Echoes of the Plum Grove
News, coverage and analysis tracking Echoes of the Plum Grove across the outlets.- Indie Pass adds cozy new Stardew Valley style game The Abbess GardenThe Abbess Garden, a cozy life simulation game set in 17th-century France, has been added to the Indie Pass subscription service. Published by indie.io and developed by MD Studio, the game tasks players with tending a garden while uncovering secrets and interacting with historical figures. Indie Pass aims to improve discoverability for indie titles.
- indie.io Launches Indie Pass, a New Home for Discovering Indie GamesIndie Pass, a new subscription platform exclusively for indie games, has launched globally on PC. Created by indie.io, the service features over 70 titles and aims to improve discoverability for developers while offering players a curated selection for $6.99 per month. Revenue for developers is based on player time spent in their games, with a flexible, non-exclusive participation model.
- Indie Pass, the brand new indie game subscription service, is out nowIndie Pass, a new subscription service from indie.io games, has launched on PC for $6.99 per month. The service aims to increase visibility for indie games by offering over 70 titles at launch, with new games added regularly. Developers can participate in a non-exclusive model with revenue distributed based on player time.
- Indie Pass Launches April 13 as a New Subscription Service for Indie GamesIndie Pass, a new subscription service exclusively for indie games, will launch on April 13, 2026, for PC. Priced at $6.99 per month, it will initially feature over 70 titles, including Echoes of the Plum Grove and the Dark Deity series, with more games to be added regularly. The platform aims to provide a cost-effective way for players to access diverse indie titles and offer developers a new revenue stream based on playtime.
- indie.io Announces Indie Pass Subscription Platform | Console Creaturesindie.io has announced Indie Pass, a new subscription platform launching April 13th, offering over 70 indie games for $9.73 CDN per month or $77.83 CDN per year. The platform aims to provide a dedicated space for indie games, with revenue shared among developers based on playtime. Despite some developer and player skepticism, indie.io hopes this model will effectively support indie game creators.
- If you love indie games, there’s now a subscription service for these gemsIndie.io has launched Indie Pass, a new subscription service dedicated to indie games, priced at $6.99 per month for PC. The service aims to improve discoverability for independent titles by offering over 70 games at launch, with more to be added regularly. Indie Pass pays developers based on player time and is non-exclusive, allowing studios to distribute their games on other platforms simultaneously.
- Indie Pass is a forthcoming subscription service exclusively for indie gamesIndie.io is launching Indie Pass, a new subscription service for PC indie games on April 13, costing $8 per month. The service will initially feature over 70 titles, including Echoes of the Plum Grove, Air Hares, and Dark Deity, with more to be added regularly. While primarily for PC, it is expected to function on devices like the Steam Deck.
- A Game Pass for indie games: meet Indie Pass, a $7-a-month subscription that brings new titles every monthIndie.io is launching Indie Pass, a new subscription service priced at $6.99 per month, offering access to a curated, revolving catalog of indie games. The service aims to improve discoverability for smaller developers and provide users with a way to find unique titles. Indie Pass will launch on April 13 with approximately 70 games, utilizing a revenue-share model based on player engagement.
- indie.io Unveils Indie Pass, A Subscription Platform Dedicated to Elevating Indie Games Exclusivelyindie.io has announced Indie Pass, a new subscription service launching on April 13, 2026, exclusively for indie games on PC. Priced at $6.99 per month, it will feature over 70 titles at launch with frequent additions, aiming to improve discoverability and provide a sustainable revenue model for developers based on player time.