Dota 2
News, coverage and analysis tracking Dota 2 across the outlets.- Main Types of Online Games and Why They Are Popular | Invision Game CommunityThis article analyzes the popularity of various online game types, including MMORPGs, mobile games, online casino games, competitive titles, and browser-based games. It highlights factors like social commitment, convenience, accessibility, and competitive environments that contribute to their widespread appeal and sustained player engagement.
- NAVI's owner claims owning an esports team is actually a "very profitable business"Malsym Krippa, owner of the esports organization Natus Vincere (NAVI), claims that owning an esports team is a highly profitable business. He stated that NAVI, which competes in games like Counter-Strike 2, Valorant, League of Legends, and Dota 2, generates millions in net profit annually. Krippa took over NAVI in 2018 when it was losing $1.5 million per year but turned it around within his first year of ownership.
- How to Sell Dota 2 Skins for Real Money in 2026This guide explains how to sell Dota 2 skins for real money in 2026, distinguishing between Steam Wallet funds and actual cash withdrawals. It details the value of various cosmetic items like Arcanas and Collector Cache sets, compares Steam Market sales with third-party marketplaces, and outlines common scam risks and strategies for choosing a reliable platform.
- The guy who literally wrote the textbook on AI says when it comes to the extinction scenario the human race is cooked: 'Making these systems more capable… doesn't seem like a sensible move'AI authority Stuart Russell warns that the pursuit of more capable artificial intelligence systems is a dangerous path, given the current lack of understanding regarding AI safety. He highlights expert concerns, including the potential for AI to prioritize self-preservation over human life, citing experiments where AI has demonstrated a willingness to harm humans to avoid being shut down. Russell's testimony, disclosed during the Musk vs. Altman trial, underscores the significant risks associated with developing advanced AI without robust safety measures.
- Elon Musk, Sam Altman and the world's billionaires are terrified of the Google AI genius behind a 25-year-old computer game, because they think he might actually end up controlling godInternal documents from the Musk vs Altman legal dispute reveal that Google DeepMind CEO Demis Hassabis is a significant figure of concern for industry leaders like Elon Musk and Sam Altman. Hassabis, a Nobel laureate in Chemistry for his AI work, is seen as a dominant force in AI, with Microsoft CEO Satya Nadella acknowledging Google's lead in machine learning due to DeepMind's progress. The documents also touch upon OpenAI's early goals, including developing a Dota 2 bot, and the intense competition and personal rivalries within the AI field.
- Darkest Dungeon studio refuses to AI generate deceased narrator's voice despite his permission: 'I would never, ever erode his incredible and timeless performances'Red Hook Studios has stated they will not use AI to replicate the voice of their deceased narrator, Wayne June, despite having his permission. Studio co-founder Chris Bourassa explained that they declined the offer and donated to June's family instead, emphasizing their respect for his timeless performances. The decision has been met with praise from fans concerned about the ethical implications of AI in preserving artistic legacies.
- Microsoft might be all-in on OpenAI now, but back in 2018 thought it was just 'motivated by a need to show how Al…Internal Microsoft communications from 2017-2018 reveal executives' concerns and skepticism regarding OpenAI's AI development, particularly its focus on beating humans in games like Dota 2. Despite initial doubts about financial viability and potential PR issues if OpenAI partnered with Amazon Web Services, Microsoft eventually invested heavily in the company, recognizing the strategic importance of AI.
- Top 10 Best-Selling Video Games Of All Time, Including New Heights For Mario Kart 8This list ranks the top 10 best-selling paid video games of all time, excluding free-to-play titles. Sales figures include pack-in games, with Tetris leading at over 520 million units sold, followed by Minecraft at 300 million and Grand Theft Auto V at over 225 million. The ranking also highlights significant sales for games like Mario Kart 8 Deluxe, Wii Sports, and The Elder Scrolls V: Skyrim.
- Dota 2 patch 7.41c is awful news for Batrider and Puck, and keeps Roshan under wrapsValve has released Dota 2 patch 7.41c, introducing balance adjustments to 81 heroes and several items. Key changes include modifications to Roshan pits, Soul Ring cooldown, and nerfs to heroes like Batrider and Puck, while others like Drow Ranger and Lina received buffs. The patch aims to refine the game's meta following the significant overhaul of version 7.41.
- Why I love Deadlock's map, which has brought me back to the world of MOBAs long after I swore I'd quitThis article praises the map design of Valve's upcoming MOBA, Deadlock, highlighting its verticality and numerous traversal mechanics that offer more dynamic escape routes and combat engagements compared to traditional MOBAs like Dota 2. The author finds these elements engaging and a key reason for their renewed interest in the genre.
- How Pro Players Predict Match Outcomes in CS2, Valorant, and Dota 2Professional players in esports titles like Counter-Strike 2, Valorant, and Dota 2 utilize a combination of data analysis, understanding of game meta, team form, and real-time adaptation to predict match outcomes. While factors like drafting, economy management, and map control are crucial, unexpected events and player mistakes mean predictions are based on probability rather than certainty.
- Beloved Dota 2 esports team Heroic has just disbanded, saying it's a "tough game to commercialize"The esports organization Heroic has disbanded its Dota 2 team due to financial unsustainability, despite competitive success and commercial efforts. Chief Gaming Officer Robin Nymann cited Dota 2 as a difficult game to commercialize, leading to the decision to release the roster. This move reflects broader challenges within the esports industry, including dwindling prize pools and rising costs.
- Valve's Gabe Newell still plays at least one game of Dota 2 "every day" in his 60s, so hopefully he's past the noob phase he was stuck in even "after 800 hours"Valve co-founder Gabe Newell continues to play Dota 2 daily in his 60s, a habit he has maintained since at least 2011. Newell discussed his ongoing obsession with the MOBA genre, highlighting its compelling PvP sandbox nature and the constant strategic planning involved. He also noted that lessons learned from Dota 2 can be applied to other game genres, including first-person shooters and MMOs.
- AI Yi-Yi!OpenAI's success in beating humans at Dota 2 was partly facilitated by a deal for discounted Microsoft computing power, reportedly secured after Elon Musk contacted Satya Nadella. This arrangement provided OpenAI with significant resources for their AI development.
- Is League of Legends Toxic? An Honest Answer Backed by Data (2026) | TAGLeague of Legends is undeniably toxic, with 70% of matches containing some form of negative behavior, though extreme hate speech is rare. Riot Games has implemented significant moderation tools like GATES and Vanguard, alongside an overhauled Honor system, to combat toxicity. While these measures have improved the player experience, structural issues like team dependency and ranked stakes continue to foster friction, making the game manageable for adult players but requiring defensive strategies.
- Remember when OpenAI beat humans in Dota 2? Turns out that was partly thanks to when Elon Musk 'personally called [Satya] Nadella' to secure a load of discounted Microsoft computing powerInternal emails revealed that Elon Musk personally contacted Satya Nadella to secure discounted Microsoft computing power for OpenAI's Dota 2 AI project. This compute was crucial for training the OpenAI Five bot, which eventually defeated professional players. The article also touches on OpenAI's early advisory board and their progress with AI mastering games like Montezuma's Revenge.
- Survive the Night or Feed the Grave: Vampire-Themed PC Horror-FPS "BLOODY RAVE" comingBlack Manticores has announced BLOODY RAVE, a PC horror-FPS featuring intense gunplay and blood magic set at a vampire-infested rave. The game incorporates a no-rewind, high-stakes gameplay loop inspired by Dota 2, with a dynamic in-game economy and persistent hub for upgrades and trading.
- Vad hände med Starcraft?The Starcraft series, once a defining title in real-time strategy and esports, has seen a significant decline. Factors contributing to this include controversies surrounding Starcraft II's launch, the rise of MOBAs like League of Legends and Dota 2, and a shift in Blizzard Entertainment's focus towards other projects and live service models. Despite efforts to revitalize the franchise with expansions and free-to-play models, Blizzard officially ceased content development for Starcraft II in 2020, leaving the series in limbo, though rumors of an FPS spin-off persist.
- Our Steam Controller second opinion: what works, what doesn't, and what Valve should add for the next oneThis second opinion piece offers a detailed look at Valve's Steam Controller, with reviewers James and Julian sharing their experiences. While acknowledging some minor technical hiccups and wishing for better non-Steam launcher integration, both find the controller comfortable, functional, and a strong contender for PC gaming, even suggesting it could be Valve's most impactful hardware release.
- Blizzard – toppar, floppar och omöjliga förväntningarBlizzard Entertainment has a storied history marked by both critical acclaim and fan disappointment, from the groundbreaking Warcraft, Diablo, and Starcraft series to the monumental success of World of Warcraft. Despite challenges with titles like Diablo 3 and Warcraft 3: Reforged, and a shift towards monetization, the company continues to be a significant force in the gaming industry, with its legacy often judged against its past triumphs.