Crash Team Racing
News, coverage and analysis tracking Crash Team Racing across the outlets.
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Xbox is forming a whole division in response to the vibe-coded game recomp explosion – "These are unmistakably good outcomes for players"
Microsoft has launched Xbox Labs, a new division focused on exploring emerging ideas inspired by community game recompilation projects. Led by Xbox boss Asha Sharma, the initiative aims to leverage technologies like AI coding to improve game accessibility and give old games new life, even if it challenges existing business models. This move comes amid a surge in community-driven recomps for classic titles.
The OG Crash Team Racing for PS1 just arrived on PC, but it's sadly yet another recomp spoiled by AI
A new PC port of the original Crash Team Racing, titled Crash Team Racing: Turbocharged, has been released using decompilation techniques. However, the article expresses disappointment as the developer, Camzie99, confirmed the use of AI, specifically Large Language Models, in its creation, which the author views as a negative development despite the port's enhanced features like 4K resolution and higher frame rates.
Why fans still love Crash Bandicoot after 30 years and Activision doesn’t
As Crash Bandicoot celebrates its 30th anniversary, fans express enduring affection for the series, highlighting its platforming challenges and nostalgic appeal. However, the article criticizes Activision for neglecting the franchise, contrasting its potential with the success of remasters like Crash Bandicoot N. Sane Trilogy and the lukewarm reception of newer titles.
The Big Question: What's your video game happy place?
Several Eurogamer staff members share their personal 'happy places' in video games, discussing titles that offer comfort, nostalgia, or a sense of accomplishment. These range from the expansive exploration of No Man's Sky and the challenging yet meditative worlds of FromSoftware games to the simple joys found in games like Super Mario 64 and Rollercoaster Tycoon Classic.
Naughty Dog founder speaks on losing Crash Bandicoot and "abysmal" Universal Interactive partnership
Naughty Dog co-founder Jason Rubin described the studio's past relationship with Universal Interactive as "abysmal," detailing harsh working conditions and a lack of respect that ultimately led to the studio parting ways with the Crash Bandicoot IP. Rubin expressed regret that Crash Bandicoot is not more prominently featured at Universal Studios today, suggesting a better partnership could have led to theme park attractions.
Super Yooka-Laylee Kart Leaked by Steam DB Listing
A SteamDB listing has seemingly leaked 'Super Yooka-Laylee Kart', revealing character art and suggesting a kart racing genre. This follows recent social media teases from the developers. The game's exact approach to the genre remains unknown, but comparisons are drawn to established titles like Mario Kart and Diddy Kong Racing.