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Guild Wars 2

News, coverage and analysis tracking Guild Wars 2 across the outlets.

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Massively Overpovered

The Stream Team: The ascension trials of Guild Wars 2’s Divitium Nava

Massively OP's MJ Guthrie will be live streaming Guild Wars 2's Living World Season 4, Chapter 11, "The ascension trials of Divitium Nava," on Tuesday, June 23rd, 2026, at 8:00 p.m. EDT. The stream will follow MJ as she undertakes trials in the Empyreal Threshold to stop Vloxx's ascension.

Massively Overpovered

Massively OP Podcast Episode 570: Card Wars 3

The Massively OP Podcast episode 570 covers various MMO industry news, including Guild Wars' card game, a potential ArcheAge revival, and Richard Garriott's interest in Ultima. Discussions also touch on World of Warcraft's upcoming patch, Dungeons and Dragons Online's new race, and EverQuest Legends pre-orders.

The Sixth Axis

New Guild Wars card game “Mistbound” announced

ArenaNet and NC Corporation have announced Mistbound, a new collectible card game set in the Guild Wars universe for mobile and PC. The game features a dynamic 5x3 grid with directional movement for units and commanders, offering deep strategic gameplay inspired by Guild Wars 2's professions. Mistbound will be free-to-play with monetization hooks similar to other live service titles.

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Massively Overpovered

Guild Wars 2 outlines the balance updates planned for July 14

Guild Wars 2 has previewed upcoming balance updates scheduled for July 14th. The patch aims to make more Elementalist weapons and Weaver spec abilities viable, improve lesser-used Engineer skills, continue to nerf the Deadeye Thief's stealth, and implement several updates for Druids, among other granular adjustments.

Massively Overpovered

The Daily Grind: Are you upset that Guild Wars 3 seems to be ditching the zerg?

ArenaNet has indicated that Guild Wars 3 may move away from the large-scale 'zerg' gameplay that defines Guild Wars 2. While some players enjoy the low-stress mass participation, others, like the author, are open to a potential shift towards smaller-scale content, reminiscent of other MMOs like World of Warcraft.

Droid Gamers

Mistbound, The First Digital Card Game Set in the Guild Wars Universe, Announced

Mistbound, the first digital collectible card game set in the Guild Wars universe, has been announced by NC and published by bilibili. Officially licensed by ArenaNet, the game will be available on Android and iOS. Mistbound features deckbuilding, a tactical grid-based battlefield system with dynamic movement, and incorporates lore, artwork, and music from the Guild Wars series.

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Games Press

NC, ArenaNet and bilibill Reveal ‘Mistbound’ - The First Digital Card Game Set in the Guild Wars Universe

ArenaNet, NC, and bilibili have announced Mistbound, a new free-to-play digital collectible card game set in the Guild Wars universe for PC and mobile. The game introduces a 'Dynamic Movement Gameplay' mechanic allowing cards to reposition on a tactical grid, aiming to blend the franchise's lore with deckbuilding strategy. Key figures from ArenaNet and NC, along with a former professional Hearthstone player, discussed the game's design and accessibility.

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PC Gamer

Guild Wars' devs tried to escape the MMO branding in 2005, citing all the things that would become genre staples 20…

Developer ArenaNet discussed the original Guild Wars' branding struggles, noting that despite efforts to market it as a Cooperative Online RPG (CORPG), it was widely perceived and awarded as a Massively Multiplayer Online RPG (MMORPG). This is contrasted with modern MMOs like Final Fantasy 14 and World of Warcraft, which incorporate more soloable content and NPC party systems, elements that Guild Wars originally emphasized to differentiate itself.

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Massively Overpovered

MMO Week in Review: ArcheAge’s revival, Guild Wars’ CCG

This week's MMO news roundup covers a variety of topics including Guild Wars receiving a CCG in China, ArcheAge's revival, and Richard Garriott's efforts to regain Ultima copyright. It also features updates on Tomo Endless Blue's Kickstarter success, Embers of the Uncrowned, and Diablo Immortal's new Warlock patch.

Blues News

Guild Wars CCG Mistbound Revealed

NCsoft has revealed Mistbound, a competitive collectible card game set in the Guild Wars universe, currently in development by a Korean team. The announcement was made via a post on the Guild Wars 2 Forums.

Massively Overpovered

One Shots: Yet another MMO without handrails

This week's "One Shots" column highlights community screenshots from various MMOs, including The Secret World, Star Wars: The Old Republic, Witchspire, Final Fantasy XIV, and Guild Wars 2. Players shared humorous and scenic moments from their in-game adventures, with a call for readers to submit their own screenshots.

Massively Overpovered

Mistbound is a new Guild Wars CCG by ArenaNet, NCsoft, and Bilibili

ArenaNet, NCsoft, and Bilibili have announced Guild Wars Mistbound, a new digital collectible card game set in the Guild Wars universe. The game features a unique multi-directional card movement mechanic on a tactical grid, aiming to blend the franchise's lore with deckbuilding strategy. While officially licensed by ArenaNet, NCsoft is shouldering development, with Bilibili handling global publishing.

Eurogamer

Hot off the Guild Wars 3 reveal, the long-running MMO series is getting its first-ever CCG in Mistbound

ArenaNet has revealed Mistbound: Guild Wars Card Game, the first-ever collectible card game for the long-running Guild Wars franchise. Developed by NC and published by bilibili, this free-to-play title for PC and mobile introduces a unique card movement mechanic and features characters and music from the original Guild Wars games. The announcement follows the recent reveal of Guild Wars 3.

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PC Gamer

Guild Wars 3 isn't the only new Guild Wars on the way: ArenaNet just announced a Guild Wars card game

ArenaNet, alongside its parent company NC and with involvement from bilibili, has announced Mistbound, an official Guild Wars card game. This new title expands the franchise into the collectible card game genre, featuring a dynamic tactical grid where cards can reposition. Studio head Colin Johanson stated the game aims to offer a new way for fans to play together, inspired by the franchise's card game roots and the world of Tyria.

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Massively Overpovered

WRUP: What I think the positions in soccer mean because I didn’t listen edition

This article humorously explores the author's lack of understanding regarding soccer positions, contrasting it with their engagement in various video games like Guild Wars 2, Final Fantasy XIV, and Warframe. It also touches on personal reflections about school life and social events.

PC Gamer

Guild Wars 3 is 'significantly more' of an MMO than the first game, but that doesn't mean it's like GW2: 'All three of our games can coexist as different experiences'

ArenaNet studio head Colin Johanson clarified that Guild Wars 3 will be significantly more of an MMORPG than its predecessors, though it will not replicate the large-scale gameplay pillars of Guild Wars 2. This approach aims to allow all three Guild Wars titles to coexist as distinct experiences within the world of Tyria.

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Massively Overpovered

Massively Overthinking: Is the era of the themepark MMORPG over?

Industry veterans discuss the sustainability of themepark MMORPGs, with Raph Koster suggesting rising development costs are making the model unsustainable. While some argue that modern themeparks incorporate sandbox elements to survive, others believe the dichotomy is false and that innovation from both styles is key. The discussion highlights the challenges of content creation speed versus player consumption and the evolving player base's preferences.

PC Gamer

Guild Wars 3 hopes to solve the problem that made me quit Guild Wars 2 after thousands of hours with the series

ArenaNet has outlined the core philosophy for Guild Wars 3, aiming to address issues that drove players away from Guild Wars 2, such as the time-consuming 'preparing to play' problem. The sequel will focus on respecting player time with no subscriptions or pay-to-win mechanics, and plans to begin beta testing in 2027.

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Massively Overpovered

ArenaNet reiterates Guild Wars 3’s B2P no-sub model and place in ‘the middle of the MMO spectrum’

ArenaNet has reiterated that Guild Wars 3 will be a buy-to-play title with no subscription fees or battle pass subscriptions, emphasizing a fair monetization model. The studio aims for Guild Wars 3 to occupy a middle ground in the MMORPG spectrum, coexisting with Guild Wars and Guild Wars 2 by offering a distinct experience.

Rock Paper Shotgun

Many live service games are just an MMO subscription "hidden inside of a neat 'optional' package", argue Guild Wars 3 devs in a post about the new game's monetisation

ArenaNet developers discussed the evolution of the MMORPG genre and how live service games often hide subscription-like monetization models. They stated that Guild Wars 3 will be a pay-upfront, no-subscription game, differentiating itself from models that use battle passes or recurring seasonal tracks.

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