Guild Wars 1
News, coverage and analysis tracking Guild Wars 1 across the outlets.- Massively Overthinking: Unbundling the MMORPG genre, 12 years laterIndustry figures like Raph Koster discuss the 'unbundling' of the MMORPG genre, where its core components like live services and subscription models have been adopted by other game genres. The article explores what truly defines an MMORPG in the current landscape, with contributors suggesting elements like persistent virtual worlds, community, and a unique 'glue' holding disparate game elements together, rather than just player count.
- Confirmed: Guild Wars 2 will resume real annual expansions after Guild Wars 3 launchesArenaNet has confirmed that Guild Wars 2 will return to releasing annual expansions following the launch of Guild Wars 3. This decision aims to provide a sustainable content model for the studio and the game, while also preparing Guild Wars 2 for an expected influx of new players tied to Guild Wars 3's release. Development of Guild Wars 2 expansions will continue in parallel with Guild Wars 3, with the existing Guild Wars 2 team focusing on non-expansion content and revamps during the interim period.
- Guild Wars 3 Will Not Have a Subscription Fee or Battle Pass — Too Much Gaming | Video Games Reviews, News, & GuidesArenaNet has confirmed that Guild Wars 3 will adopt a pay-to-play model without a subscription fee or battle pass, aligning with the series' tradition of players purchasing content to access it. The company also stated that Guild Wars 2 and Guild Wars 1 will continue to be supported alongside Guild Wars 3 development, with plans for new content and features for the older titles, including UI improvements and Steam Deck support for Guild Wars 1.
- Discussion time: Are classic tab-target MMOs with loads of keybinds going out of style?This article discusses whether traditional tab-target MMOs with extensive keybinds are becoming outdated. The author and guest writer Lauren Morton share their perspectives, with Morton expressing a desire for simpler controls and gamepad support, while acknowledging the potential for innovation within the classic MMO framework.
- The Daily Grind: Which MMORPG still really needs to have a mobile client or spinoff?The author questions which MMORPGs still lack a mobile client or spinoff, despite the success of games like RuneScape and Albion Online on mobile. The article highlights the potential for games like Guild Wars 2, City of Heroes, and World of Warcraft to benefit from mobile integration, citing the recent Guild Wars 1 port announcement as a point of discussion.