 2 and More for Gamescom
Xbox has announced a lineup of games that will be playable and showcased at Gamescom 2024, including Fable, Gears of War: E-Day, Metro 2039, and Minecraft Dungeons 2. Attendees can experience titles like Call of Duty: Modern Warfare 4 multiplayer and the campaign for Gears of War: E-Day. Xbox will also host live broadcasts featuring interviews, gameplay reveals, and trailers.
Double Fine Announces Layoffs For 23 Employees Following Xbox Split
Double Fine Productions, developer of Psychonauts, has laid off 23 employees following its separation from Xbox. Studio founder Tim Schafer stated the move was necessary for the studio's sustainability as an independent company. Xbox confirmed the return of intellectual property and runway for future games to Double Fine and other divested studios like Compulsion Games, Ninja Theory, and Undead Labs.
Xbox Series X/S Consoles Are Still Sold at a Loss Even After Price Hikes – Rumor
Despite price increases, Microsoft's Xbox Series X/S consoles are reportedly still sold at a loss of around $150 each, a situation expected to continue even after future price hikes. This financial strain may impact the pricing strategy for the upcoming 'Project Helix' console, which is rumored to be an open platform with a high price point due to reliance on hardware revenue. Reports also indicate that Xbox Ally users primarily subscribe to Game Pass rather than purchasing games directly, highlighting the dominance of platforms like Steam in the handheld market.