Destiny 2
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How to make Titanium Ingots in Subnautica 2
This guide explains how to craft Titanium Ingots in Subnautica 2, a necessary step for creating items like the Sonic Resonator and Repair Tool. Players must first build a Processor using a Habitat Builder, which requires scanning for the blueprint. The Processor then uses three titanium pieces to create one Titanium Ingot.
Marathon is getting a "PVE-only mode" as Bungie responds to the state of the game
Bungie is introducing a PvE-only mode to Marathon in Season 2, alongside another mode with a focus on PvE and a touch of PvP, in response to player feedback about the game's difficulty and PvP focus. Game director Joe Ziegler acknowledged that Marathon can be overwhelming for new players and that matches can feel like a 'death spiral.' Future seasons will also bring new content, improved matchmaking, and UX enhancements.
It took a while, but Overwatch's iconic heroes have finally been bitten by the collab slop curse
Overwatch has entered into a collaboration with Fortnite, allowing iconic heroes like Mercy, Genji, D.Va, and Tracer to be featured as in-game skins. This move marks a significant shift for Blizzard's live service title, which previously kept its characters exclusive. The article critiques the trend of character collaborations, suggesting it dilutes the original identity of game universes and turns beloved characters into generic cosmetic items.
How to get Acidic Raion Pouch in Subnautica 2
This guide explains how to find Acidic Raion Pouches in Subnautica 2, a crucial component for crafting the scanner's basic battery. The pouches are harvested from purple, brain-shaped plants called Acid Raions, which can be found in caves near the starting Lifepod. Players will need a Survival Multitool to harvest them and should collect the pouches before the Medical Gel Sack to avoid acid damage.
Games Inbox: Are 3D platformers a dead genre?
This collection of reader letters discusses the perceived decline of 3D platformers, the controversy surrounding game reviews and developer apologies, and the high price of upcoming games like Grand Theft Auto 6. Other topics include the financial struggles of Sony's acquisition of Bungie and the increasing time it takes to develop games.
ARC Raiders Tops 16 Million Sales, Over Half Its Active Player Base Has Put in 100+ Hours
Embark Studios' extraction shooter ARC Raiders has achieved over 16 million unit sales worldwide since its October 2025 launch, with more than half of its active player base exceeding 100 hours of playtime. The developer is shifting from monthly to semi-annual content updates, with the next patch, Frozen Trail, scheduled for October and introducing the game's largest map to date.
Embark says the 'pressure of a monthly cycle' is holding Arc Raiders back, so it's slowing down: Major updates will come every 6 months from now on
Embark is shifting Arc Raiders from monthly to bi-annual major updates to allow for more impactful content and system refinements. A dedicated live service team will continue to provide regular smaller updates, cosmetics, and bug fixes between these larger content drops. This change aims to address player feedback regarding progression systems and the overall pace of content delivery in the live service shooter.
Sega has canceled its live service 'Super Game' due to 'intensifying market competition,' and I really, really hope it's a sign that the industry is finally correcting itself
Sega has canceled its ambitious 'Super Game' project, which aimed to be a major live service title, citing intensifying market competition. The company is reallocating around 100 developers to traditional full-game development, signaling a potential shift away from free-to-play models. This decision is seen by the author as a positive sign for the industry, suggesting a move towards more sustainable and less risky game development practices.
Games Inbox: What Nintendo Switch 2 games will be announced in June?
Readers speculate on upcoming Nintendo Switch 2 game announcements, potential price increases, and the possibility of a FromSoftware pirate game. Discussions also touch on game review scores, saving for next-generation consoles like the PlayStation 6, and the potential for director's cuts of games like Resident Evil Requiem.
Solo-Only Players: Skip Every Battle Pass in 2026 | TAG
This article argues that solo players should skip all battle passes starting in 2026, as the monetization system relies on social validation and FOMO, which are largely irrelevant to solo experiences. The author contends that the time investment required for battle passes is not worth the temporary cosmetics, suggesting that the saved money and time could be better spent on full single-player game purchases.
WARPED UNIVERSE - NOW LIVE IN EARLY ACCESS Free to Play Sci-Fi Co-op Looter Shooter | Live on Steam & Epic
Warped Universe, a free-to-play sci-fi co-op looter shooter, has launched in Steam Early Access. Developed by Warped Games, an independent studio comprised of veterans from Net Devil, the game features a shared universe meta-game where player actions impact the entire community. It offers both real-time action and turn-based tactics combat options.
The Least Toxic FPS Games for Adults (2026 Edition) | TAG
This guide ranks first-person shooter games based on their low toxicity for adult players, evaluating community culture, moderation, mode selection, and adult playability. Games like Deep Rock Galactic and Warframe excel due to their co-op PvE design, while titles like Rainbow Six Siege are included for their active moderation efforts. The article emphasizes that co-op PvE or games with self-selecting, devoted playerbases generally offer the least toxic multiplayer experiences.
Sony says it remains committed to Marathon despite disappointing returns on massive Bungie investment
Sony's recent earnings report revealed a significant $765 million impairment loss on its $3.7 billion acquisition of Bungie, indicating the studio's portfolio has not met expectations. Despite disappointing financial returns, Sony remains committed to Bungie's extraction shooter Marathon due to strong player reception and engagement metrics, with plans for additional content and gameplay improvements. Destiny 2's recent update has been indefinitely postponed.
Is Bungie Sony's Worst Ever Acquisition After $765 Million Write-Down?
Sony has reported a $765 million impairment loss on its acquisition of Bungie, significantly devaluing the developer since its $3.6 billion purchase in 2022. This write-down, partly due to the underperformance of games like Marathon and Destiny 2's declining player base, raises questions about whether Bungie is Sony's worst acquisition. The article also touches on Sony's broader struggles with live service games and other studio acquisitions.
Destiny 2 players pick out a grave as Bungie confirms it's got nothing to say and Sony admits it's down $765 million on the studio: "There's no way this game keeps getting DLC"
Sony reported a $765 million impairment loss on its acquisition of Bungie, while the studio admitted to having no significant updates. Destiny 2 is experiencing declining player counts and criticism for its recent 'Edge of Fate' expansion, and the new game Marathon is also struggling to retain players. Bungie's future trajectory under Sony is uncertain, with potential for executive changes and further layoffs amidst broader industry difficulties.
What We Played – TerraTech Legion, Saros & Mixtape
Several team members share their recent gaming experiences, including TerraTech Legion, Final Fantasy VII Remake Intergrade, Silent Hill 2, and Shadow of the Colossus. Other titles mentioned include Dragon Quest I: HD-2D Remaster, Starfield, Gears of War: Reloaded, Destiny 2, and various indie games like Midnight Saturn and Duck Side of the Moon.
Sony Is Still Figuring Out the PS6 as PS5 Sales Slow and Bungie Weighs on the Bottom Line
Sony's latest financial report reveals that the company has not yet decided on the launch timing or pricing for the PlayStation 6, citing component costs and supply as major factors. PS5 sales have slowed, contributing to a significant impairment loss related to Bungie's underperformance, particularly with the game Marathon.
PlayStation records $765m impairment loss from Bungie as operating income falls 41.6% in Q4
Sony reported a $765 million impairment loss related to Bungie due to underperforming titles like Destiny 2 and Marathon. The company's Games and Network Services segment saw a 41.6% decline in Q4 operating income, despite overall full-year operating income rising 12%. PlayStation 5 unit sales also decreased year-over-year.
Sony records a $766 million impairment loss against Bungie for the 2025 financial year, a 1-2 punch of Destiny 2 and Marathon failing to meet its expectations
Sony recorded a significant impairment loss of $766 million against Bungie for the 2025 financial year, primarily due to Destiny 2 and the newly released Marathon failing to meet sales and engagement expectations. This follows a previous impairment loss in Q2 FY2025, bringing the total to over $766 million. Despite this, Sony's overall gaming and network services sales were flat, with operating income increasing by 12%.
Marathon and Destiny developer Bungie underperformed last year, causing a $765 million impairment loss for PlayStation
Sony reported a significant impairment loss of approximately $765 million in its fiscal year 2025/2026, primarily due to the underperformance of Bungie's games, Marathon and Destiny 2. This loss reflects a decrease in the recorded value of Bungie's assets. Despite this financial setback, Sony anticipates overall operating income growth in the next fiscal year, partly due to the absence of such impairment charges.