Call of Duty
News, coverage and analysis tracking Call of Duty across the outlets.
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Pragmata Final Hands-On Preview | The Outerhaven
A preview of the upcoming game Pragmata highlights its unique visual style and gameplay mechanics. While some speculate about connections to the Mega Man series due to shared themes, the game appears to be a distinct experience. Players are expressing interest in remasters of older titles like Viewtiful Joe and Breath of Fire, alongside a desire for less frequent installments in established franchises like Resident Evil.
How to Report Toxic Players in Every Major Game
This guide details how to effectively report toxic players across major multiplayer games like Call of Duty, Valorant, Apex Legends, and others. It emphasizes providing specific details, timestamps, and clips to ensure reports are actionable by moderation systems, whether AI or human-reviewed. The article also covers platform-level reporting and when to escalate issues beyond in-game tools.
DEMO LIVE NOW: AAA Artist’s Debut Indie Horror 'FEAR OF SLEEP'
The demo for FEAR OF SLEEP, the debut sci-fi survival horror game from Signal Decay Games, is now available on Steam. Led by AAA artist Konrad Honey, known for his work on Call of Duty and Aliens, the game emphasizes a no-hand-holding experience with physics manipulation and player-investigated narrative.
Pope Leo Urges Media To Show The Real Horrors Of War And Not Video Game Propaganda
Pope Leo has urged media outlets to portray the true horrors of war rather than using video game propaganda. He criticized the use of video game footage in war reporting, citing examples from the White House that spliced real-world conflict with game clips. The Pope emphasized that information during wartime must avoid becoming propaganda, especially when it trivializes the suffering of victims.
GGWP: AI Moderation Platform Backed by Riot & Sony
ToxMod, an AI system developed by Modulate, analyzes over 160 million hours of gaming voice chat to flag potential violations for human review, aiming to reduce toxicity in multiplayer games. The system, used in titles like Call of Duty and Grand Theft Auto Online, analyzes speech patterns, tone, and context rather than relying on keyword filters, with a human moderator making the final enforcement decision. Recent updates include improved intent detection and easier integration for developers via Discord's Social SDK.
OpTic Texas Eliminated from CDL as League Drops Brutal ‘NOT TODAY’
The Call of Duty League publicly announced the elimination of OpTic Texas with a blunt "NOT TODAY" message on social media, sparking widespread discussion. While some criticized the league's approach as unprofessional, others praised it for generating engagement and drama within the esports community.
Asset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director:…
Alex Hutchinson, director of Assassin's Creed and Far Cry, argues that asset reuse in video games is essential and should be embraced. He points to successful examples from Japanese developers like FromSoftware and Sega's Yakuza series, contrasting them with past controversies and the current industry need for efficiency due to funding challenges.
The best narrative designers – from Call of Duty writers to BioWare vets – are being inspired by the "excellent" design of your uncontrollable horniness: "I've been reading a lot of fanfiction"
Narrative designers from companies like Gearbox Software and BioWare shared their sources of inspiration at the Game Developers Conference 2026. Alexa Ray Corriea, a writer for Call of Duty, mentioned reading fanfiction and watching shows like Love is Blind as unique methods for finding narrative ideas.
Arc Raiders' devs didn't expect such a passionate PvE-only crowd
Embark production director Caio Braga discussed how Arc Raiders players have shown a more cooperative PvE-focused behavior than anticipated, contrasting with internal playtests that leaned towards more violent player interactions. The developers noted the surprise of this 'friendly lobby' phenomenon within the extraction genre, where players often prefer to team up against AI enemies.
Larry Hryb joins Commodore International Corporation as community development consultant
A Newzoo report indicates a significant lack of overlap between players of Roblox and Minecraft and those who play traditional AAA titles like Assassin's Creed: Shadows. These younger players are more likely to engage with live service games such as Fortnite and Grand Theft Auto V, or games that resemble Roblox experiences. This trend raises questions about the future evolution of the gaming audience and the market for AAA games.
Roblox and Minecraft players are less likely to play traditional AAA video games
A Newzoo report indicates that players of Roblox and Minecraft have significantly less overlap with traditional AAA game audiences compared to live service titles like Fortnite and Grand Theft Auto V. This trend is attributed to a shift away from graphical fidelity as a primary driver of popularity and the younger demographic's preference for free-to-play models. The analysis questions whether these players will transition to AAA games as they age or continue to favor sandbox and live service experiences.
ToxMod: How AI Listens to 160M Hours of Gaming Voice
ToxMod, an AI system developed by Modulate, has processed over 160 million hours of gaming voice chat to identify and flag toxic behavior across titles like Call of Duty and Grand Theft Auto Online. The system analyzes speech patterns, tone, and context rather than relying on keyword filters, with flagged incidents passed to human moderators for review. Recent updates include improved intent detection and multi-speaker conversation handling, alongside a significant integration with Discord's Social SDK to make the technology more accessible to developers.
Roblox And Minecraft Players Don't Really Care About "Traditionally Good" AAA Games, Study Finds
A study by data firm NewZoo suggests that players of Roblox and Minecraft are less interested in traditional AAA games with high-fidelity graphics. These players are more likely to engage with popular live-service titles like Fortnite, Grand Theft Auto 5, and Call of Duty, indicating a shift in player preferences away from graphical realism.
Games Inbox: Who will win out of PS6 vs. Project Helix?
Readers discuss the potential competition between the upcoming PlayStation 6 and Microsoft's Project Helix (likely the next Xbox console), with concerns raised about pricing, naming conventions, and the potential impact of simultaneous releases. Other topics include the effectiveness of game age ratings, the future of the Battlefield franchise, and the perceived arrogance of Microsoft's console strategy.
Black Ops Royale map explained: What are all of the Avalon POIs?
The Black Ops Royale map, Avalon, features a new layout with increased water areas compared to Verdansk. The guide details all Points of Interest (POIs) across five distinct zones: Northwest, Northeast, Southwest Coast, South Central, and East/Southeast. Despite the removal of mechanics like loadouts and buy stations, the introduction of the grapple hook is expected to maintain a fast-paced gameplay flow.
PC will overtake console revenue by 2028, says Newzoo
Newzoo projects that PC gaming revenue will surpass console revenue by 2028, with PC expected to grow at a 6.6% compound annual growth rate compared to 4.4% for consoles. The overall PC and console market is forecast to reach $103.7 billion by 2028, marking the first notable expansion since the pandemic slowdown. Premium games are driving PC growth, while console revenue remains dependent on blockbuster hits and hardware, with subscription services like Xbox Game Pass influencing sales figures.
Phil Spencer Was Good for Xbox, but His Legacy Is Complicated - IGN
Phil Spencer is retiring after 38 years with Microsoft, concluding a 12-year tenure as Head of Xbox. His legacy is viewed as complicated, with shareholders seeing massive stock growth while some hardcore gamers point to increased subscription prices, fewer exclusives, and studio closures. Despite these criticisms, the article argues Spencer was a net positive, crediting him with saving Xbox during the Xbox One era, championing features like backwards compatibility and cross-play, and building a strong portfolio of studios and games.
50 Video Game Movies In The Works: How Many Of Them Will Actually Come Out?
Hollywood is actively developing over 50 film and television adaptations of video game properties, ranging from major franchises like Elden Ring and Call of Duty to indie titles such as The Mortuary Assistant. While some projects like Death Stranding and Mortal Kombat 2 are further along, many others are in early development or face potential delays, with varying degrees of success seen in past video game movies.
Unions band together to launch new game industry conference 'by workers, for workers'
The United Videogame Workers of CWA has launched the Game Workers Conference (GWC), an online event scheduled for May 22-23, 2026, designed by and for game industry workers. The conference will feature discussions on industry skills, union campaigns, and the relationship between press and workers, with participation from organizations like SAG-AFTRA. Sessions will be freely accessible online, with optional watch parties in select cities.
What Call of Duty's Toxicity Data Actually Reveals
Activision is publishing detailed community safety data for Call of Duty, showing a significant reduction in voice chat toxicity exposure and repeat offenders since implementing AI moderation tools like ToxMod. While the data indicates progress, the article highlights missing baseline numbers and regional breakdowns, and contrasts Activision's transparency with other industry players who publish little to no such information.