EverQuest
News, coverage and analysis tracking EverQuest across the outlets.
Latest coverage
OG EverQuest sets the sky on fire with the Scorched Sky Celebration event
The MMORPG EverQuest is currently hosting its Scorched Sky Celebration event, which is thematically appropriate given the current heatwave in much of the continental USA. Players can participate in quests involving changing lava and pyrotechnics, with the event running until July 12th.
EverQuest Legends begins paid beta for preorder folks this afternoon, let’s gooooo
EverQuest Legends, a reimagining of the classic MMORPG by Game Jawn and Daybreak Game Company, has launched its paid preorder beta on July 1, 2026. The game costs $20 for the initial box and one month of play, with a $10 monthly subscription thereafter. Executive producer David Youssefi cautioned players about potential server delays and noted that the beta will be used for balance passes, feature completion, and bug fixing, with a post-launch roadmap to follow.
The Daily Grind: What concepts do MMORPGs keep trying to reinvent for a new generation?
This article discusses how MMORPG developers often reintroduce older game design concepts as if they are new innovations. A ZeniMax Online Studios developer's comment about a new dungeon type is used as an example, highlighting how open dungeons were common in early MMOs like Ultima Online and EverQuest before becoming less prevalent after World of Warcraft.
Massively OP Podcast Episode 570: Card Wars 3
The Massively OP Podcast episode 570 covers various MMO industry news, including Guild Wars' card game, a potential ArcheAge revival, and Richard Garriott's interest in Ultima. Discussions also touch on World of Warcraft's upcoming patch, Dungeons and Dragons Online's new race, and EverQuest Legends pre-orders.
EverQuest Legends confirms the addition of EQ2’s Nektropos Castle as a high-level group zone
EverQuest Legends is adding Nektropos Castle from EverQuest 2 as a high-level group zone for characters between levels 35-50. The zone is expected to launch in October as post-launch content and will feature intact city structures and factions from before the Shattering. The developers also addressed player questions regarding item and spell upgrades, melee class nerfs, gear balancing, a potential mentor system, and denied the addition of player-made dungeons.
The Daily Grind: Have you ever designed an MMO quest?
This article discusses the concept of player-designed quests in MMORPGs, referencing older titles like Star Wars Galaxies and City of Heroes that featured systems allowing players to create content. It also touches upon how players in games like Ultima Online and EverQuest would manually create quests using in-game resources and guildmates.
MMO Week in Review: ArcheAge’s revival, Guild Wars’ CCG
This week's MMO news roundup covers a variety of topics including Guild Wars receiving a CCG in China, ArcheAge's revival, and Richard Garriott's efforts to regain Ultima copyright. It also features updates on Tomo Endless Blue's Kickstarter success, Embers of the Uncrowned, and Diablo Immortal's new Warlock patch.
Betawatch: EverQuest Legends’ preorders, ArcheAge’s reboot
This week's Betawatch covers several MMORPGs, including EverQuest Legends opening preorders for its July 28th launch and ArcheAge receiving a reboot for Chinese players. The article also highlights ongoing beta tests and demos for games like Embers of the Uncrowned and RF Online Next, while noting delays for Outward 2 and providing updates on Guild Wars 3's business model.
Massively Overthinking: Is the era of the themepark MMORPG over?
Industry veterans discuss the sustainability of themepark MMORPGs, with Raph Koster suggesting rising development costs are making the model unsustainable. While some argue that modern themeparks incorporate sandbox elements to survive, others believe the dichotomy is false and that innovation from both styles is key. The discussion highlights the challenges of content creation speed versus player consumption and the evolving player base's preferences.
EverQuest Legends tweaks spell and weapon upgrades as OG EverQuest makes its 2023 expansion F2P
EverQuest Legends is introducing a new Spell Upgrade System during its beta phase, allowing players to invest motes to enhance spell scaling for mana costs, cast times, damage, and more. The weapon upgrade system will be reverted, and some Berserker Stance functionality will be restored. Separately, the original EverQuest has made its 2023 Laurion's Song expansion free-to-play.
EverQuest Legends Launches July 28, Pre-Orders and Beta Access Available Now
Daybreak Game Company and Game Jawn announced that EverQuest Legends, a reimagined version of the original MMORPG, will launch on July 28 for $19.99, including one month of game time. Pre-orders are available now, granting access to a beta period starting July 1 and offering an exclusive in-game title. The game will operate as a live service title with ongoing content updates and a $9.99 monthly subscription after the initial month.
Hey, Daybreak actually rescued DC Universe Online’s forums instead of canning them
Daybreak Game Company has relaunched the community forums for DC Universe Online after a period of issues. The new forums preserve most user data, including post history and usernames, while introducing some fresh elements. This news coincides with the release of a new daily Trouble Alert event and a multiplayer cutscene skip feature in the game.
EverQuest Legends launches in July
Daybreak Game Company has announced that EverQuest Legends, a reimagined version of the 1999 classic, will launch on Windows PC on July 28th for $19.99, followed by a $9.99 monthly subscription. The game is designed for solo and casual play, allowing players to combine up to three classes and upgrade gear extensively. Preorders grant access to a beta period and exclusive in-game items.
EverQuest Legends has begun $20 preorders for its July 28th launch – new trailer ahoy
EverQuest Legends has begun preorders for its July 28th launch, priced at $20 which includes the first month of subscription. The game is a reimagining of the original EverQuest, designed for solo and casual play with support for groups and raids. Preorder customers gain access to a beta period running from July 1st to July 21st.
EverQuest Legends launches July 28
EverQuest Legends is set to launch on PC on July 28 for $19.99, with a recurring monthly subscription of $9.99. Pre-orders are available now and include access to a pre-order beta, character name reservation, and an exclusive in-game title. This reimagined version of the classic 1999 MMORPG offers modern quality-of-life improvements while allowing for solo or casual play with features like multi-classing and gear upgrades.
EverQuest’s Hardcore Heritage and EverQuest II’s Summer Jubilee are back for another year
The annual Hardcore Heritage event for EverQuest and the Summer Jubilee for EverQuest II are returning. Hardcore Heritage will increase the challenge and rewards in older zones until July 7th, featuring three phases. The Summer Jubilee in EverQuest II is already underway, offering items and achievements through various celebrations like Tinkerfest, Scorched Sky Celebration, and Oceansfull Festival.
Ultima Online and Star Wars Galaxies vet tells me the theme park 'assembly line' MMO just isn't viable anymore, especially as dev costs spike: 'We hit the wall'
Veteran MMO developer Raph Koster believes the 'theme park' style of MMO, popularized by World of Warcraft, is no longer viable due to skyrocketing development costs. Koster, who worked on Ultima Online and Star Wars Galaxies, argues that the increasing expense of creating static content, coupled with player consumption rates, makes this model unsustainable. He suggests that the genre has become stagnant, with players growing bored and feeling underserved by an industry focused on monetization over innovation.
One Shots: Hangin’ with my virtual homies
This week's 'One Shots' feature highlights community screenshots from various MMOs, including Final Fantasy XIV, Guild Wars 2, Secret World, EverQuest II, and Lord of the Rings Online. Players shared unique in-game moments, from NPC group photos to holographic dragons and secret hideouts.
Betawatch: EverQuest Legends sets a launch date, Bellwright sells a million copies
EverQuest Legends is set to launch on July 28th, with preorders opening next week. Meanwhile, Donkey Crew's medieval survival game Bellwright has surpassed one million copies sold on Steam and is releasing on consoles. The article also mentions several other games entering early access or testing phases.
EverQuest Legends’ latest stream previews instancing and difficulty
EverQuest Legends' latest stream detailed instancing and difficulty systems, clarifying that loot drops are tied to difficulty level rather than solo or multiplayer instances. Players can expect to manage instance charges and charges, with some zones restricting UI access for raid targets. The developers aim for both gear and tactics to be viable approaches to overcoming challenges.