Call of Duty: Big Red One
News, coverage and analysis tracking Call of Duty: Big Red One across the outlets.- In a week of Xbox leadership changes, longtime Treyarch boss Mark Gordon is retiring from the Call of Duty studio to "focus on his next chapter"Mark Gordon, studio head at Treyarch for 22 years, is retiring from the Call of Duty developer. Gordon was instrumental in the development of titles like Call of Duty: World at War and the Black Ops series. Treyarch veterans Kevin Hendrickson and Yale Miller will take over as co-studio heads following his departure.
- Treyarch’s Mark Gordon Steps Down as Studio Head After 22 YearsTreyarch studio head Mark Gordon is retiring after 22 years, with Kevin Hendrickson and Yale Miller stepping up as new co-studio heads. The studio, known for its work on the Call of Duty franchise, is not developing this year's entry, which is Infinity Ward's Call of Duty: Modern Warfare 4. This new title will launch on PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch on October 23rd, and will feature a new story, updated multiplayer movement, and the return of the DMZ mode.
- Treyarch announces retirement of Studio Head Mark GordonTreyarch studio head Mark Gordon is retiring after 22 years, having overseen the development of the entire Black Ops series. Kevin Hendrickson and Yale Miller will succeed him as co-studio heads. Gordon's tenure included titles like Call of Duty 2: Big Red One and Call of Duty: World at War.
- Treyarch boss Mark Gordon resigns after 22 yearsTreyarch studio head Mark Gordon is resigning after 22 years with the company. Gordon, who joined in 2005 and became studio head in 2016, oversaw numerous Call of Duty titles. Kevin Hendrickson and Yale Miller will take over as co-studio heads.
- Black Ops 7's new Classic mode is an Omnimovement-free dream for old people like meTreyarch is introducing a new 'Black Ops Classic' mode in Call of Duty: Black Ops 7 Season 4, designed to revert movement mechanics to a style similar to Call of Duty: Black Ops 2. This mode will restrict advanced movement options like Omnimovement, Wall Jumps, and Slides, aiming to appeal to players who prefer a more traditional FPS experience on classic maps.