EA Sports FC 24
News, coverage and analysis tracking EA Sports FC 24 across the outlets.
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Games Inbox: Should Call Of Duty become free-to-play?
This collection of reader letters discusses various gaming topics, including the potential for Call of Duty to go free-to-play, skepticism about the Kingdom Hearts series, hopes for a FIFA rival from 2K, and the surprising success of Pokémon Pokopia. Other topics include the perceived 'Marvel curse' in games, the changing landscape of game reveals, and recommendations for PlayStation 5 accessories.
2K funds new AAA sports studio as EA Sports FC faces potential new rival
Take-Two Interactive, through its 2K label, has established Small Axe Studios in Vancouver, staffed by veterans from EA Sports FC and FIFA. The new studio aims to create a AAA sports game, potentially challenging EA Sports FC's market dominance. While the specific sport is unconfirmed, evidence suggests a focus on football, with key personnel having extensive experience in football game development.
2K Games Is Making A New Sports Franchise, And All Signs Point To Soccer
2K Games has established Small Axe Studios, comprised of former EA developers, to create a new sports franchise, strongly indicating a move into the soccer genre. The studio's leadership, including former EA FIFA lead Aaron McHardy, and the studio's logo suggest a focus on soccer, a market currently dominated by EA Sports FC following EA's split with FIFA.
EA Sports FC might be getting a proper football game challenger, as 2K sets up new studio to make its "next blockbuster sports franchise"
2K Sports has announced the formation of Small Axe Studios, a new development team based in Vancouver and led by former EA FIFA executive producer Aaron McHardy. The studio's mandate is to create 2K's next major sports franchise, potentially challenging EA Sports FC in the football game market. This move signifies 2K's ambition to expand its sports gaming portfolio beyond existing titles like NBA 2K and WWE 2K.
Abandon single-player, move development to Saudi Arabia, "reduce labour"? Experts on what EA's huge buyout debt could really mean
Electronic Arts has been acquired through a leveraged buyout, co-owned by private equity firms and Saudi Arabia's Public Investment Fund, with approximately $20 billion borrowed from Morgan Stanley. This significant debt places pressure on EA to generate substantial interest payments, leading experts to predict major shifts including potential layoffs and a focus on profitable live service games over niche single-player titles. The acquisition's structure and Saudi Arabia's strategic investment goals suggest a potential reorientation of EA's development and business practices.
EA Is Now Privately Owned After a Record $55 Billion Buyout What It Means for Players | Gamedoper
Electronic Arts has been acquired for $55 billion by a consortium including Saudi Arabia's Public Investment Fund, Silver Lake, and Affinity Partners, making it the largest all-cash leveraged buyout in history. This move takes EA private, removing public shareholder oversight and potentially allowing for longer-term investments, with a focus on AI in game development highlighted by Silver Lake. While EA's current game pipeline remains unaffected, the long-term impact on monetization and game development strategies under the new ownership is yet to be seen.
Games Inbox: Is No Man’s Sky worth playing 10 years on?
This article discusses the 10th anniversary of No Man's Sky, praising Hello Games for its redemption and the new Cosmos update. It also touches on speculation about Grand Theft Auto 6's online mode, recommendations for indie games like Big Walk, and theories surrounding Silent Hill 2. Additionally, it includes commentary on industry practices, developer criticism of publishers, and anticipation for upcoming titles like A Plague Tale and The Legend of Zelda.
EA FC 27 isn’t in trouble yet, but the warning signs are everywhere
Despite Electronic Arts's continued sales success with the EA Sports FC franchise, warning signs suggest potential future trouble. A shift in player sentiment, particularly among younger demographics, indicates a growing fatigue with the series's focus on Ultimate Team and microtransactions, potentially impacting long-term engagement and revenue.
FC 27 Holographic Cards Explained: Regular vs. Pristine Variants & How to Get Them
EA Sports FC 27 introduces Holographic Cards as purely cosmetic, high-rarity variants of special player items in Ultimate Team. These cards feature animated foil effects or stylized fonts and provide higher collection scores in the FUT Gallery, obtainable through packs and the transfer market.
Saudi Arabia’s $55 Billion EA Takeover Casts a Shadow Over Mass Effect 5
Saudi Arabia's Public Investment Fund has acquired a controlling stake in Electronic Arts for $55 billion, taking the publisher private. This acquisition raises concerns among fans and developers about potential censorship and changes to inclusive content in franchises like Mass Effect and The Sims, particularly given the country's laws regarding homosexuality. The future of Mass Effect 5, currently in early development at BioWare, is now uncertain under new ownership.
The video games industry is in the hands of monsters and EA is the latest victim
Electronic Arts has been taken private in a $20 billion deal involving debt financed by the Saudi Arabian Public Investment Fund, a move criticized for its potential negative impact on customers and employees. This acquisition highlights a trend of consolidation in the video game industry, driven by short-term profit motives and leading to job losses and a narrowing focus on profitable franchises like EA Sports FC and Madden NFL.
EA’s Saudi takeover will be "a real waste" if it turns the publishers into a "sequel-and-mega-franchise machine", Helldivers 2 studio boss says
Shams Jorjani, CEO of Arrowhead Game Studios, expressed concern that Electronic Arts' recent $55 billion acquisition by Saudi Arabian investors could lead the publisher to focus solely on sequels and mega-franchises, potentially wasting its diverse game catalog. He hopes for continued business and creative diversity within EA, despite the consolidation and significant debt incurred by the deal, which may lead to cost-cutting measures and layoffs.
EA is now a private company, with stakeholders that include Saudi's PIF and Affinity Partners
Electronic Arts has officially become a private company following a $55 billion buyout, with stakeholders including Saudi Arabia's Public Investment Fund and Affinity Partners. This deal, the second largest in gaming history, has raised concerns regarding human rights and LGBTQ+ issues due to the nature of some investors. The future of EA's franchises and potential company restructuring remain uncertain.
More EA layoffs expected as Saudi Arabia buyout is completed
Electronic Arts has completed its $55 billion acquisition by an investor consortium, including Saudi Arabia's Public Investment Fund, making it a private company. The deal, financed partly by a $20 billion loan, raises concerns about potential mass layoffs and increased microtransactions to offset the debt. The PIF now holds a majority stake, leading to discussions about potential censorship of inclusive titles like The Sims due to Saudi Arabia's human rights record.
The deal is done: Electronic Arts is now officially owned by Saudi Arabia
Electronic Arts has been officially acquired by a consortium led by Saudi Arabia's Public Investment Fund, along with Silver Lake and Affinity Partners. The deal, valued at a significant sum, gives Saudi Arabia a 93.4% ownership stake. Concerns have been raised regarding the company's future support for inclusive games given Saudi Arabia's human rights record, while EA leadership emphasizes continued innovation and investment, including in AI.
EA is now owned by Saudi Arabia and Donald Trump's son-in-law
Electronic Arts (EA) has been taken private in a $55 billion transaction led by Saudi Arabia's Public Investment Fund (PIF). Other investors include Silver Lake and Affinity Partners, founded by Jared Kushner. The deal, which faced some scrutiny over geopolitical and employment concerns, was finalized on August 4, 2026, with EA asserting it will retain creative control and avoid immediate layoffs.
FC 27 Streamlined SBCs: Point System, Duplicates & Partial Progress Explained
EA Sports is revamping Squad Building Challenges (SBCs) for EA Sports FC 27 with a new Streamlined SBC format. This system replaces traditional chemistry and rating requirements with a point-based system, allowing for duplicate submissions and partial progress. The change aims to simplify the SBC completion process for players.
Live service revenue dominates in EA's last fiscal report ahead of Saudi merger
Electronic Arts reported a 19 percent increase in net revenue to $1.98 billion for its last fiscal quarter as a public company, largely driven by its live service games like EA Sports FC and Apex Legends. This financial report precedes EA's $55 billion merger with an investor consortium including the Saudi Arabian Public Investment Fund, expected to close on August 4, 2026. Despite strong financial performance, the company has continued to implement layoffs.
Saudi Arabia's $55 billion takeover of Electronic Arts will happen next week
Saudi Arabia's Public Investment Fund is set to complete its $55 billion takeover of Electronic Arts next week, with all regulatory approvals secured. This acquisition, which will take EA private, has raised concerns among content creators and former employees regarding potential shifts in game content and the company's values. The deal, the largest leveraged buyout in history, will saddle EA with significant debt, potentially leading to cost-cutting measures focused on its most profitable franchises like Battlefield and EA Sports FC.
Games Inbox: Are user reviews for video games reliable?
Readers discuss the reliability of user reviews for video games, with many expressing skepticism due to fanboyism and review bombing, favoring curated professional reviews or Steam's larger user base. The letters also touch on game release schedules, the evolution of game development timelines, the importance of modern-day storytelling in the Assassin's Creed series, and the business practices of companies like EA.