Carbon
News, coverage and analysis tracking Carbon across the outlets.
Latest coverage
SHIP SYSTEMS V
SHIP SYSTEMS V, a feature for the upcoming sci-fi ARPG Carbon, will expand the core experience with tactical support, modular progression, and mobile hideouts. Players can customize their personal spaceships with various modules like Missile Pods and Cargo Shuttles, which will integrate into gameplay for exploration, combat, and survival.
SHIP SYSTEMS IV
This article details the Engine Modules in the upcoming space simulation game Carbon, which are crucial for spaceship movement, survival, and navigation. Modules like the STABILIZER CORE improve efficiency for long-distance travel, while the PHASE SKIMMER allows ships to bypass hazards. Players can customize their ships by choosing from a wide variety of modules to suit their playstyle.
SHIP SYSTEMS III
SHIP SYSTEMS III highlights the utility modules in the upcoming game Carbon, which are designed to support missions, progression, and survival. Examples include the MINING RIG for passive resource extraction, the TARGET PAINTER for revealing valuable targets, and the CARGO SHUTTLE for remote loot transport. Players will need to strategically choose modules to match their playstyle.
SHIP SYSTEMS II
The blog post for SHIP SYSTEMS II details the Damage Modules available in the game Carbon, which are active combat abilities that extend player combat style. Examples include the MISSILE POD and CORROSIVE GAS EMITTER. The ship system aims for diverse endgame loadouts through modular customization, combining Utility, Engine, and Damage modules.
SHIP SYSTEMS I
The upcoming game Carbon will feature personal spaceships that serve as mobile bases and hubs for mission preparation. Players can customize their ships with modules that affect gameplay, including utility, engine, and damage upgrades. These ships are crucial for survival in dangerous zones and hostile environments.
Carbon Community Highlight: Comment of the Month
The developers of the game Carbon are highlighting positive player feedback that reinforces their development direction towards early access. A playable pre-alpha demo is currently available on Steam, receiving strong validation for its core gameplay and overall vision.
First Look: Technical Corridor (Graybox Stage)
This article provides a behind-the-scenes look at the development of Carbon, showcasing a technical corridor in its graybox stage. The focus is on the whitebox-first approach, prioritizing gameplay, layout, and player experience before visual polish. The current stage emphasizes structure and readability, with lighting passes beginning to shape the atmosphere, and upcoming work including UV mapping and material application.