DLSS 5
News, coverage and analysis tracking DLSS 5 across the outlets.
Latest coverage
Potential DLSS 5 references have been found in the latest Nvidia driver, but it's all gone quiet on the AI image…
References to Nvidia's DLSS 5 technology have been found in the latest GeForce Game Ready Driver, suggesting ongoing development despite a quiet period following its controversial reveal. New profile entries like 'Enable DLSS NR override' indicate that Nvidia is continuing to work on its neural rendering tech, potentially for future releases.
So, 47% of PC Gamer readers say they don't use AI at all, but I wonder...
A PC Gamer poll reveals that 47% of readers do not use AI tools at all, with only 27% using AI for upscaling technologies like DLSS or FSR. The article explores various AI applications in gaming and daily life, questioning the low adoption rate of upscaling among PC gamers.
AMD docs hint that multi frame gen might finally be coming to Radeon GPUs
AMD's ADLX API documentation suggests the company is developing multi-frame generation technology for Radeon GPUs, potentially offering users selectable frame generation ratios. This move could bring Radeon GPUs closer to Nvidia's DLSS capabilities, though AMD has expressed caution regarding player reception to advanced frame generation features.
'I don't love AI slop myself' says Nvidia chief Jensen Huang: 'I'm empathetic towards what [gamers] are thinking. That's just not what DLSS 5 is trying to do'
Nvidia CEO Jensen Huang addressed concerns regarding the company's DLSS 5 technology, stating that it is not intended to produce 'AI slop' but rather to enhance existing game geometry and textures. He emphasized that the tool is designed to work with artists, allowing them to maintain their creative style while leveraging AI for improved visuals. Huang acknowledged gamer skepticism, particularly regarding the perceived aesthetic homogenization of AI-generated content, and clarified that DLSS 5 is guided by ground truth structure data and artist input.
"I can see where they’re coming from, because I don’t love AI slop myself": Nvidia boss plays DLSS 5 good cop after criticism
Nvidia CEO Jensen Huang addressed criticism of the company's DLSS 5 AI rendering technology, acknowledging concerns about AI-generated content looking similar. He maintains that DLSS 5 is guided by 3D structure data and artist intent, serving as a tool rather than a simple post-processing filter. Huang emphasized that the technology is truthful to the geometry and can be used to generate assets in specific artistic styles, though developers are not obligated to implement it.
DLSS 5 Isnt the Future of Graphics; Its a Filter Over Them
The article argues that DLSS 5, while promising photorealism through AI enhancements, risks overriding artistic intent, particularly in character design. The author suggests that these AI-driven features act more as a filter than a true advancement in graphics.
Quoteworthy
Game developers have shared mixed reactions to Nvidia's new DLSS 5 AI upscaling technology, with some expressing concerns about potential negative impacts on game quality. The technology aims to improve performance and visual fidelity on PC.