Baldur's Gate 4
News, coverage and analysis tracking Baldur's Gate 4 across the outlets.
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If you're desperate for more Baldur's Gate 3, here's a 6-hour mini-campaign all about Astarion with 4 different endings and 6 new companions
A new mod for Baldur's Gate 3, titled 'A Dream of Silence: Revamped,' offers a six-hour mini-campaign focused on the character Astarion. This mod, created by Abigail Corfman and developed by lizardphunk, takes place within Astarion's mind and features four different endings and six new companions. While Larian Studios has stated they will not expand Baldur's Gate 3 further, this mod showcases the potential of the game's modding tools, with the possibility of future custom campaigns.
Making Baldur’s Gate 4 would be "a great challenge" for Rogue Trader devs Owlcat, co-founder says, as the studio reiterate their commitment to CRPGs
Owlcat Games co-founder Alexander Mishulin stated that developing Baldur's Gate 4 would be a "great challenge" and an "honour" for the studio, while reiterating their commitment to making CRPGs. The studio, known for Warhammer 40,000: Rogue Trader and The Expanse: Osiris Reborn, is reportedly expanding its staff and working on multiple projects, making a potential Baldur's Gate 4 development unlikely in the near future.
Baldur's Gate 4 should just be an "oversized expansion pack for Baldur's Gate 3," BioWare veteran says: "Get Larian to agree to license out the Divinity Engine"
Former BioWare producer Mark Darrah suggests that Baldur's Gate 4 should be developed as an 'oversized expansion pack' for Baldur's Gate 3, proposing that Larian Studios license out its Divinity Engine. However, Larian CEO Swen Vincke has stated the studio is moving on from the Baldur's Gate series. Hasbro is reportedly exploring options for Baldur's Gate 4 with other developers.
Hasbro should stop looking for a Baldur's Gate 4 studio and take a leaf out of Larian's book by trying…
This opinion piece argues that Hasbro should not pursue a Baldur's Gate 4 and instead take inspiration from Larian Studios' approach to game development. The author suggests that the immense success and unique development path of Baldur's Gate 3 make it nearly impossible for any studio to replicate its quality or meet player expectations for a sequel. Instead, Hasbro should focus on nurturing talent and developing new IPs within the Dungeons & Dragons multiverse.
Baldur's Gate 4 could've been headed by a Baldur's Gate 2 veteran, but the RPG legend "wouldn't want to compete" against Larian: "That would be insanity"
James Ohlen, director of writing and design for Baldur's Gate 2, revealed that Hasbro approached him about developing Baldur's Gate 4. However, Ohlen declined, stating he would not want to compete with the success of Larian Studios' Baldur's Gate 3 and its proprietary engine. He believes a new entry would need to be highly original to succeed, acknowledging Larian's mastery in the RPG genre.
"I would fail, and here's why I would fail" Why Baldur's Gate 2 co-lead turned down Hasbro's request to make Baldur's Gate 4
James Ohlen, co-lead designer of Baldur's Gate 2 and lead at Archetype Entertainment, declined Hasbro's request to develop Baldur's Gate 4. Ohlen cited the immense success of Larian Studios' Baldur's Gate 3 and the technical challenges of replicating its engine and tools as reasons for his refusal, preferring to focus on his studio's upcoming game, Exodus.
"We're talking about at least half a decade of horror": former Exodus lead explains why he wasn't keen on doing a Baldur's Gate 4 despite Hasbro offering the chance
Former Archetype Entertainment studio head James Ohlen explained his reluctance to develop Baldur's Gate 4, citing the immense pressure to match Larian Studios' success with Baldur's Gate 3. Ohlen stated that building the necessary tools and infrastructure from scratch would take at least five years and expressed concerns about competing with the high standard set by the previous game. He has since left Archetype due to burnout.
The Co-Lead Designer of Baldur's Gate 2 Turned Baldur's Gate 4 Down and I Don't Blame Him — Baldur's Gate 3 Is Pretty Much Impossible to Follow
The co-lead designer of Baldur's Gate 2 has declined to work on Baldur's Gate 4, citing the immense success and high bar set by Baldur's Gate 3. This decision challenges the conventional industry practice of immediately greenlighting sequels to profitable titles, suggesting that Baldur's Gate 3's achievements make a direct follow-up exceptionally difficult.