Destiny
News, coverage and analysis tracking Destiny across the outlets.
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Bungie leadership reportedly rejected a proposal for a Destiny dating simulator. The article details internal discussions and the company's stance on such a project, highlighting a focus on the core gameplay experience.
Bungie Developers Repeatedly Pitched a Destiny Dating Sim, but Leadership Rejected It
Bungie developers proposed a dating simulator set within the Destiny universe on multiple occasions. However, the studio's leadership consistently rejected these pitches, showing no interest in pursuing the concept.
Bungie's at a crossroads: Should Destiny 3 be a live service, just a campaign, or something else entirely?
This article discusses the future of the Destiny franchise, questioning whether Destiny 3 should adopt a live service model, focus solely on a campaign, or return to a more traditional expansion-based release schedule. The author reflects on the pros and cons of Destiny 2's current live service approach and the challenges of sustaining such a model for Bungie and its aging player base.
After Years of Live-Service Chasing, Single-Player Games Are Winning Again
The article discusses the shift in the gaming industry from a strong focus on live-service games back towards single-player experiences. While live-service games can be highly lucrative, many publishers struggled to implement them successfully, leading to a resurgence in demand for complete, finished single-player titles. This trend is evident in recent showcases from Sony and Xbox, which highlight promising single-player games as key platform definers.
It's bittersweet that the best time to play Destiny 2 in years coincides with its end, but I'm happy for the new players who get to experience its most liberating iteration yet
The final update for Destiny 2, despite marking the end of the game, is seen as a positive and liberating experience, especially for new players. This update introduces numerous requested quality-of-life improvements, loot refreshes, and activity revamps, making it the best iteration of the game to date. While the narrative conclusion may be underwhelming, the extensive patch notes highlight significant additions that revitalize the game's core elements.
Inspired by Dark Souls, former Destiny lead fought to add super tough enemies to the start of the game
Former Destiny world design lead Niles Sankey revealed that the placement of high-level 'skull health bar knights' in the game's Cosmodrome area was inspired by the challenging enemy encounters in Dark Souls. Sankey had to advocate for these enemies to remain in the game, as some developers considered them bugs due to their high difficulty.
I'm sad, I'm angry, I'm interested: Destiny's final cutscenes are a painful end to a new saga cut…
This article reflects on the emotional impact of Destiny 2's final cutscenes, particularly the conclusion of the Light and Darkness saga and the setup for the new Fate saga. The author expresses sadness and anger over the abrupt end to the new narrative direction, highlighting the bittersweet nature of the Monuments of Triumph update's hidden cutscenes. The piece also touches on the retirement of Zavala and the potential implications of the Winnower's appearance, leaving the reader with a desire for a continuation of the story.
Destiny 2's dormancy will leave a power vacuum
With Destiny 2 entering its end-of-service lifecycle and no new content planned, a power vacuum is created in the looter shooter genre. While previous games failed to dethrone Destiny, its dormancy presents an opportunity for a new title to capture player attention, though the high development costs and the challenge of appealing to its dedicated player base remain significant hurdles.
BioShock 2 team nearly made "Destiny before Destiny existed" with one canceled 2K game, ex-dev says: "I…
Former 2K Marin programmer David Lindsey Pittman revealed details about a canceled game codenamed Project Richmond, which would have been a 'Destiny before Destiny existed.' The game was envisioned as a co-op, BioShock-inspired shooter set in a tundra environment with a '60s/70s suburban timeloop theme. Despite Pittman's strong desire to develop the game, it never progressed beyond the prototyping stage before 2K Marin was closed in 2013.
Destiny 3 hopefuls loudly protest, but I fear it’s too late
This opinion piece discusses the desire for a Destiny 3, suggesting that while fans are vocal, the current state of the franchise may make a sequel unlikely. The author implies that the fate of a potential Destiny 3 rests on factors beyond player demand.
Destiny fans cry 'We Want Destiny 3' into void
Despite significant fan demand and a petition, Bungie has not greenlit Destiny 3, and the Destiny 2 team's future projects remain uncertain. While pitches are being heard, the studio is currently focused on its extraction shooter Marathon, which is offering a free-to-play period to attract players.
Destiny 2 Had To Die For The Series To Ever Live Again
The author argues that Destiny 2's prolonged lifespan and evolving issues, including microtransactions and the Destiny Content Vault, necessitated its eventual end for the series to have a chance at future success. Despite the sadness of its conclusion and reported layoffs at Bungie, the article suggests that the game's over-scope and mismanagement led to a decline that made a fresh start for the Destiny franchise necessary. The piece also touches on the impact of Sony's ownership and the challenges of sustaining live-service games.
Destiny 2 outlines upcoming gear changes while details about internal plans to right the ship come to light
Destiny 2 is set to receive significant gear updates before entering maintenance mode, including new exotic catalysts, weapon tier upgrades, and archetype tweaks. Bungie is also streamlining the artifact system and making more gear available from vendors. Meanwhile, internal discussions at Bungie reportedly explored rebranding to Destiny Infinity or a third game, but these were deemed too costly. Former Valve writer Chet Faliszek expressed concern over Sony's apparent lack of interest in long-term multiplayer game support.
After 7 years in development, an amazing single-player FPS just hit Steam and consoles: "We were heavily inspired by titles such as Nier Automata, Metroid Prime, Destiny, Halo"
Kwalee Labs has released its story-driven, single-player first-person shooter Luna Abyss on PC, PlayStation 5, and Xbox Series X. The game, which has been in development since mid-2019, has received very positive user reviews and an 80 on Metacritic. Developers cited inspirations including Nier Automata, Metroid Prime, Destiny, Halo, and Returnal.
'People want MMOs', says veteran designer Jack Emmert, it's the publishers chasing WoW-level scope that…
Veteran designer Jack Emmert believes players still want MMOs, citing the sales of New World as proof, but argues that publishers' pursuit of WoW-level scope and budget leads to failure. He suggests that a more focused vision and reasonable expectations are key to creating successful new MMOs, rather than trying to replicate existing giants.
Destiny and Warframe Fans Spent a Decade Competing With Each Other — Now They’re United in Saying Goodbye
The long-standing friendly rivalry between players of Destiny and Warframe is coming to an end. Both communities are now looking for ways to commemorate and say goodbye to this decade-long competition.
Business and Finance
Bungie has not immediately begun development on Destiny 3 following the release of The Final Shape two years ago, primarily due to the significant financial investment required. This decision reflects the economic considerations involved in developing large-scale game sequels.
Destiny fans petition for Destiny 3, with heartfelt messages
A petition for Destiny 3 has rapidly gained over 48,000 signatures, with many players sharing heartfelt messages about the franchise's impact on their lives. Fans express a strong desire for new adventures and innovative gameplay, believing Destiny 3 could revitalize the series. Despite player demand and criticism of recent management decisions by Bungie, Destiny 3 is reportedly not in development.
A bittersweet farewell to Destiny 2, one of the best - and worst - games I've ever played
This opinion piece reflects on the decade-long journey of Destiny 2, highlighting its highs and lows from its PlayStation 4 launch to its current state. The author expresses a bittersweet farewell, attributing the game's decline to a prioritization of profit over player loyalty and staff well-being, while acknowledging its significant impact on their life and the broader gaming industry.
Former Bungie dev says 'you'd be surprised how many times' expansions were pitched for a fan-favorite Destiny archvillain who's now left hanging
A former Bungie narrative designer revealed that multiple expansion concepts for the Destiny archvillain Xivu Arath were pitched for Destiny 2. Despite significant narrative investment in the character, these expansions were never greenlit, leaving her story unresolved as Destiny 2's live service development concludes. The article also touches on Bungie's struggles following Sony's acquisition and the impact on the game's future.