EverQuest
News, coverage and analysis tracking EverQuest across the outlets.
Latest coverage
EverQuest Legends announced for PC
Daybreak Game Company and developer Game Jawn have announced EverQuest Legends, a fan-driven collaboration for PC. The game aims to build upon the legacy of the EverQuest franchise.
EverQuest Legends announced
Daybreak Game Company has announced EverQuest Legends, a reimagined version of the 1999 classic EverQuest for Windows PC, set to launch in July. The game is designed for solo and casual play, allowing players to combine up to three classes and upgrade gear. It will feature the continent of Antonica with classic art style, zones, and music, alongside modern quality-of-life enhancements.
GDC 2026: EverQuest Legends is a new pre-Kunark server from Daybreak and Game Jawn
Daybreak Game Company and new studio Game Jawn announced EverQuest Legends, an officially licensed classic EverQuest server set in the pre-Kunark era, slated for a July 2026 release. The game will be fully soloable, feature modern quality-of-life updates like multiclassing, and will operate on a subscription model. Game Jawn, composed of experienced members from the EverQuest emulation community, aims to preserve the classic experience while making it accessible to a wider audience.
EverQuest Legends is classic EverQuest, but for people who don't have time for MMOs anymore
Daybreak Game Company announced EverQuest Legends, a new take on the classic 1999 MMO designed for players with less time. It will launch in July with vanilla EverQuest's challenges and graphics, but with an expanded class system allowing characters to multiclass into three distinct roles. The game aims to offer meaningful progress in shorter play sessions, incorporating elements from later expansions like the beastmaster class and new item systems.
No Time Or Friends For An MMO? EverQuest Legends Has A Solution
Daybreak Games has announced EverQuest Legends, a new take on the classic 1999 MMORPG designed for casual players and solo experiences. It retains the original visuals and world but allows players to combine three classes, offers enhanced gear customization, and supports smaller group sizes. The game will also include some content from the Shadows of Luclin expansion, and a closed beta test is planned.
MMO Week in Review: EverQuest celebrates 27 years and a lawsuit settlement in its favor
EverQuest celebrated its 27th anniversary with a lawsuit settlement that favors Daybreak Game Company, keeping emulators offline. This week also saw layoffs at Amazon for Lost Ark developers, Facebook scaling back VR metaverse ambitions, and discussions around various MMORPG updates and industry trends.
The MOP Up: EverQuest hauls out the final Shattering of Ro raid bosses
EverQuest has launched the final tier of its Shattering of Ro raids, introducing three new challenging bosses. The article also rounds up other recent MMO news, including updates for RIFT, MU Online, MechWarrior 5: Mercenaries, Craftopia, Sky: Children of Light, Star Trek Online, and DK Online, as well as layoffs at Ubisoft's Red Storm studio.
The Daily Grind: What was the first MMO you ever got disillusioned with and why?
The author discusses their first experience of disillusionment with the MMORPG EverQuest, contrasting it with Ultima Online. While initially drawn to EverQuest's 3D graphics, the gameplay loop ultimately failed to meet expectations, leading to disappointment.
Massively Overthinking: The nine games portrait of you
This article features Massively OP staff members sharing their personal lists of nine core video games that have shaped them. Contributors discuss foundational titles, franchise representations, and personal favorites across various genres, including MMOs, JRPGs, and action RPGs, reflecting on their impact on their gaming identities and creative work.
EverQuest lawsuit reaches settlement with threat of $3.5M in damages against emulator operators
Daybreak Game Company has reached a settlement in its lawsuit against the operators of an EverQuest emulator server, The Heroes Journey. The settlement permanently enjoins the operators, Kristopher Takahashi and Alexander Taylor, from using Daybreak's intellectual property. If they breach the agreement, they will owe Daybreak $3.5 million in damages and attorneys' fees.
The Stream Team: Making music and other anniversary ambling in EverQuest
Massively OP's MJ Guthrie is returning to EverQuest to celebrate its 27th anniversary. The event includes a new quest involving a composer, singer, and instrument maker, as well as an Anniversary Tower to explore. The stream will feature MJ participating in the anniversary activities.
OG EverQuest is turning 27 years old this month and you’re invited to the party
EverQuest is celebrating its 27th anniversary with a month-long in-game event featuring boosted experience, loot, and currency. The celebration includes the return of the Anniversary Tower, new quests, a raid, and special rewards like Maestro’s Baton Ornaments and Chromatic Songbird metamorphs for all players.
World of Warcraft would've been a first-person MMO in the EverQuest-inspired world of Overwatch's Jeff Kaplan:…
Former Blizzard director Jeff Kaplan revealed that he advocated for World of Warcraft to be a first-person MMORPG during its development. He views his upcoming game, The Legend of California, as an indirect realization of that original vision, drawing inspiration from his experience with EverQuest.
Betawatch: Shadowstone kicks off playtesting, EVE Frontier plods onward
This week's Betawatch covers numerous games entering playtesting phases, including Secret Door's Shadowstone and Dreamhaven's Sunderfolk. EVE Frontier continues development with new features, while Swordeye, Scars of Honor, and MapleStory Classic World are also highlighted for upcoming tests. The article also provides a comprehensive list of games currently in open or closed testing, differentiating between the two and noting those that appear to be malingering.
The Daily Grind: What MMO and multiplayer IPs are going ‘underutilized’?
Blizzard's Holly Longdale stated that the Warcraft IP is underutilized, a sentiment echoed by the author regarding the EverQuest franchise. The article prompts discussion on which other MMO and multiplayer intellectual properties are not being fully leveraged and how they could be expanded.
WoW's questing system was inspired by a playtest that didn't work out as planned, because the testers didn't play MMOs and had no idea what they were supposed to do: 'I ran out of quests right away!'
Former World of Warcraft quest designer Jeff Kaplan revealed that the game's questing system was inspired by a playtest where testers unfamiliar with MMOs expected a constant stream of quests. Initially, the team aimed to mirror Everquest's design, but feedback from internal testers highlighted the need for a more guided experience, leading to the quest-heavy system present in the final game.
EverQuest II starts open beta for Gerion’s Reckoning and begins anniversary celebrations for EverQuest
EverQuest II is celebrating the 27th anniversary of the original EverQuest with its Chronoportal Phenomenon event, offering returning rewards and new cosmetic items. Additionally, the Gerion's Reckoning update has launched its open beta, featuring item updates and zone tweaks for Origins servers. The original EverQuest also received a patch with general fixes for classes, spells, and the UI.
Still humming with life 21 years later, Konami's Master of Epic is a wonderful time capsule of the experimental…
Master of Epic, a Japanese-only MMORPG released in 2005 by Hudson Soft and now published by Konami, is examined as a time capsule of experimental MMO design. Despite a slow start and a unique skill system that rewards player experience over traditional leveling, the game has maintained a dedicated niche audience due to its immersive, friction-filled gameplay that encourages player attention and exploration.
Gaming Dad Blog 6: Pillars of the Gaming Dad
This blog post discusses the potential for learning through video games, drawing on personal experiences with titles like Civilization and EverQuest. The author shares critical thinking questions designed to engage children with games and explores concerns about screen time and eye strain, advocating for mindful technology use.