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Everwild

News, coverage and analysis tracking Everwild across the outlets.

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Rock Paper ShotgunNegative

CD Projekt is in "a really dangerous place", says Anthem's executive producer, pointing to ballooning costs of making games of that scope and quality

Former Bioware executive producer Mark Darrah warns that the triple-A game industry is in a 'dangerous place' due to ballooning development costs and hyper-specialization, predicting a market bifurcation. He highlights how massive teams and extended development cycles, exemplified by Grand Theft Auto VI's delays, increase financial risks, potentially leading to more studios adopting smaller, focused models with significant outsourcing, like Sandfall Interactive.

Games IndustryNegative

Xbox CEO reportedly warns firm will "not survive" if it only relies on existing franchises

Xbox boss Asha Sharma reportedly warned that the company will not survive if it solely relies on existing franchises, emphasizing the need for new intellectual property to reach new audiences. This comes amid recent cancellations of new IP projects like Everwild and Project Mara, and proposed studio closures. Sharma also noted that Xbox is beginning to see growth after a period of decline and announced the creation of Xbox Labs to test new ideas and technologies.

Retro GamerVery negative

Xbox boss Asha Sharma says "we will not survive" without "enduring new IP," despite being in the middle of laying off 3,200 employees and parting ways with numerous studios

Xbox CEO Asha Sharma stated that the company "will not survive" without creating new, enduring intellectual property, despite ongoing restructuring that includes 3,200 layoffs and several studios becoming independent or having projects canceled. Sharma emphasized the need for invention and reaching new audiences, while also acknowledging the importance of backing strong franchises. The company is set to publish Hideo Kojima's upcoming games OD and Physint.

Metro UKVery negative

It's 24 years since Xbox bought Rare and things have only got worse for everyone

This article analyzes the 24th anniversary of Microsoft's acquisition of Rare, arguing it was an ominous sign for Xbox's current struggles. The piece details Rare's history, its shift from Nintendo exclusivity to Xbox, and the subsequent decline in quality and sales, culminating in its current state under Activision and focus on Sea of Thieves.

Rock Paper ShotgunNegative

Xbox's consolidation plans might mean you get a new Halo sooner, but history shows production line development makes for boring games

Xbox's strategy of consolidating studios and pushing for more frequent releases, exemplified by the Activision Blizzard acquisition and changes to the Halo team, risks creating a future of formulaic and uninspired games. The author argues that while such consolidation might seem efficient, history shows that annual releases and a focus on existing franchises often stifle creativity and lead to a homogenization of game design, potentially resulting in a less exciting gaming landscape.

Retro GamerNeutral

Physint goes from PlayStation to Xbox as Sony "unexpectedly" drops Hideo Kojima's Metal Gear Solid…

Xbox has announced it will publish Hideo Kojima's upcoming action-espionage game, Physint, after PlayStation unexpectedly canceled the project. Kojima stated that PlayStation Studios informed him of the cancellation in mid-June, prompting a three-month search for a new partner, which led to the collaboration with Xbox. The article also touches on Sony's recent strategic decisions and Xbox's own challenges.

Rock Paper ShotgunPositive

"Believable and consistent up close": What the dinosaurs of The Lost Wild share with Microsoft’s cancelled Everwild, according to the designer who worked on both

Gary Napper, who worked on both the cancelled Microsoft title Everwild and the upcoming dinosaur survival game The Lost Wild, discusses the design similarities between the two. He notes that both games aim to portray creatures realistically and with believable behaviors, a challenge he found more complex than designing the alien in Alien: Isolation. Napper emphasizes that The Lost Wild focuses on 'animals, not monsters,' encouraging players to respect and coexist with the dinosaurs rather than simply hunt them.

GamespotNegative

Xbox After The Layoffs: Studios Left And What They’re Making

Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.

Games IndustryVery negative

Xbox retreats again – but to where? | Opinion

Xbox CEO Asha Sharma announced significant layoffs affecting thousands of employees across various studios as part of a company 'reset' to focus on profitable franchises. This move raises questions about the future of Xbox's first-party strategy, its Game Pass subscription service, and the upcoming console generation, particularly given the high cost of components and the blurring lines between PC and console gaming.

Metro UKVery negative

Xbox has lost five studios – so who is left to make new video games?

Xbox has undergone significant layoffs, impacting approximately 3,200 staff members and leading to five studios divesting from the company. Xbox leadership aims to refocus on core franchises and expand its daily audience to over a billion people through its services. The article details the remaining studios, their current projects, and their future prospects under this new strategy.

GamespotVery negative

The $69 Billion Hangover: Every Xbox Layoff Since The Activision Blizzard Merger

Microsoft's acquisition of Activision Blizzard for $68.7 billion has been followed by significant layoffs and studio closures within its Xbox division. These cuts, described by Xbox CEO Asha Sharma as a "reset" due to an unhealthy business, have impacted thousands of employees and led to the cancellation of several game projects across various studios since January 2024.

Gaming BoltVery negative

Sea of Thieves Developer Rare is “On the Block” Ahead of Xbox’s Mass Layoffs – Rumor

Reports suggest that Sea of Thieves developer Rare may be affected by upcoming mass layoffs at Xbox, potentially impacting over 1,000 staff. While the studio's closure is not confirmed, this follows previous restructuring after the cancellation of Everwild. Layoffs are reportedly expected around July 6th.

PC GamerNegative

5 promising games recently cancelled by Microsoft

Microsoft has recently cancelled several promising game projects, including 'Odyssey,' 'Everwild,' 'Perfect Dark,' 'Contraband,' and 'Project Blackbird,' as part of a broader cost-cutting strategy under new CEO Asha Sharma. These cancellations have led to studio closures and significant layoffs, with former employees expressing disappointment over the loss of potentially exciting titles and the shift away from riskier, ambitious projects.

Gaming BoltVery negative

Xbox is Punishing its Studios For Following Previous Orders – Report

A report indicates that Xbox is punishing its studios for following previous directives, leading to significant layoffs and studio closures. This follows major investments like the Activision Blizzard acquisition and the push for Game Pass, with some studios being criticized for prioritizing the subscription service over individual game sales. The situation has created an environment of fear and uncertainty, impacting game development.

Gaming BoltNegative

Xbox’s Biggest Problems May Still Be Ahead

Xbox is facing significant internal challenges despite a recent showcase of upcoming games like Gears of War: E-Day. CEO Asha Sharma admitted to substantial financial losses and poor investment returns over the past five years, citing issues with funding franchises and inadequate infrastructure. Reports suggest impending layoffs and potential restructuring, including spinning off Xbox as a subsidiary or forming joint ventures, as Microsoft seeks to make its gaming division a sustainable business.

Tech RadarVery negative

Amid reports of closures to Ninja Theory and Compulsion Games, Xbox Game Studios CEO Craig Duncan is stepping down from…

Xbox Game Studios CEO Craig Duncan and chief of staff Louise O'Connor are stepping down amid reports of significant layoffs and the closure of studios like Ninja Theory, Compulsion Games, and Double Fine. Duncan, who previously led Rare for 14 years, had been CEO for less than two years. These changes follow a strategic "Xbox reset" outlined by CEO Asha Sharma.

Rock Paper ShotgunNegative

Xbox Games Studios loses two top execs, days after Microsoft CEO calls for company "reset"

Xbox Games Studios leader Craig Duncan and chief of staff Louise O'Connor have departed Microsoft, shortly after CEO Asha Sharma called for a business "reset." The departures follow reports of impending mass layoffs within the company. Duncan and O'Connor are veterans of Rare, having worked on titles like Sea of Thieves and the cancelled Everwild.

Gaming BoltNegative

Xbox Game Studios Head Craig Duncan Has Stepped Down – Rumor

Xbox Game Studios head Craig Duncan and chief of staff Louise O’Connor have reportedly stepped down. Duncan stated in an email that his purpose was to serve the studios and teams, and he is proud of the launches achieved during his 20-month tenure. Matt Booty is expected to oversee Xbox Game Studios in the interim, amidst rumors of further layoffs and potential studio closures at Xbox.

Rock Paper ShotgunVery negative

"We have found ourselves over extended", new Xbox CEO says amid reports of plans for major job cuts

New Xbox CEO Asha Sharma and head of Xbox Game Studios Matt Booty are reportedly planning significant job cuts across the gaming division. Sharma cited declining revenues despite substantial investments and rising component costs as reasons for a business 'reset'. The planned layoffs follow Microsoft's acquisition of Activision Blizzard King and come amid reports of internal questioning regarding the company's broad strategy and complex infrastructure.

Rock Paper ShotgunPositive

"The difference is not just that you can’t fight back, it’s that you feel like you shouldn’t": Alien Isolation's lead designer wants you to "respect" the dinos in The Lost Wild

The Lost Wild's lead designer Gary Napper emphasizes a design philosophy of respecting dinosaurs as living creatures rather than monsters, drawing parallels to his work on Alien: Isolation. Unlike Alien: Isolation's focus on player power fantasy, The Lost Wild aims to make players feel vulnerable and encourage non-violent interaction with the prehistoric inhabitants of its island setting.