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Grand Theft Auto IV

News, coverage and analysis tracking Grand Theft Auto IV across the outlets.

Latest coverage

newest first, grouped by day
FZ.seNeutral

Snabbkollen – Vilka GTA har du spelat?

This article discusses the Grand Theft Auto series, asking readers which installments they have played ahead of the upcoming Grand Theft Auto VI release. It lists the original release dates and player engagement percentages for each main title in the franchise.

PC GamerPositive

I went back to Grand Theft Auto 4 for a Call of Duty zombie mod mash up and came away wondering how the heck I got this…

A decade-long zombie mod for Grand Theft Auto 4, titled Cheyron's Nazi Zombies, merges Call of Duty's early zombie horde mode with GTA 4's Liberty City. The mod allows players to revisit iconic locations and fend off waves of enemies, offering a fun throwback experience.

Retro GamerPositive

After 3 years of work, GTA 4 dev's sandbox game hits Steam as he has to tell people it's "completely different" from Minecraft: "For starters, no Steve"

Former Rockstar Games technical director Obbe Vermeij has launched his new sandbox game, Plentiful, into Early Access on PC. Despite its blocky visuals, Vermeij emphasizes that Plentiful is a god game inspired by titles like Populous, focusing on environmental consequences rather than direct player avatars like Minecraft's Steve. The game allows players to shape the land and create ecosystems, with a demo available.

DestructoidVery negative

Great, now Bank of America wants GTA 6 to be more expensive so it can somehow “help the games industry”

Bank of America analyst Omar Dessouky suggested that a higher price point for Grand Theft Auto 6 could benefit the entire video game industry. This opinion has been met with skepticism, as the article argues that game sales are driven by hype and player interest rather than solely by price. Grand Theft Auto 6 is slated for release on November 19 for PlayStation 5 and Xbox Series X/S, with a PC version to follow.

PC GamerNeutral

A character model datamined from Grand Theft Auto 5's source code 'could actually be Agent's protagonist', according to online sleuth

A dataminer has reportedly found a character model within Grand Theft Auto 5's source code that may belong to Rockstar Games' cancelled title, Agent. The model, found in a folder named 'Jimmy' (Agent's codename) and dated to June 2009, shows similarities to Grand Theft Auto 4's protagonist, Niko Bellic, and was likely developed at Rockstar North.

PC GamesNNegative

Dev behind new 'GTA-like' crime caper Samson admits it "released a game with flaws"

Liquid Swords founder Christopher Sundberg acknowledged that their new crime game, Samson, was released with significant flaws including crashes and performance issues. The company is committed to improving the game through patches, with the first one addressing immediate problems like save file support, crash fixes, and performance improvements. Despite the rocky launch and mixed player reception, Sundberg expressed pride in the team's effort and promised ongoing development for Samson and its setting, Tyndalston.

Rock Paper ShotgunNegative

RPS Verdict: In its best moments, Samson is like a goon-battering GTA 4 roleplay mod, but in its worst it's horribly broken

Samson, an open-world crime game from Liquid Swords, offers moments reminiscent of Grand Theft Auto 4 roleplaying mods but is plagued by significant bugs and technical issues. Players take on the role of Samson, a getaway driver paying off a debt through various illicit jobs, with a unique daily repayment mechanic adding tension. Despite its engaging premise and atmospheric urban worldbuilding, game-breaking bugs and mission failures frequently undermine the experience.

Tech RadarPositive

Fan discovers what appears to be assets for Rockstar's canceled PS3 game, Agent, within GTA 5's leaked source code, including an early look at the spy game's main character

Dataminers have discovered character assets for Rockstar Games' canceled PlayStation 3 title, Agent, within the leaked source code of Grand Theft Auto 5. The findings suggest the protagonist model is a remix of Grand Theft Auto 4's Niko Bellic and aligns with previously leaked screenshots from the unreleased spy game.

Retro GamerNeutral

Barely a week later, GTA 4 pre-release build that was a treasure trove of cut Rockstar ideas is being scrubbed from the…

A pre-release build of Grand Theft Auto 4, discovered on a developer kit purchased by a fan, has been taken down. The build contained cut content and ideas, including the previously confirmed late-stage removal of ferries from the game. Obbe Vermeij, former technical director at Rockstar North, confirmed the cut content.

IGNNeutral

That Early Build of GTA 4 Found on an Xbox 360 Dev Kit didn't Last Long

An early build of Grand Theft Auto 4, discovered on an Xbox 360 development kit, has been taken offline following what appears to be a DMCA notice. The build was reportedly available for a short period before its removal.

Super Jump MagazineNeutral

Now Playing at SUPERJUMP: Issue 39

SUPERJUMP's Issue 39 features the team discussing their current gaming experiences. Titles highlighted include the addictive digging game DigDigDrill on Nintendo Switch, the expansive JRPG Digimon Story: Cyber Sleuth – Hacker's Memory, and the classic platformer Rayman. Other games discussed are Shin Megami Tensei, Pokémon Legends: Arceus, the racing game BallisticNG with its new DLC, Red Dead Redemption via backwards compatibility, Microsoft Flight Simulator 2024, the survival game Cairn, Resident Evil 4 Remake, Dead Space Remake, and Borderlands 3.

Retro GamerVery positive

GTA 4 cut content restored after 18 years, bringing back ferry transport and a playable Xbox 360 pre-release build:…

A developer kit for Grand Theft Auto 4, purchased at a flea market, has led to the restoration of cut content, including ferry transport and a playable pre-release build. Fans have successfully restored these features and made an early version of the game playable on Xbox 360 consoles.

Retro GamerNeutral

Former Rockstar lead debunks GTA 4 zombies rumor as "probably an experiment that didn't work out" as "artists were always trying to put zombies in things"

Former Rockstar technical director Obbe Vermeij has debunked rumors of a cut zombie mode for Grand Theft Auto 4, stating it was likely an experiment that did not progress far. Vermeij confirmed that while artists often proposed zombie content, no significant development occurred for the game. The discussion also touched upon other cut content, such as ferries, which faced technical challenges during development.

Blues NewsNeutral

Game History and Preservation

An in-development beta version of Grand Theft Auto IV has been discovered, revealing unreleased features and content. This discovery highlights the importance of game preservation and offers a glimpse into the game's development history.

Tech RadarPositive

It's no GTA 6 leak, but fans have discovered a treasure trove of hidden GTA 4 assets and an unfinished zombies mode…

A second-hand Xbox 360, revealed to be a Rockstar North development kit, contained a pre-release version of Grand Theft Auto 4 and numerous unreleased assets. These discoveries include cut content, alternative radio stations, unused weapons, and a potentially unfinished zombies mode. The find was shared by a user on the GTA Forums.

IGNPositive

Early Never-Seen-Before GTA 4 Build Leaks Online After Gamer Discovers Abandoned Xbox 360 Dev Kit

An early build of Grand Theft Auto 4 was discovered on an abandoned Xbox 360 development kit, reportedly previously owned by Rockstar Games. The discovery was made by a gamer at a second-hand market in Scotland.

Rock Paper ShotgunNeutral

Ancient version of GTA 4 with a cut zombie mode, ferry assets and DJ lines reportedly found at car boot sale

An early development build of Grand Theft Auto IV, dating from November 2007, has reportedly been discovered on an Xbox 360 development kit. Former Rockstar North technical director Obbe Vermeij confirmed the existence of cut ferry assets and commented on potential zombie minigame content. The build, found at a car boot sale, has been uploaded to the Internet Archive and is being scoured for unearthed assets, including unused radio lines and character models.

GamespotPositive

GTA 4 Dev Kit, Complete With Unfinished Zombies Mode, Reportedly Sold Out Of Car Trunk

A development kit for Grand Theft Auto 4 on the Xbox 360, reportedly containing an unfinished Zombies mode, was discovered and sold at a car boot sale in Edinburgh. The buyer acquired the kit, which includes hardware from Rockstar North, for approximately $6.59. The contents of the dev kit have been shared online, offering new details about the game's development.

Retro GamerNeutral

GTA 4 "ditched" ferries because there were "too many issues," former Rockstar lead explains after a development build surfaces online from someone who accidentally bought it at a car boot sale

A former Rockstar North lead explained that ferries were cut from Grand Theft Auto 4 due to anticipated issues with collision and AI for pedestrians and vehicles. This revelation comes after a development build of the game surfaced online, reportedly purchased from a car boot sale. The build, found on an Xbox 360, is now being offered for sale by its owner.

PC GamerVery positive

From a 'single save-passing exercise' to an 'international community': How GTA’s world-hopping Chain Game has endured through hundreds of rounds—and how it's preparing for its biggest test yet with GTA 6

The Grand Theft Auto Chain Game is a community-driven initiative where players collectively achieve 100% completion of various GTA titles by passing save files. Originating as a simple exercise, it has evolved into an international community that fosters teamwork and friendship, with plans to adapt the format for the upcoming Grand Theft Auto 6.