Destiny 2
News, coverage and analysis tracking Destiny 2 across the outlets.- ARC Raiders Tops 16 Million Sales, Over Half Its Active Player Base Has Put in 100+ HoursEmbark Studios' extraction shooter ARC Raiders has achieved over 16 million unit sales worldwide since its October 2025 launch, with more than half of its active player base exceeding 100 hours of playtime. The developer is shifting from monthly to semi-annual content updates, with the next patch, Frozen Trail, scheduled for October and introducing the game's largest map to date.
- Embark says the 'pressure of a monthly cycle' is holding Arc Raiders back, so it's slowing down: Major updates will come every 6 months from now onEmbark is shifting Arc Raiders from monthly to bi-annual major updates to allow for more impactful content and system refinements. A dedicated live service team will continue to provide regular smaller updates, cosmetics, and bug fixes between these larger content drops. This change aims to address player feedback regarding progression systems and the overall pace of content delivery in the live service shooter.
- Sega has canceled its live service 'Super Game' due to 'intensifying market competition,' and I really, really hope it's a sign that the industry is finally correcting itselfSega has canceled its ambitious 'Super Game' project, which aimed to be a major live service title, citing intensifying market competition. The company is reallocating around 100 developers to traditional full-game development, signaling a potential shift away from free-to-play models. This decision is seen by the author as a positive sign for the industry, suggesting a move towards more sustainable and less risky game development practices.
- Games Inbox: What Nintendo Switch 2 games will be announced in June?Readers speculate on upcoming Nintendo Switch 2 game announcements, potential price increases, and the possibility of a FromSoftware pirate game. Discussions also touch on game review scores, saving for next-generation consoles like the PlayStation 6, and the potential for director's cuts of games like Resident Evil Requiem.
- Solo-Only Players: Skip Every Battle Pass in 2026 | TAGThis article argues that solo players should skip all battle passes starting in 2026, as the monetization system relies on social validation and FOMO, which are largely irrelevant to solo experiences. The author contends that the time investment required for battle passes is not worth the temporary cosmetics, suggesting that the saved money and time could be better spent on full single-player game purchases.
- WARPED UNIVERSE - NOW LIVE IN EARLY ACCESS Free to Play Sci-Fi Co-op Looter Shooter | Live on Steam & EpicWarped Universe, a free-to-play sci-fi co-op looter shooter, has launched in Steam Early Access. Developed by Warped Games, an independent studio comprised of veterans from Net Devil, the game features a shared universe meta-game where player actions impact the entire community. It offers both real-time action and turn-based tactics combat options.
- The Least Toxic FPS Games for Adults (2026 Edition) | TAGThis guide ranks first-person shooter games based on their low toxicity for adult players, evaluating community culture, moderation, mode selection, and adult playability. Games like Deep Rock Galactic and Warframe excel due to their co-op PvE design, while titles like Rainbow Six Siege are included for their active moderation efforts. The article emphasizes that co-op PvE or games with self-selecting, devoted playerbases generally offer the least toxic multiplayer experiences.
- Sony says it remains committed to Marathon despite disappointing returns on massive Bungie investmentSony's recent earnings report revealed a significant $765 million impairment loss on its $3.7 billion acquisition of Bungie, indicating the studio's portfolio has not met expectations. Despite disappointing financial returns, Sony remains committed to Bungie's extraction shooter Marathon due to strong player reception and engagement metrics, with plans for additional content and gameplay improvements. Destiny 2's recent update has been indefinitely postponed.
- Is Bungie Sony's Worst Ever Acquisition After $765 Million Write-Down?Sony has reported a $765 million impairment loss on its acquisition of Bungie, significantly devaluing the developer since its $3.6 billion purchase in 2022. This write-down, partly due to the underperformance of games like Marathon and Destiny 2's declining player base, raises questions about whether Bungie is Sony's worst acquisition. The article also touches on Sony's broader struggles with live service games and other studio acquisitions.
- Destiny 2 players pick out a grave as Bungie confirms it's got nothing to say and Sony admits it's down $765 million on the studio: "There's no way this game keeps getting DLC"Sony reported a $765 million impairment loss on its acquisition of Bungie, while the studio admitted to having no significant updates. Destiny 2 is experiencing declining player counts and criticism for its recent 'Edge of Fate' expansion, and the new game Marathon is also struggling to retain players. Bungie's future trajectory under Sony is uncertain, with potential for executive changes and further layoffs amidst broader industry difficulties.
- What We Played – TerraTech Legion, Saros & MixtapeSeveral team members share their recent gaming experiences, including TerraTech Legion, Final Fantasy VII Remake Intergrade, Silent Hill 2, and Shadow of the Colossus. Other titles mentioned include Dragon Quest I: HD-2D Remaster, Starfield, Gears of War: Reloaded, Destiny 2, and various indie games like Midnight Saturn and Duck Side of the Moon.
- Sony Is Still Figuring Out the PS6 as PS5 Sales Slow and Bungie Weighs on the Bottom LineSony's latest financial report reveals that the company has not yet decided on the launch timing or pricing for the PlayStation 6, citing component costs and supply as major factors. PS5 sales have slowed, contributing to a significant impairment loss related to Bungie's underperformance, particularly with the game Marathon.
- PlayStation records $765m impairment loss from Bungie as operating income falls 41.6% in Q4Sony reported a $765 million impairment loss related to Bungie due to underperforming titles like Destiny 2 and Marathon. The company's Games and Network Services segment saw a 41.6% decline in Q4 operating income, despite overall full-year operating income rising 12%. PlayStation 5 unit sales also decreased year-over-year.
- Sony records a $766 million impairment loss against Bungie for the 2025 financial year, a 1-2 punch of Destiny 2 and Marathon failing to meet its expectationsSony recorded a significant impairment loss of $766 million against Bungie for the 2025 financial year, primarily due to Destiny 2 and the newly released Marathon failing to meet sales and engagement expectations. This follows a previous impairment loss in Q2 FY2025, bringing the total to over $766 million. Despite this, Sony's overall gaming and network services sales were flat, with operating income increasing by 12%.
- Marathon and Destiny developer Bungie underperformed last year, causing a $765 million impairment loss for PlayStationSony reported a significant impairment loss of approximately $765 million in its fiscal year 2025/2026, primarily due to the underperformance of Bungie's games, Marathon and Destiny 2. This loss reflects a decrease in the recorded value of Bungie's assets. Despite this financial setback, Sony anticipates overall operating income growth in the next fiscal year, partly due to the absence of such impairment charges.
- Sony took a $765 million impairment loss in FY25 on the $3.6 billion Bungie acquisitionSony reported a $765 million impairment loss in its fiscal year 2025 on the $3.6 billion acquisition of Bungie. The makers of Marathon and Destiny 2 continue to be a financial weakness for Sony's Game & Network Services segment.
- Sony reports $765 million impairment loss on Marathon and Destiny 2 studio Bungie for the last financial year, after…Sony reported a significant impairment loss of approximately $765 million against Bungie's assets for the 2025 fiscal year. This loss is attributed to underperformance of titles like Marathon, which did not meet expectations following Bungie's $3.6 billion acquisition in 2022. Despite these financial setbacks, Sony's overall games division sales remained flat, with positive projections for the coming year.
- Bungie’s value keeps on dropping in latest Sony financialsSony reported significant impairment losses of approximately $565 million USD in the last quarter related to its acquisition of Bungie, bringing the total annual loss to around $765 million USD. This financial downturn coincides with declining player counts for Destiny 2 and underperformance of the newly released Marathon, as well as substantial layoffs at Bungie since its acquisition.
- Sony Files Second $565 Million Impairment Against BungieSony's Q4 2025 financial report indicates a second impairment against Bungie, reducing its value by approximately $565 million. This reduction, totaling $765 million since the 2022 acquisition, is attributed to Destiny 2's underperformance and Marathon's launch not meeting expectations.
- Sony Writes Off Another $565 Million Impairment Loss Against BungieSony has recorded another $565 million impairment loss against Bungie, bringing the total write-off to $769 million in the last financial year. This significant loss, representing over 20% of the acquisition cost, impacts the perceived value of Bungie and its ongoing titles like Marathon. Despite this, Sony's gaming division reported a 12% increase in operating income.