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Assassin's Creed III

News, coverage and analysis tracking Assassin's Creed III across the outlets.

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Rock Paper Shotgun

Assassin's Creed Shadows' final update adds one last story mission and a wearable Black Flag Resynced advert

Assassin's Creed Shadows receives its final major update, adding a new story mission and an endgame challenge mode. This update also introduces crossover content with the upcoming Assassin's Creed: Black Flag Resynced, allowing players to unlock themed gear for both games. The news comes amidst reports of Ubisoft closing studios and restructuring teams.

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FZ.se

Uppgift: Ghost Recon har problem, "orealistiska deadlines och dålig planering"

Sources claim the next Ghost Recon game, codenamed 'Project OVR', is facing significant development issues including unrealistic deadlines and poor planning, leading to internal goal misses. Ubisoft has reportedly assigned new management to oversee the project, sparking fears of potential reboots, cancellations, and further layoffs within its Paris studio. The company has not commented on the allegations.

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Gaming Bolt

Why Gothic 1 Remake Sold So Well Despite Its Flaws

Despite flaws like bugs, clunky combat, and performance issues on PlayStation 5, the Gothic 1 Remake achieved significant sales and player engagement. The article suggests that its success is driven by a dedicated audience seeking the original's challenging, unguided, and identity-defining gameplay, rather than just nostalgia.

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Eurogamer

Assassin's Creed creator Patrice Désilets' new and witchy 1666: Amsterdam demo raises more questions than answers

Patrice Désilets' long-awaited game, 1666: Amsterdam, has resurfaced with a playable prologue and an early access release planned for later this year. The game, which was originally conceived at Ubisoft before Désilets founded Panache Digital, features a witch-like protagonist and a narrative that spans multiple time periods. However, the prologue's release was met with controversy due to the apparent use of generative AI in its assets, leading to an apology from the studio, and a mixed reception on Steam has left many questioning the game's core mechanics and direction.

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Rock Paper Shotgun

Ubisoft are reportedly laying off up to 380 staff, as the Assassin's Creed publisher closes two studios and restructures another

Ubisoft is reportedly laying off up to 380 employees as it closes its Winnipeg and Belgrade studios and restructures its Barcelona studio to focus solely on Rainbow Six games. These cuts are part of a broader cost-slashing initiative and company reorganization into creative houses for specific game series.

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Games Industry

Analyst: Q1 2026 revenue figures show there is still demand for compelling single-player video games

Global game content revenue saw a 3.6% year-over-year increase in Q1 2026, reaching $54.14 billion, according to S&P Global Market Intelligence. Companies like Capcom and Pearl Abyss reported significant growth, driven by titles such as Resident Evil Requiem and Crimson Desert, indicating continued consumer demand for compelling single-player experiences alongside live-service games. PC emerged as the fastest-growing platform.

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Eurogamer

Ubisoft is reportedly closing two studios and restructuring another, with around 380 people expected to be laid off

Ubisoft is reportedly closing its Winnipeg and Belgrade studios, impacting around 380 employees. Ubisoft Barcelona will now focus solely on Rainbow Six projects, and other departments, including Global Publishing and Ubisoft Montreal, are also affected by restructuring and layoffs. This marks the third round of job cuts at Ubisoft this year, following earlier reductions at Red Storm Entertainment and other studios.

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Checkpoint Gaming

Ubisoft lays off more staff and closes two studios

Ubisoft is closing its studios in Winnipeg and Belgrade and implementing further layoffs, potentially affecting up to 380 employees. The Winnipeg studio contributed to Rainbow Six Mobile, while Belgrade supported titles like Steep and Skull and Bones. Additional job cuts are expected at Ubisoft Barcelona, Ubisoft San Francisco, and within the Rainbow Six Siege development team.

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PC Gamer

Ubisoft closes another 2 studios, lays off hundreds more employees

Ubisoft is closing studios in Winnipeg and Belgrade and laying off approximately 380 employees as part of a cost-reduction strategy. The Ubisoft Barcelona studio will shift its focus exclusively to the Rainbow Six franchise, while other studios undergo restructuring into five creative houses. This follows departures of several high-level creatives and ongoing investment in artificial intelligence.

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Rock Paper Shotgun

Wonky witch fable 1666: Amsterdam is the kind of sexy nonsense I want from Assassin's Creed: Hexe

The prologue for 1666: Amsterdam, a supernatural fantasy game from original Assassin's Creed director Patrice Désilets, offers a bizarre narrative involving witchcraft and body-swapping across different eras. Players experience a convoluted story involving a sorceress, a present-day occult library, and a man who is magically transferred into a cat, highlighting the game's unique and "weird" approach to storytelling, reminiscent of the original Assassin's Creed.

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Two Average Gamers

Summer Game Fest 2026: Every Big Announcement Ranked and Explained

Summer Game Fest 2026 showcased a wide array of upcoming video game titles, with notable announcements including the third Final Fantasy VII installment, a remake of Resident Evil Code: Veronica, and the long-awaited sequel to The Wolf Among Us. The event highlighted the increasing saturation of the game market and featured titles aiming for distinct identities to stand out.

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Alphabet Gamer

1666: Amsterdam – Prologue Download | Alpha Beta Gamer

1666: Amsterdam is a story-driven action-adventure game set in historical Amsterdam, where players control Noa the Collector who uses witchcraft to hunt demons. The game features dual gameplay perspectives, switching between Noa's abilities and Aaron, a consciousness from 1999 trapped in a cat. Developed by Panache Digital Games, founded by Patrice Désilets, the prologue focuses on Noa's origin story.

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Destructoid

Assassin’s Creed creator’s new game, 1666: Amsterdam, is the best kind of strange and weird

The new game from the creator of Assassin's Creed, 1666: Amsterdam, offers a uniquely strange and compelling experience. The article highlights the game's intriguing and unconventional nature.

Rock Paper Shotgun

Assassin's Creed creator's forgotten fantasy game 1666: Amsterdam will finally release this year, over a decade after Ubisoft ripped it from his fingers

1666: Amsterdam, a supernatural action-adventure game originally conceived by Assassin's Creed creator Patrice Désilets, is set to release this year with a prologue now available on Steam and the Epic Games Store. Désilets, who founded Panache Digital Games after leaving Ubisoft, has regained the rights to the project and is leading a team of nearly 70 developers to bring the game to fruition.

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Tech Raptor

Everything Announced at Summer Game Fest 2026

Summer Game Fest 2026 showcased a multitude of game announcements, including Resident Evil: Veronica Remake, Alien Isolation 2, and a new Cuphead game. Fumito Ueda's GenAtlas, a new Mortal Shell sequel, and Teenage Mutant Ninja Turtles: The Last Ronin were also revealed. The event also featured updates and release dates for titles like Stranger Than Heaven, Palworld, and Final Fantasy VII Revelation, with a surprise appearance by Tifa in Street Fighter 6.

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Retro Gamer

The more I hear about Far Cry 7, the more I worry about it

The author expresses significant concern regarding the future of the Far Cry series, specifically Far Cry 7, due to rumors of generative AI implementation and restrictive real-world time limits. Ubisoft's ongoing restructuring and silence on details further fuel these worries, contrasting with the series' past innovative entries.

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Metro UK

Games Inbox: Will Modern Warfare 4 save Call Of Duty?

Readers discuss the upcoming Call of Duty: Modern Warfare 4, with concerns that Activision is not taking enough time to address player dissatisfaction. Other topics include the potential for Persona 6 leaks to be AI-generated, the quality of movie-licensed games, and the rising cost of next-generation consoles.

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Retro Gamer

GTA 6 finally releasing won't lead to a Rockstar staff exodus, Take-Two boss expects: "We have a lot of work…

Take-Two Interactive CEO Strauss Zelnick stated that he does not anticipate significant staff turnover at Rockstar Games following the release of Grand Theft Auto 6, citing the company's low attrition rate. He also mentioned that there will be substantial work to do on the game post-launch, indicating continued employment for the development team.

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Retro Gamer

"Anyone run into Assassin's Creed?": GTA 6 maker Rockstar has faced many challengers over the years, Take-Two CEO says, but there's "zero evidence" AI will make them better

Take-Two Interactive CEO Strauss Zelnick stated there is "zero evidence" that artificial intelligence will enable competitors to create games as successful as Rockstar Games' Grand Theft Auto series. Zelnick emphasized that creativity and talent, rather than technology, are the key drivers of success in game development. He acknowledged that while others have tried to replicate GTA's success, including former Rockstar employees, they have not yet achieved it, and Take-Two aims to continue attracting top creative talent.

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Games Industry

"It has done something useful for the world": how Ubisoft uses its games to create content for museums and TV

Ubisoft is leveraging its video game assets to create educational content for museums and television. The company's SVP of new business, Deborah Papiernik, highlighted how games like Assassin's Creed Origins and Mirage, along with Far Cry Primal, have been adapted into "Discovery Tours" and digital films for institutions. These collaborations, while not a significant revenue source, help museums increase visitor engagement and provide unique historical and scientific narratives affordably.

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