Gears of War: E-Day
News, coverage and analysis tracking Gears of War: E-Day across the outlets.
Latest coverage
Xbox Explains What Makes A Game An Xbox Exclusive
Xbox's chief strategy officer Matthew Ball explained the company's framework for determining which games will be exclusive to Xbox Series X and PC, emphasizing that titles like Gears of War: E-Day and Clockwork Revolution are just the first of many planned exclusives. While some single-player games and large live-service titles may still appear on platforms like PlayStation 5, Xbox aims to grow its user base through a consistent pipeline of exclusive content. This strategy comes amidst recent layoffs and hardware price increases within Microsoft's gaming division.
"The Gears of War trilogy was largely developed hungover by me" - Cliff Bleszinski reckons with a difficult past while plotting a return to games and a brighter future
Game designer Cliff Bleszinski, known for his work on the Gears of War trilogy, has opened up about his past struggles with alcoholism and his journey toward recovery. Bleszinski, who previously founded Boss Key Productions, is now considering a return to game development, expressing interest in PvE experiences and potentially consulting on new projects.
"There has to be a reason for people to buy an Xbox" – Senior leadership reinforces commitment to console exclusivity
Xbox leadership is reinforcing its commitment to console exclusivity, stating that exclusive games are necessary to provide players with a reason to purchase an Xbox. This decision follows a period where some Xbox titles were released on PlayStation and Nintendo Switch. Upcoming games like Gears of War: E-Day and Clockwork Revolution will be platform exclusives, while others like Forza Horizon 6 and Fable will remain multiplatform.
Xbox Wants a “Reliable Pipeline” of Exclusives, But Fans Shouldn’t “Overly Fixate” on Single-Player
Xbox's chief strategy officer Matthew Ball stated that the company needs a reliable pipeline of exclusive games to drive platform growth, even if some titles like Fable and Clockwork Revolution will also release on PlayStation 5. While large live-service games will remain multiplatform, Matt Booty indicated that single-player games are not strictly bound to exclusivity. Gears of War: E-Day is confirmed for Xbox Series X/S and PC, with Fable and Clockwork Revolution also slated for multiplatform releases.
Xbox Says More Exclusives Are Coming But Tells Players Not to 'Overly Fixate on Single-Player' Games
Xbox executives have stated that more exclusive titles are in development beyond Gears of War: E-Day and Clockwork Revolution. They also advised players not to focus too heavily on single-player games, suggesting a broader approach to their upcoming releases.
PC Game Pass takes a fresh blow with eight big losses, including Crusader Kings 3
Eight games are leaving PC Game Pass on July 31, including popular titles like Crusader Kings 3, Mount and Blade 2: Bannerlord, Celeste, and Rain World. Microsoft and Paradox Interactive are offering discounts on Crusader Kings 3 for players who wish to purchase it before it departs. New titles such as The Planet Crafter and Halo: Campaign Evolved will be added to the service in the coming weeks.
Xbox Studio Leadership Has “A Lot of People” Who “Absolutely Detest Game Pass” – Rumor
According to a report by Jason Schreier, a significant number of Xbox studio leaders reportedly "detest" the Game Pass subscription service, believing it devalues their games and the industry. This sentiment comes amid questions about Game Pass's sustainability and subscriber growth targets, even as Xbox continues to add new titles to the service.
Xbox exec tells fans not to "overly fixate on single-player" games becoming console exclusives because…
Xbox's CCO Matt Booty stated that fans should not "overly fixate on single-player" games becoming console exclusives, as the strategy is not set in stone. While titles like Gears of War: E-Day will remain exclusive to Xbox Series X|S and PC, other games, including live-service titles and potentially some single-player games like The Elder Scrolls 6, may launch on multiple platforms.
How The Coalition and NVIDIA are Building Gears of War: E-Day for PC
The Coalition and NVIDIA are partnering to enhance the PC version of Gears of War: E-Day, built on Unreal Engine 5 and DirectX 12. The collaboration will integrate NVIDIA's GeForce RTX technologies, including ray tracing, DLSS 4.5 with Dynamic Multi Frame Generation and Super Resolution, and Reflex for improved performance and visual fidelity. The game will also support AMD FSR, Unreal Engine TSR, Intel XeSS, and Advanced Shader Delivery for broad hardware optimization and reduced load times.
Gears of War: E-Day Supports Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on Day One for PC
Gears of War: E-Day will feature Nvidia DLSS 4.5 and Dynamic Multi Frame Generation on PC at launch, with support for Ray Tracing and Reflex for low latency. The game is set to release on October 6th for Xbox Series X/S and PC, with an open beta for pre-orders and PC Game Pass subscribers starting August 6th.
Future Games Show at Gamescom Announced for August 26th
The Future Games Show at Gamescom is scheduled for August 26th, promising new trailers, developer insights, and world premieres. The event will be followed by FGS Live from Gamescom and culminates on August 30th with FGS Best of Gamescom. While Xbox will have a presence, PlayStation is not expected to attend.
Mortal Shell 2 is the latest game to join the Grand Theft Auto 6 release crush, but I don't think it has much to…
Mortal Shell 2 is set to release on August 20, strategically positioning itself before the highly anticipated Grand Theft Auto 6 launch in November. Developer Cold Symmetry aims to differentiate the sequel with a more brutal and aggressive combat system, drawing comparisons to modern Doom games and FromSoftware's style, while also benefiting from high wishlisting numbers on Steam.
Xbox After The Layoffs: Studios Left And What They’re Making
Xbox has undergone significant restructuring, including layoffs and the divestment of five studios, as it aims to increase profitability and focus on major intellectual properties. This shake-up impacts numerous development teams and projects across Xbox Game Studios, Activision, Blizzard, and Bethesda, with a renewed focus on core franchises and a shift in business strategies like the exclusion of Call of Duty from Xbox Game Pass day-one launches.
Xbox needs to make a choice, says former PlayStation leader Shawn Layden: be a publisher or a platform, but you can't be both
Former PlayStation leader Shawn Layden argues that Xbox must choose between being a major game publisher or a platform holder, stating it cannot effectively be both. He highlights the need for exclusive content to support a platform, contrasting it with the multiplatform approach required for a top publisher, a dilemma exacerbated by recent Xbox layoffs and strategic shifts.
Microsoft is reportedly considering making more of its first-party games exclusive to Xbox
Microsoft is reportedly considering making more of its first-party games exclusive to Xbox consoles to incentivize purchases. While major multiplayer titles will remain multiplatform, upcoming games like Gears of War: E-Day and Clockwork Revolution are confirmed Xbox console exclusives, with The Elder Scrolls 6 potentially following suit. This strategy shift comes amidst significant layoffs and studio closures within Microsoft's gaming division.
Xbox has lost five studios – so who is left to make new video games?
Xbox has undergone significant layoffs, impacting approximately 3,200 staff members and leading to five studios divesting from the company. Xbox leadership aims to refocus on core franchises and expand its daily audience to over a billion people through its services. The article details the remaining studios, their current projects, and their future prospects under this new strategy.
The Gaming Industry Is Eating Itself Alive
Xbox is undergoing a massive restructuring, including 3,200 layoffs, impacting numerous studios and divisions like Activision, Bethesda, and Blizzard. While some studios regain independence and first-party projects remain safe for now, the article criticizes Xbox's overall strategy, citing Game Pass's performance and declining hardware revenue. The piece also touches on PlayStation's similar issues with digital ownership and preservation, painting a bleak picture for the future of gaming costs and ownership.
Xbox Layoffs 2026: What Microsoft's Reset Means for Average Gamers
Microsoft's Xbox division has undergone a massive restructuring, cutting approximately 3,200 jobs in fiscal year 2027 and shuttering or spinning off five studios, including Ninja Theory and Arkane Lyon. This move comes despite Microsoft's overall profitability, with Xbox reportedly struggling with low profit margins and a failed attempt to achieve a 30% accountability margin. The article analyzes the business decisions, including Game Pass accounting and price hikes, that led to these layoffs and discusses the implications for gamers, including potential changes to hardware strategy and game exclusivity.
New Xbox CEO Admits Game Pass Bet Has Not Worked Out
Xbox CEO Asha Sharma announced a strategic reset for the Xbox business, acknowledging that major bets like Xbox Game Pass have not grown at the expected pace. The plan includes mass layoffs and selling off studios, as the company shifts focus to higher priority projects. Sharma admitted the core business has weakened, leading to this significant shakeup.
Xbox Layoffs Hit Id Software And ZeniMax As Focus Shifts To Bigger Franchises
Xbox is undergoing its most significant restructure in history, with approximately 20% of its workforce being laid off. This includes significant staff reductions at Id Software and ZeniMax Online Studios, though these developers will remain operational. Xbox leadership stated the company will focus on higher-priority projects and major franchises, assuring that no previously announced first-party games will be canceled as part of these changes.