Fableborne
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Ronin Closes Third Proof of Distribution Season With $11,800 in RON for Leading Games
The third season of Ronin's Proof of Distribution program has concluded, distributing approximately $11,800 worth of RON to 163 developers based on their application's performance metrics. Axie Infinity, Craft World, and Ragnarok Landverse America received the largest payouts, with the top five applications absorbing the majority of the rewards. Future seasons will emphasize multi-channel engagement, user retention, and trading volume for builders aiming to climb the rankings.
Guild wars begin Aug. 19 in Fableborne, seven days after Season 5’s debut
Pixion Games announced that the Competitive Guild Season for its mobile ARPG Fableborne will begin on August 19, one week after the launch of Season 5 on August 12. Guilds can sign up now, with membership capped at 50 players, and rewards distributed across solo and guild leaderboards. The prize pool is funded by a percentage of webshop revenue.
Fableborne opens Guild signups for Season 5 as Guilds 2.0 lifts the prize pool to 95%
Fableborne is opening Guild signups for its upcoming Season 5, which begins on August 12, 2026. The new Guilds 2.0 system increases the prize pool by routing 95% of player webshop spending into it, up from 70% in Season 4. New features include Guild Promo Codes for discounts and a simplified joining process.
Fableborne Affiliate Program Hands Creators a 10% Cut of Referred Player Spending
Pixion Games has launched an affiliate program for its game Fableborne, offering creators a 10% cut of spending from players they refer. This initiative aims to incentivize content creators by rewarding their contributions to player acquisition. The program launches shortly before Season 5 begins on August 12th.
Pixion Games Opens Fableborne Season 5 Guild Registration Before Aug. 12 Launch
Pixion Games has opened guild registration for Fableborne Season 5, which launches on August 12. This season introduces Equipment and Glyphs for upgrades, and workers will now have health bars affecting resource output. Guilds will compete for a prize pool funded by webshop revenue, with Season 4's pool reaching 1.66 million POWER.