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EVE Online

News, coverage and analysis tracking EVE Online across the outlets.

Latest coverage

newest first, grouped by day
Shack NewsVery positive

EVE Vanguard: Operation Avalon update launches the game's first alpha playtest

EVE Vanguard has launched its Operation Avalon update, marking the start of its first alpha playtest available for free on PC. This update introduces overhauled weapons and gunplay, orbital bombardments, a deeper looting system, and a new map called Lost Convoy. The playtest runs until July 20, 2026, and can be accessed via Steam or the EVE Launcher for existing EVE Online accounts.

Blues NewsNeutral

EVE Vanguard Alpha Testing

Fenris Creations has announced Operation Avalon, a limited-time Alpha playtest for EVE Vanguard, their upcoming extraction shooter. EVE Vanguard is connected to the ruthless space MMORPG, EVE Online.

Massively OverpoweredPositive

EVE Vanguard has begun its Operation Avalon open alpha, and yes you’re invited to try it

EVE Vanguard has launched its Operation Avalon open alpha, inviting players to test CCP Games' extraction MMOFPS. This phase aims to refine the game into a more cohesive vision, with features like the Lost Convoy map, updated gunplay, and persistent progression. The alpha runs until July 20th and is accessible via the EVE launcher or Steam.

Games PressPositive

EVE Vanguard’s First Alpha Playtest, Operation Avalon, Deploys Today on Steam and the EVE Launcher

Fenris Creations has launched Operation Avalon, the first Alpha playtest for EVE Vanguard, an extraction-adventure FPS connected to EVE Online. Available for free on Steam and the EVE Launcher until July 20, this playtest introduces a new map, overhauled gunplay, expanded enemies, and a deeper risk-reward system. The playtest aims to refine the core experience and move towards a persistent 24/7 Alpha later this year.

Gamedeveloper.comVery positive

EVE Online's cross-platform game engine framework is now fully open source

Fenris Creations, the developer of EVE Online, has fully open-sourced its cross-platform game engine framework, Carbon. This release allows developers, players, and researchers to access the technology behind EVE Online's persistent universe and player-driven economy. The Carbon framework includes modules for physics simulation, graphics, networking, and more, and Fenris Creations will continue to use it for EVE Online and the upcoming EVE Frontier.

Massively OverpoweredNeutral

MMO Week in Review: EverQuest rising

This week's MMO news roundup highlights the resurgence of the EverQuest franchise with EverQuest Legends entering paid beta and expansions teased for EverQuest and EverQuest II. Other major stories include the implosion of DreamWorld, potential layoffs at Blizzard and Bethesda, and Sony's shutdown of PS3 and PS Vita storefronts. The article also covers updates and news from various other MMOs like Elder Scrolls Online, Conan Exiles, and Valheim.

PC GamerVery positive

EVE Online studio Fenris follows through on yearslong promise to make its in-house game engine fully open source

Fenris Creations, the studio behind EVE Online, has fully open-sourced its in-house Carbon Engine, making its repositories available on GitHub. This move fulfills a long-standing promise and contrasts with the industry trend towards proprietary engines like Unreal Engine. The engine powers EVE Online and EVE Frontier, while Fenris's new FPS project, EVE Vanguard, uses Unreal Engine.

Blues NewsPositive

Carbon Engine Now Open Source

Fenris Creations has announced that the Carbon Engine, the technology behind EVE Online and EVE Frontier, is now publicly available as an open-source release. The engine's code can be accessed through the Carbonengine Repositories.

Massively OverpoweredVery positive

EVE Online’s Fenris Creations just open-sourced the Carbon engine framework it’s built on

Fenris Games, the studio behind EVE Online, has open-sourced its Carbon engine framework, which has been in development for over two decades. The company, formerly part of CCP Games, aims to foster transparency and collaboration within the game development community. The framework includes modules for physics simulation, graphics, networking, and more, powering persistent online worlds and large-scale player battles.

Games PressVery positive

Fenris Creations Opens Carbon Engine to the World

Fenris Creations has fully open-sourced its Carbon game engine framework, the technology behind EVE Online and EVE Frontier. This release provides developers, players, and researchers access to the engine's code, including its physics simulation and graphics modules, which have supported persistent online worlds for over two decades. The company aims to foster transparency and collaboration for the development of future virtual worlds.

Games IndustryVery positive

Eve Online's Carbon engine is now open source: Fenris Creations explains why

Fenris Creations, formerly CCP Games, has open-sourced its Carbon game engine, the technology behind Eve Online, making it available on GitHub under permissive licenses. The move aims to foster community trust and innovation, allowing developers to build anything with the engine, including their own MMOs. Fenris Creations also plans to open-source its internal LLM tools gateway in the coming months, reflecting a broader industry shift towards AI integration.

Massively OverpoweredPositive

The best MMO and multiplayer deals from Steam’s 2026 summer sale and beyond

Steam's 2026 Summer Sale is offering significant discounts on a wide variety of MMO and multiplayer titles, including bundles and individual game sales. Notable deals include discounts on Palworld, Guild Wars 2, Dune Awakening, Destiny 2 DLC, Elder Scrolls Online, and many more, with prices slashed across numerous genres and publishers.

Shack NewsVery positive

EVE Frontier's Cycle 6: Sanctuary is a 'bedrock' for the game's future

EVE Frontier's latest major update, Cycle 6: Sanctuary, introduces significant changes including modular ship-building, direct flight controls, and new NPCs. Community Manager Ben Sisson emphasizes the importance of player feedback in shaping the game's development, calling Cycle 6 a 'bedrock' for future improvements. Fenris Creations is also planning to implement a player representation council similar to EVE Online's CSM.

PC GamerVery positive

The devs of EVE Online's survival spinoff are on a 'side quest' to get it on Steam Deck: 'Our goal is to get this to as many players as possible'

Developers at Fenris Creations are exploring Steam Deck compatibility for their upcoming MMO EVE Frontier, aiming to make the game accessible on as many platforms as possible. While not officially on the roadmap, the team is experimenting with Valve's handheld, noting that gamepad controls make it a strong candidate. The game's launcher and lack of traditional anti-cheat are minor hurdles compared to the initial challenge of implementing gamepad support.

Massively OverpoweredPositive

EVE Online studio has punished two partnered influencers over a Pride controversy

CCP Games has removed two partnered influencers from the EVE Online Partner Program following a controversy involving homophobic remarks and actions against players using Pride flag emojis. Community developer Peter Farrell stated that one influencer's response exacerbated the situation and fell short of expectations, while a second influencer was permanently removed for publishing a slur-filled video.

Massively OverpoweredNegative

Perfect Ten: The 10 most rage-inducing (but fixable) MMORPG industry problems

This opinion piece outlines ten common and fixable problems within the MMORPG industry, ranging from the over-sexualization of characters and misleading 'pay-to-win' discussions to poor website and communication practices. It also criticizes trend-chasing studio creation, premature announcements, historical inaccuracies in marketing, and the continued lack of essential features like group finders.

Massively OverpoweredNeutral

Massively OP Podcast Episode 569: Luke, it is your Destiny 2

The Massively OP Podcast episode 569 covers Guild Wars 3 news, Blizzard's action against a World of Warcraft emulator, EVE Online's Cradle of War expansion, and the conclusion of Destiny 2's story. Hosts Bree and Justin also discuss neural interfacing with MMOs and share listener emails.

Massively OverpoweredNeutral

The Daily Grind: What would you recommend as a gamer’s *second* MMORPG?

This article discusses recommendations for a gamer's second MMORPG, distinguishing it from introductory gateway MMOs. It suggests that while games like World of Warcraft are good first choices, more complex options like EVE Online or Wurm Online might be too difficult for a second experience, proposing an intermediate difficulty range is needed.

Massively OverpoweredPositive

MMO Week in Review: Guild Wars’ Orr, Elder Scrolls’ U50, and EVE’s Cradle of War

This week's MMO news roundup covers Guild Wars 3's monetization and setting, Elder Scrolls Online's new difficulty settings, EVE Online's Cradle of War expansion, and Blizzard's lawsuit against a World of Warcraft emulator. It also touches on Destiny 2 entering maintenance mode, Camelot Unchained's early access, and the ongoing discussions around the Lord of the Rings MMO and industry layoffs.

Massively OverpoweredNeutral

The MOP Up: Runes of Magic has its summer fun times

Runes of Magic is hosting a summer event with in-game activities and clear water to escape the heat. This article also rounds up other recent MMO news, including updates for The Division, Odin: Valhalla Rising, Persist Online, Uncharted Waters Online, Skull and Bones, Neverwinter, DayZ, EVE Online, Myth of Empires: Throne, Wizard101, Crossout, and League of Legends.